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[RG] Sundered Skies (Closed)
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<blockquote data-quote="Blackroot" data-source="post: 3441126" data-attributes="member: 50753"><p>[sblock=Derin Mordale] </p><p>Derin Mordale Age: 22</p><p>Human Male, Sorcerer 3 / Wizard 3</p><p>Alignment: Lawful Neutral Deity: None</p><p>Size: Medium Height: 5' 11" Weight: 170</p><p>Skin: Light Eyes: Grey Hair: Dark Brown, Sideburns</p><p></p><p>Strength 12 (+1) </p><p>Dexterity 14 (+2) </p><p>Constitution 14 (+2) </p><p>Intelligence 18 (+4) </p><p>Wisdom 10 (+0) </p><p>Charisma 16 (+3) </p><p></p><p>Total Hit Points: 15</p><p>Speed: 30 feet</p><p></p><p>Armor Class: 12 = 10 +2 [dexterity] </p><p>Touch AC: 12</p><p>Flat-footed: 10</p><p>Initiative modifier: +2 = +2 [dexterity] </p><p></p><p>Fortitude save: +3 = 1 [base] +2 [constitution] </p><p>Reflex save: +3 = 1 [base] +2 [dexterity] </p><p>Will save: +3 = 3 [base] </p><p></p><p>Attack (handheld): +2 = 1 [base] +1 [strength] </p><p>Attack (unarmed): +2 = 1 [base] +1 [strength] </p><p>Attack (missile): +3 = 1 [base] +2 [dexterity] </p><p>Grapple check: +2 = 1 [base] +1 [strength] </p><p></p><p></p><p>Light load: 43 lb. or less</p><p>Medium load: 44-86 lb.</p><p>Heavy load: 87-130 lb.</p><p>Lift over head: 130 lb.</p><p>Lift off ground: 260 lb.</p><p>Push or drag: 650 lb.</p><p></p><p>Languages: Celestial Common Draconic Elven Orc </p><p></p><p></p><p>Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]</p><p></p><p>Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]</p><p></p><p>Feats:</p><p>Combat Casting</p><p>Point Blank Shot </p><p>Spell Penetration </p><p>Dweomer Channeling</p><p></p><p>Traits: </p><p>Hard of Hearing</p><p>Polite</p><p></p><p></p><p>Skill Name Key Skill Ability</p><p> Ability Mod. Mod. Ranks Misc. Modifier </p><p>Bluff Cha 7 = +3 +6 </p><p>Concentration Con 8 = +2 +6 </p><p>Craft (Alchemy) Int 8 = +4 +6 </p><p>Decipher Script Int 8 = +4 +6 </p><p>Knowledge (arcana) Int 10 = +4 +6 </p><p>Knowledge (local) Int 8 = +4 +6 </p><p>Knowledge (history) Int 8 = +4 +6 </p><p>Search Int 7 = +4 +3</p><p>Spellcraft Int 10 = +4 +6 </p><p>Spot Wis 3 = +0 +3 +1 [hard of hearing] </p><p>* = check penalty for wearing armor</p><p></p><p>Spells</p><p>Cantrips, Sorcerer: 6 per day (Daze, Ray of Frost, Detect magic, Open/Close, Turn Undead)</p><p>1st Level Sorcerer Spells: 6 (5+1) per day (Magic Missile, Mage Armor, Shocking Grasp)</p><p></p><p>Cantrips, Wizard: 4 per day (All)</p><p>1st Level Wizard spells: 3 (2+1) per day (Floating Disk, Hold Portal, Hypnotism, Colorspray, Sleep, Detect Secret Doors, Identify, Mount, Magic Weapon)</p><p>2nd Level Wizard spells: 2 per day (Continual Flame, Darkness, Invisibility, Shatter, Spectral Hand, Scorching Ray)</p><p>3rd Level Wizard spells: 0 per day (Phantom Steed, Summon Monster III, Gaseous Form)</p><p></p><p></p><p>Spells Prepared Cantrips- Flare, disrupt undead, mage hand and ghost sound</p><p>1st level- Detect secret doors, magic weapon, and hypnotize</p><p>2nd level- Continual flame, scorching ray</p><p></p><p>Derin Mordale's Equipment:</p><p></p><p>7 lb Weapons / Armor / Shield (from above)</p><p>10 lb Crossbow bolts (quiver of 10) x10</p><p>5 lb 5x Acid flasks</p><p>2 lb Backpack</p><p>5 lb Bedroll</p><p>1 lb Map/Scroll Case</p><p>5 lb 10x Flasks</p><p>Ink vial</p><p>Ink Pen</p><p>Chalk</p><p>3 lb Lantern (bullseye)</p><p>Parchment Sheets x10</p><p>Signet Ring</p><p>Tindertwig x10</p><p>1 lb Vial (for ink or potions) x5</p><p>2 lb Spell component pouch</p><p>3 lb Spellbook x1</p><p>_____</p><p>44 lb Total</p><p></p><p>CP: 9</p><p>SP: 1</p><p>GP: 1209</p><p>PP:</p><p> </p><p>Also...</p><p>Blackstone Earring- value: 350gp (In left ear, allows him to hear in his left ear) </p><p>Imbued prosthesis- value: 800gp (attached to his left leg, allows leg to walk without limp) </p><p>Signet Ring- Silver and garnet, Belonged to his father; holds his family's seal- a serpent wreathed around a burning torch. </p><p></p><p><strong>Appearance:</strong></p><p>Derin is a normal looking human in nearly every single way. His height and weight are both pretty normal by human standards, and is messy brown hair seems to fit into the mold as well. From his longish brown hair grows sideburns that extend to his jawline. His left ear seems to be encumbered by a largish black earring made from the rare and unnatural mineral, Blackstone, which formed magically durgin the great wars. A small signet ring decorates the ring finger on his right hand, while an even smaller thin band of wire is loosely wrapped around his middle finger. There isn't really any point to this make-shift ring, other than he wears it because he just never took it off. He stride is normal, but only because of the prosthesis imbued with magics that encases his left leg, crafted by Morbraxus Forgeroots, a Gnomish tinker and Healer. Derins clothing consists of simple and dark clothing, simple because he doesn't with to gain attention, and dark because stains to show up as readily. His outerwear consists of a constritive black coat /cloak that is beginning to show signs of fading and wear, a rough-hewn black vest, and a simple grey shirt underneath. Derin's strange grey pinstripped pants were sewn specifically for him by Morbraxus' wife Morgan while he stayed with them as Morbraxus crafted the prosthesis. Derin's fancy black heeled boots don't seem to fit with Derin at all, this is mainly because the boots were stolen from his corrupt buy affluent cousin Trog, who runs the orphanage. Derin's attitude may be confused with young-age apathy, but in fact, Derin is just very nonchalant. He hides his emotions well, especially those concerning his parents. He is a very balanced and neutral character who takes everything in moderation. He has never really hated anyone, nor has he really loved anyone. The only hatred his heart has known is for the Dragonlings who destroyed his family and life. </p><p><strong>Background:</strong></p><p>As the world they loved was ripped apart by the savage hands of the dragonlings and gods they worshipped, Aegor and Dania feared their first child would never see the wonders the world had to behold. The Weave began to act erratically. At first the surges in the weave caused only the occasional sudden cold-snap followed by heat waves and sometimes someone would go missing for a few days only to suddenly re-appear at the dinner table, but as the war dragged on, greater disturbances in the weave caused more dangerous, and even deadly, magical bursts to arise. Whole communities would disappear or be displaced miles away from their foundations; mountains, fields, and rivers would suddenly transmute into poisonous gasses or thousands of beetles or even explode, sending their rocks and waves into every direction. All these disruptions were seen as dangerous but in no way compared to the agony that was felt by every wielder of magic. The increasing surges in the weave taxed every fiber of their body. The magic currents channeled through their bodies became flowing streams of poison and fire. Every surge proved to be more deadly and powerful than the last. Some wizards were driven to madness, ending their lives prematurely. Clerics entombed themselves into the temples of their deities, hoping for redemption from their saviors. The most powerful arcanists and saints felt the blow the hardest; magic was tuned into their very existence and within a few weeks of the first surges these casters would be found in ashes, pieces, or puddles in their homes or places of work. Two wizards who nearly survived the war in its entirety were Aegor and Dania Mordale. Dania was pregnant with her first child, Derin, when the battles began. The volatile nature of the weave proved to have a strange effect on her 10 month pregnancy. When it was time for Derin to be born into the unforgiving world, Aegor and Dania felt their powers and lives slowing slipping away. The pregnancy was concluded with the largest and last surge of the war. It killed both of Derin parents and left Derin crippled, however, the largest and last surge in the weave had also left Derin with something else, a gift, a reservoir of powerful magic. </p><p></p><p>Derin grew up in a small orphanage ran by a distant cousin in the city that his parents lived and died in. Various items belonging to his mother and father were left with the orphanage for Derin to have as he grew up. Tomes overflowing with spells and histories, a book on his family’s lineage, and a signet ring bearing his family’s seal were the only items that made it to Derin (some tools and pieces of jewelry were stolen shortly after Derin’s arrival at the orphanage, probably squandered by his cousin.) As soon as Derin was able to read he began spending hours pouring over the incantations and rituals scribed into the books his parent’s left him. At the age of 16 he could cast simple Cantrips and perform small sleights-of-hand to impress other kids. When he turned 18, Derin felt a strange change within himself. The secret caches of magic hidden beneath his skin began to come alive and he was soon casting some of the most difficult spells he had read of, if not by accident then after hours of frustration. At 20, Derin believed it was time to leave the orphanage and make a life of his own, while in truth he was banned from the orphanage for being 8 years older than all the children. Derin sought tutelage in wizardry, which proved a difficult task, seeing as how nearly all of those gifted with the art were long dead. Setting his sights on teaching himself, Derin began searching for old works of magic in the ruins and disused homes of former mages, which proved to be beneficial to his teachings. Due to the fact he was born with minor deformities, Derin searched out gnomish tinkers and healers who could possibly help him with his impairments. Upon finding a family of healer gnomes, Derin commissioned them to craft him items that would help him with that which he ailed from- deafness in his left ear and a crippled left leg. The gnomes built him a prosthesis imbued with properties that, when attached to his left leg, would rid him of his persistent limp. Also an earring crafted from the alchemical mineral "Blackstone" was crafted and pierced into his left ear, eliminating the deafness. At 22 Derin was now knowledgeable enough in the art to start a journey of his own. [/sblock]</p><p>Updated a bit.</p></blockquote><p></p>
[QUOTE="Blackroot, post: 3441126, member: 50753"] [sblock=Derin Mordale] Derin Mordale Age: 22 Human Male, Sorcerer 3 / Wizard 3 Alignment: Lawful Neutral Deity: None Size: Medium Height: 5' 11" Weight: 170 Skin: Light Eyes: Grey Hair: Dark Brown, Sideburns Strength 12 (+1) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 18 (+4) Wisdom 10 (+0) Charisma 16 (+3) Total Hit Points: 15 Speed: 30 feet Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12 Flat-footed: 10 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +3 = 1 [base] +2 [constitution] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +3 = 3 [base] Attack (handheld): +2 = 1 [base] +1 [strength] Attack (unarmed): +2 = 1 [base] +1 [strength] Attack (missile): +3 = 1 [base] +2 [dexterity] Grapple check: +2 = 1 [base] +1 [strength] Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb. Languages: Celestial Common Draconic Elven Orc Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing] Feats: Combat Casting Point Blank Shot Spell Penetration Dweomer Channeling Traits: Hard of Hearing Polite Skill Name Key Skill Ability Ability Mod. Mod. Ranks Misc. Modifier Bluff Cha 7 = +3 +6 Concentration Con 8 = +2 +6 Craft (Alchemy) Int 8 = +4 +6 Decipher Script Int 8 = +4 +6 Knowledge (arcana) Int 10 = +4 +6 Knowledge (local) Int 8 = +4 +6 Knowledge (history) Int 8 = +4 +6 Search Int 7 = +4 +3 Spellcraft Int 10 = +4 +6 Spot Wis 3 = +0 +3 +1 [hard of hearing] * = check penalty for wearing armor Spells Cantrips, Sorcerer: 6 per day (Daze, Ray of Frost, Detect magic, Open/Close, Turn Undead) 1st Level Sorcerer Spells: 6 (5+1) per day (Magic Missile, Mage Armor, Shocking Grasp) Cantrips, Wizard: 4 per day (All) 1st Level Wizard spells: 3 (2+1) per day (Floating Disk, Hold Portal, Hypnotism, Colorspray, Sleep, Detect Secret Doors, Identify, Mount, Magic Weapon) 2nd Level Wizard spells: 2 per day (Continual Flame, Darkness, Invisibility, Shatter, Spectral Hand, Scorching Ray) 3rd Level Wizard spells: 0 per day (Phantom Steed, Summon Monster III, Gaseous Form) Spells Prepared Cantrips- Flare, disrupt undead, mage hand and ghost sound 1st level- Detect secret doors, magic weapon, and hypnotize 2nd level- Continual flame, scorching ray Derin Mordale's Equipment: 7 lb Weapons / Armor / Shield (from above) 10 lb Crossbow bolts (quiver of 10) x10 5 lb 5x Acid flasks 2 lb Backpack 5 lb Bedroll 1 lb Map/Scroll Case 5 lb 10x Flasks Ink vial Ink Pen Chalk 3 lb Lantern (bullseye) Parchment Sheets x10 Signet Ring Tindertwig x10 1 lb Vial (for ink or potions) x5 2 lb Spell component pouch 3 lb Spellbook x1 _____ 44 lb Total CP: 9 SP: 1 GP: 1209 PP: Also... Blackstone Earring- value: 350gp (In left ear, allows him to hear in his left ear) Imbued prosthesis- value: 800gp (attached to his left leg, allows leg to walk without limp) Signet Ring- Silver and garnet, Belonged to his father; holds his family's seal- a serpent wreathed around a burning torch. [b]Appearance:[/b] Derin is a normal looking human in nearly every single way. His height and weight are both pretty normal by human standards, and is messy brown hair seems to fit into the mold as well. From his longish brown hair grows sideburns that extend to his jawline. His left ear seems to be encumbered by a largish black earring made from the rare and unnatural mineral, Blackstone, which formed magically durgin the great wars. A small signet ring decorates the ring finger on his right hand, while an even smaller thin band of wire is loosely wrapped around his middle finger. There isn't really any point to this make-shift ring, other than he wears it because he just never took it off. He stride is normal, but only because of the prosthesis imbued with magics that encases his left leg, crafted by Morbraxus Forgeroots, a Gnomish tinker and Healer. Derins clothing consists of simple and dark clothing, simple because he doesn't with to gain attention, and dark because stains to show up as readily. His outerwear consists of a constritive black coat /cloak that is beginning to show signs of fading and wear, a rough-hewn black vest, and a simple grey shirt underneath. Derin's strange grey pinstripped pants were sewn specifically for him by Morbraxus' wife Morgan while he stayed with them as Morbraxus crafted the prosthesis. Derin's fancy black heeled boots don't seem to fit with Derin at all, this is mainly because the boots were stolen from his corrupt buy affluent cousin Trog, who runs the orphanage. Derin's attitude may be confused with young-age apathy, but in fact, Derin is just very nonchalant. He hides his emotions well, especially those concerning his parents. He is a very balanced and neutral character who takes everything in moderation. He has never really hated anyone, nor has he really loved anyone. The only hatred his heart has known is for the Dragonlings who destroyed his family and life. [b]Background:[/b] As the world they loved was ripped apart by the savage hands of the dragonlings and gods they worshipped, Aegor and Dania feared their first child would never see the wonders the world had to behold. The Weave began to act erratically. At first the surges in the weave caused only the occasional sudden cold-snap followed by heat waves and sometimes someone would go missing for a few days only to suddenly re-appear at the dinner table, but as the war dragged on, greater disturbances in the weave caused more dangerous, and even deadly, magical bursts to arise. Whole communities would disappear or be displaced miles away from their foundations; mountains, fields, and rivers would suddenly transmute into poisonous gasses or thousands of beetles or even explode, sending their rocks and waves into every direction. All these disruptions were seen as dangerous but in no way compared to the agony that was felt by every wielder of magic. The increasing surges in the weave taxed every fiber of their body. The magic currents channeled through their bodies became flowing streams of poison and fire. Every surge proved to be more deadly and powerful than the last. Some wizards were driven to madness, ending their lives prematurely. Clerics entombed themselves into the temples of their deities, hoping for redemption from their saviors. The most powerful arcanists and saints felt the blow the hardest; magic was tuned into their very existence and within a few weeks of the first surges these casters would be found in ashes, pieces, or puddles in their homes or places of work. Two wizards who nearly survived the war in its entirety were Aegor and Dania Mordale. Dania was pregnant with her first child, Derin, when the battles began. The volatile nature of the weave proved to have a strange effect on her 10 month pregnancy. When it was time for Derin to be born into the unforgiving world, Aegor and Dania felt their powers and lives slowing slipping away. The pregnancy was concluded with the largest and last surge of the war. It killed both of Derin parents and left Derin crippled, however, the largest and last surge in the weave had also left Derin with something else, a gift, a reservoir of powerful magic. Derin grew up in a small orphanage ran by a distant cousin in the city that his parents lived and died in. Various items belonging to his mother and father were left with the orphanage for Derin to have as he grew up. Tomes overflowing with spells and histories, a book on his family’s lineage, and a signet ring bearing his family’s seal were the only items that made it to Derin (some tools and pieces of jewelry were stolen shortly after Derin’s arrival at the orphanage, probably squandered by his cousin.) As soon as Derin was able to read he began spending hours pouring over the incantations and rituals scribed into the books his parent’s left him. At the age of 16 he could cast simple Cantrips and perform small sleights-of-hand to impress other kids. When he turned 18, Derin felt a strange change within himself. The secret caches of magic hidden beneath his skin began to come alive and he was soon casting some of the most difficult spells he had read of, if not by accident then after hours of frustration. At 20, Derin believed it was time to leave the orphanage and make a life of his own, while in truth he was banned from the orphanage for being 8 years older than all the children. Derin sought tutelage in wizardry, which proved a difficult task, seeing as how nearly all of those gifted with the art were long dead. Setting his sights on teaching himself, Derin began searching for old works of magic in the ruins and disused homes of former mages, which proved to be beneficial to his teachings. Due to the fact he was born with minor deformities, Derin searched out gnomish tinkers and healers who could possibly help him with his impairments. Upon finding a family of healer gnomes, Derin commissioned them to craft him items that would help him with that which he ailed from- deafness in his left ear and a crippled left leg. The gnomes built him a prosthesis imbued with properties that, when attached to his left leg, would rid him of his persistent limp. Also an earring crafted from the alchemical mineral "Blackstone" was crafted and pierced into his left ear, eliminating the deafness. At 22 Derin was now knowledgeable enough in the art to start a journey of his own. [/sblock] Updated a bit. [/QUOTE]
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