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[RG] The Storm Coast
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<blockquote data-quote="Sphyh" data-source="post: 5012504" data-attributes="member: 34997"><p>[sblock]</p><p>Theopholis </p><p>Male Human Fighter 1</p><p>Exp: 500</p><p>Chaotic Good</p><p>Representing Sphyh</p><p> </p><p>Strength 15(+2) </p><p>Dexterity 13(+1) </p><p>Constitution 14(+2) </p><p>Intelligence 12(+1) </p><p>Wisdom 10(+0) </p><p>Charisma 8(-1) </p><p> </p><p>Size: Medium </p><p>Height: 5' 9" Weight: 190 lb </p><p>Skin: Tan </p><p>Eyes: Hazel </p><p>Hair: Light Brown; Wavy; Average Beard </p><p> </p><p>Total Hit Points: 12</p><p>Speed: 20 feet [armr] </p><p>Armor Class: 13 = 10 +1 [buckler] +1 [dexterity] +1 BAB Dodge Bonus</p><p>Touch AC: 12</p><p>Flat-footed: 11</p><p>Lethal to Nonlethal: 6 points</p><p></p><p>Initiative modifier:...+1 = +1 [dexterity] </p><p>Fortitude save:.......+4 = 2 [base] +2 [constitution] </p><p>Reflex save:...........+1 = 0 [base] +1 [dexterity] </p><p>Will save:...............+0 = 0 [base] </p><p>Attack (handheld):..+3 = 1 [base] +2 [strength] </p><p>Attack (unarmed):...+3 = 1 [base] +2 [strength] </p><p>Attack (missile):.....+2 = 1 [base] +1 [dexterity] </p><p>Grapple check:.......+3 = 1 [base] +2 [strength] </p><p> </p><p> Light load: 66 lb. or less</p><p> Medium load: 67-133 lb.</p><p> Heavy load: 134-200 lb.</p><p> Lift over head: 200 lb.</p><p> Lift off ground: 400 lb.</p><p> Push or drag: 1000 lb.</p><p> </p><p> Languages: Common, Goblin </p><p> </p><p>ATTACKS:</p><p> Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]</p><p>+1 (BAB) +2 (STR) +1 (Weapon Focus) -1 (Buckler) = +3 TOTAL</p><p>Longbow [1d8, crit x3, 3lb., two-handed, piercing]</p><p> +1 (BAB) +1 (DEX) = +2 TOTAL</p><p> </p><p>Banded mail [heavy; +6 AC; max dex +1; check penalty -6; 35 lb.] </p><p> Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.] </p><p> </p><p>Feats:</p><p>Power Attack</p><p>Cleave</p><p>Weapon Focus x1Weapon(s): Greatsword</p><p> </p><p>Skills</p><p>Appraise Int 1 = +1 </p><p>Balance Dex* 1 = +1 </p><p>Bluff Cha -1 = -1 </p><p>Climb Str* 4 = +2 +2 </p><p>Concentration Con 2 = +2</p><p>CRAFT - Blacksmith Int 5 = +1 +4 </p><p>Diplomacy Cha -1 = -1 </p><p>Disguise Cha -1 = -1 </p><p>Escape Artist Dex* 1 = +1 </p><p>Forgery Int 1 = +1 </p><p>Gather Information Cha -1 = -1</p><p>Heal Wis 0 = +0 </p><p>Hide Dex* 1 = +1 </p><p>Intimidate Cha 1 = -1 +2 </p><p>Jump Str* 0 = +2 +4 -6 [speed 20] </p><p>Listen Wis 0 = +0 </p><p>Move Silently Dex* 1 = +1 </p><p>Ride Dex 1 = +1 </p><p>Search Int 1 = +1 </p><p>Sense Motive Wis 0 = +0 </p><p>Spot Wis 0 = +0 </p><p>Survival Wis 0 = +0 </p><p>Swim Str** 6 = +2 +4 </p><p>Use Rope Dex 1 = +1 </p><p>* = check penalty for wearing armor</p><p> </p><p> Theopholis' Equipment:</p><p> 48 lb Weapons / Armor / Shield (from above)</p><p> 3 lb Longbow</p><p> 3 lb Arrows</p><p> 2 lb Backpack</p><p> 5 lb Bedroll</p><p>- lb Flint and Steel</p><p> 1 lb Lamp (common)</p><p>2 lb Oil flasks x2</p><p>6 lb Rations x6</p><p> 10 lb Rope (50', hempen) x1</p><p>5 lb Travelers Outfit</p><p> 1 lb Torches x1</p><p> 4 lb Waterskins x1</p><p> 1 lb Whetstone</p><p> _____</p><p> 86 lb Total</p><p> </p><p>Gold: 50</p><p>Silver: 1</p><p>Copper: 7</p><p></p><p>-----</p><p>Background: Theopholis is difficult to understand. Born among the ranks of lower aristocrats he was raised in comfort. Never in need of anything. He spent his early years getting an education and training to become a Paladin. One day after Theopholis witnessed one of the men in his order abusing his power to gain wealth and leverage over a family that worked for his parents. His father told him it was best to turn a blind eye to somethings. He was raised to herald good and promote the law. That no one was above the law. So he took the law into his own hands. Theopholis was able to "acquire" the means for the family to move away from the abusive situation thanks to an unwilling donor. After seeing how deep the corruption ran within his order and his own family he packed his bag and left. That was 3 years ago. Theopholis disdain for law and the corruption that so easily plagues has kept him on the move. To stay settled is to become noticed by those who might abuse their power. He has worked for a caravan company as a guard but even within the ranks of the guards corruption leaks in. He's left the caravan company in search of something greater. He's headed to Seawall in hopes of something better... whatever that might be.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Sphyh, post: 5012504, member: 34997"] [sblock] Theopholis Male Human Fighter 1 Exp: 500 Chaotic Good Representing Sphyh Strength 15(+2) Dexterity 13(+1) Constitution 14(+2) Intelligence 12(+1) Wisdom 10(+0) Charisma 8(-1) Size: Medium Height: 5' 9" Weight: 190 lb Skin: Tan Eyes: Hazel Hair: Light Brown; Wavy; Average Beard Total Hit Points: 12 Speed: 20 feet [armr] Armor Class: 13 = 10 +1 [buckler] +1 [dexterity] +1 BAB Dodge Bonus Touch AC: 12 Flat-footed: 11 Lethal to Nonlethal: 6 points Initiative modifier:...+1 = +1 [dexterity] Fortitude save:.......+4 = 2 [base] +2 [constitution] Reflex save:...........+1 = 0 [base] +1 [dexterity] Will save:...............+0 = 0 [base] Attack (handheld):..+3 = 1 [base] +2 [strength] Attack (unarmed):...+3 = 1 [base] +2 [strength] Attack (missile):.....+2 = 1 [base] +1 [dexterity] Grapple check:.......+3 = 1 [base] +2 [strength] Light load: 66 lb. or less Medium load: 67-133 lb. Heavy load: 134-200 lb. Lift over head: 200 lb. Lift off ground: 400 lb. Push or drag: 1000 lb. Languages: Common, Goblin ATTACKS: Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing] +1 (BAB) +2 (STR) +1 (Weapon Focus) -1 (Buckler) = +3 TOTAL Longbow [1d8, crit x3, 3lb., two-handed, piercing] +1 (BAB) +1 (DEX) = +2 TOTAL Banded mail [heavy; +6 AC; max dex +1; check penalty -6; 35 lb.] Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.] Feats: Power Attack Cleave Weapon Focus x1Weapon(s): Greatsword Skills Appraise Int 1 = +1 Balance Dex* 1 = +1 Bluff Cha -1 = -1 Climb Str* 4 = +2 +2 Concentration Con 2 = +2 CRAFT - Blacksmith Int 5 = +1 +4 Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 1 = +1 Forgery Int 1 = +1 Gather Information Cha -1 = -1 Heal Wis 0 = +0 Hide Dex* 1 = +1 Intimidate Cha 1 = -1 +2 Jump Str* 0 = +2 +4 -6 [speed 20] Listen Wis 0 = +0 Move Silently Dex* 1 = +1 Ride Dex 1 = +1 Search Int 1 = +1 Sense Motive Wis 0 = +0 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** 6 = +2 +4 Use Rope Dex 1 = +1 * = check penalty for wearing armor Theopholis' Equipment: 48 lb Weapons / Armor / Shield (from above) 3 lb Longbow 3 lb Arrows 2 lb Backpack 5 lb Bedroll - lb Flint and Steel 1 lb Lamp (common) 2 lb Oil flasks x2 6 lb Rations x6 10 lb Rope (50', hempen) x1 5 lb Travelers Outfit 1 lb Torches x1 4 lb Waterskins x1 1 lb Whetstone _____ 86 lb Total Gold: 50 Silver: 1 Copper: 7 ----- Background: Theopholis is difficult to understand. Born among the ranks of lower aristocrats he was raised in comfort. Never in need of anything. He spent his early years getting an education and training to become a Paladin. One day after Theopholis witnessed one of the men in his order abusing his power to gain wealth and leverage over a family that worked for his parents. His father told him it was best to turn a blind eye to somethings. He was raised to herald good and promote the law. That no one was above the law. So he took the law into his own hands. Theopholis was able to "acquire" the means for the family to move away from the abusive situation thanks to an unwilling donor. After seeing how deep the corruption ran within his order and his own family he packed his bag and left. That was 3 years ago. Theopholis disdain for law and the corruption that so easily plagues has kept him on the move. To stay settled is to become noticed by those who might abuse their power. He has worked for a caravan company as a guard but even within the ranks of the guards corruption leaks in. He's left the caravan company in search of something greater. He's headed to Seawall in hopes of something better... whatever that might be. [/sblock] [/QUOTE]
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