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(RG) Transformers: Robots in Disguise!
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<blockquote data-quote="hafrogman" data-source="post: 1725051" data-attributes="member: 8858"><p><span style="font-family: 'Courier New'"><span style="font-size: 12px"><strong>STICKSHIFT</strong></span></span></p><p><span style="font-family: 'Courier New'">Autobot Soldier 4</span></p><p><span style="font-family: 'Courier New'">"No task is complete until you have succeeded."</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>AltF:</strong> 1 (Heavy Pickup [SUV])</span></p><p><span style="font-family: 'Courier New'"><strong>Feat:</strong> 3 (6)</span></p><p><span style="font-family: 'Courier New'"><strong>Abil:</strong> 4 (36)</span></p><p><span style="font-family: 'Courier New'"><strong>SPow:</strong> 4 (Overdrive & Electron Punch)</span></p><p><span style="font-family: 'Courier New'"><strong>Gear:</strong> 3 (8 + 4)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>STR:</strong> 19 [16 pts]</span></p><p><span style="font-family: 'Courier New'"><strong>DEX:</strong> 10 [ 2 pts]</span></p><p><span style="font-family: 'Courier New'"><strong>CON:</strong> 16 [10 pts]</span></p><p><span style="font-family: 'Courier New'"><strong>INT:</strong> 12 [ 4 pts]</span></p><p><span style="font-family: 'Courier New'"><strong>WIS:</strong> 10 [ 2 pts]</span></p><p><span style="font-family: 'Courier New'"><strong>CHA:</strong> 12 [ 4 pts]</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Size: Huge (-2 ac, attack, -12 stealth, fine manipulation)</span></p><p><span style="font-family: 'Courier New'">HP: 78 (4d12 +12 con +18 size)</span></p><p><span style="font-family: 'Courier New'">AC: 15 (+ 7 natural - 2 size)</span></p><p><span style="font-family: 'Courier New'">DR: 10/- and 10/Nexus</span></p><p><span style="font-family: 'Courier New'">BAB: +3</span></p><p><span style="font-family: 'Courier New'">NR: 13</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Fort: +7</span></p><p><span style="font-family: 'Courier New'">Refl: +1</span></p><p><span style="font-family: 'Courier New'">Will: +4</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>ATTACKS:</strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Punch (+6 attack, 2d8 + 6 damage, 20/x2, Nexus Bludgeon)</span></p><p><span style="font-family: 'Courier New'">Ramming (+7 pilot, 4*[(S+1)d6], take SZ*[(S-1)d6] – 5)</span></p><p><span style="font-family: 'Courier New'">Grapple (+5 to grab, grapple +14, +18 vs larger opponents)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>CLASS ABILITIES:</strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Brawler (+4 grapple vs larger opponents)</span></p><p><span style="font-family: 'Courier New'">Built to Last (DR 1/-)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>SKILLS:</strong> (bonus/ranks)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Athletics: +8/4</span></p><p><span style="font-family: 'Courier New'">Concentration (cc): +6/3</span></p><p><span style="font-family: 'Courier New'">Pilot: +7/7</span></p><p><span style="font-family: 'Courier New'">Senses: +4/4</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>FEATS:</strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Armor Boost (form)</span></p><p><span style="font-family: 'Courier New'">Concealed Weapon [Missile Launcher] (form)</span></p><p><span style="font-family: 'Courier New'">Greater Unarmed Strike (form)</span></p><p><span style="font-family: 'Courier New'">Vehicle Ramming (form)</span></p><p><span style="font-family: 'Courier New'">Improved Unarmed Strike (Soldier 1)</span></p><p><span style="font-family: 'Courier New'">Weapon Focus: Unarmed Strike (Soldier 2)</span></p><p><span style="font-family: 'Courier New'">Combat Pilot (1st)</span></p><p><span style="font-family: 'Courier New'">Iron Will (3rd)</span></p><p><span style="font-family: 'Courier New'">Weapon Specialization: Unarmed Strike (Soldier 4)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>ALT-FORM:</strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Speed: 8/18/2 (102 mph)</span></p><p><span style="font-family: 'Courier New'">Maneuverability: Average</span></p><p><span style="font-family: 'Courier New'">Acceleration: 2/.5</span></p><p><span style="font-family: 'Courier New'">Weapons: 4</span></p><p><span style="font-family: 'Courier New'">Tech: 4</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>GEAR:</strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Reinforced Bumper (2)</span></p><p><span style="font-family: 'Courier New'">Infrared Sensors (2)</span></p><p><span style="font-family: 'Courier New'">Missile Launcher [Alt Form and Concealable](7)</span></p><p><span style="font-family: 'Courier New'">All Terrain Tires (1)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'"><strong>SPECIAL ABILITIES:</strong></span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Overdrive (unique) [Level 2]</span></p><p><span style="font-family: 'Courier New'">--(+4 strength) </span></p><p><span style="font-family: 'Courier New'">--(1 min, no penalty)</span></p><p><span style="font-family: 'Courier New'">--(Additional Minutes Fort DC 10 + 5/use vs malfunction)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Electron Punch (as shocking grasp) [Level 2]</span></p><p><span style="font-family: 'Courier New'">--(1d6/level (max 5d6) electrical damage on touch attack)</span></p><p><span style="font-family: 'Courier New'">--(+3 attack vs metal armor)</span></p><p><span style="font-family: 'Courier New'">additional: </span></p><p><span style="font-family: 'Courier New'">--(damage may be added, +1d6/point (no more than double damage))</span></p><p><span style="font-family: 'Courier New'">--(Take 1/4 electrical damage inflicted (no save))</span></p><p></p><p></p><p><strong>Descriptions:</strong></p><p></p><p><strong>Alt:</strong> in his alternate form, Stickshift appears as a large, rugged sports utility vehicle. He is a blue metallic color with a matte grey undercarriage. He has heavily tinted windows to disguise the fact that he has no driver at the wheel. If needed, his front windshield can fold down to reveal a rack of missile for dealing with distant threats.</p><p></p><p><strong>Primary:</strong> as a robot, Stickshift is a hulking and fairly imposing figure. His left and right sides fold out to form gigantic forearm guards while the rear hatch splits apart into thick fingers at the end of his hands. The hood and undercarriage fold down to form stocky legs to support his frame and the cab remains in place to form his barrel chest. His head raises out of the cab. The missile launcher projects out of his back, pointing upwards. He leans forward in order to fire at foes in front of him.</p><p></p><p><strong>Special Abilities:</strong> Stickshift has the ability to turn off certain safeguards in his power networks and mechanics. This allows him to unleash a large amount of strength, but he risks damage to his systems if he attempts this for too long. His other special ability involves a series of capacitors and conducting plates along his arm guards and fingers. When needed he can charge these plates and unleash a devastating electrical attack on his opponents. His overdrive ability also has an effect on this attack, allowing him to in effect overload the electric systems, causing much more damage, but also injuring himself.</p><p></p><p><strong>Personality:</strong> Stickshift is a fearless warrior in the cause of good. His bravery and selflessness have well served the Autobots in their struggles on Cybertron. But he is sometimes too overenthusiastic about charging into battle, even when the odds are against him. He is relentless in tasks assigned to him and will expend every ounce of strength he has in order to complete them. Occasionally he is chided for recklessness, but he always works on improving himself. No matter what else happens, he is fiercely loyal to his cause, friends and leaders.</p><p></p><p><strong>Background:</strong> Before the civil wars began, Stickshift was one of the hardest workers among the Cybertronians. He put his great strength to work in order to improve his planet in his own little ways. He was outraged at the actions of the Decepticons, and their efforts to tear down all that he had built. He soon caught word of a resistance and went to Optimus Prime to pledge himself to the new cause.</p></blockquote><p></p>
[QUOTE="hafrogman, post: 1725051, member: 8858"] [FONT=Courier New][SIZE=3][B]STICKSHIFT[/B][/SIZE] Autobot Soldier 4 "No task is complete until you have succeeded." [B]AltF:[/B] 1 (Heavy Pickup [SUV]) [B]Feat:[/B] 3 (6) [B]Abil:[/B] 4 (36) [B]SPow:[/B] 4 (Overdrive & Electron Punch) [B]Gear:[/B] 3 (8 + 4) [B]STR:[/B] 19 [16 pts] [B]DEX:[/B] 10 [ 2 pts] [B]CON:[/B] 16 [10 pts] [B]INT:[/B] 12 [ 4 pts] [B]WIS:[/B] 10 [ 2 pts] [B]CHA:[/B] 12 [ 4 pts] Size: Huge (-2 ac, attack, -12 stealth, fine manipulation) HP: 78 (4d12 +12 con +18 size) AC: 15 (+ 7 natural - 2 size) DR: 10/- and 10/Nexus BAB: +3 NR: 13 Fort: +7 Refl: +1 Will: +4 [B]ATTACKS:[/B] Punch (+6 attack, 2d8 + 6 damage, 20/x2, Nexus Bludgeon) Ramming (+7 pilot, 4*[(S+1)d6], take SZ*[(S-1)d6] – 5) Grapple (+5 to grab, grapple +14, +18 vs larger opponents) [B]CLASS ABILITIES:[/B] Brawler (+4 grapple vs larger opponents) Built to Last (DR 1/-) [B]SKILLS:[/B] (bonus/ranks) Athletics: +8/4 Concentration (cc): +6/3 Pilot: +7/7 Senses: +4/4 [B]FEATS:[/B] Armor Boost (form) Concealed Weapon [Missile Launcher] (form) Greater Unarmed Strike (form) Vehicle Ramming (form) Improved Unarmed Strike (Soldier 1) Weapon Focus: Unarmed Strike (Soldier 2) Combat Pilot (1st) Iron Will (3rd) Weapon Specialization: Unarmed Strike (Soldier 4) [B]ALT-FORM:[/B] Speed: 8/18/2 (102 mph) Maneuverability: Average Acceleration: 2/.5 Weapons: 4 Tech: 4 [B]GEAR:[/B] Reinforced Bumper (2) Infrared Sensors (2) Missile Launcher [Alt Form and Concealable](7) All Terrain Tires (1) [B]SPECIAL ABILITIES:[/B] Overdrive (unique) [Level 2] --(+4 strength) --(1 min, no penalty) --(Additional Minutes Fort DC 10 + 5/use vs malfunction) Electron Punch (as shocking grasp) [Level 2] --(1d6/level (max 5d6) electrical damage on touch attack) --(+3 attack vs metal armor) additional: --(damage may be added, +1d6/point (no more than double damage)) --(Take 1/4 electrical damage inflicted (no save))[/FONT] [B]Descriptions:[/B] [B]Alt:[/B] in his alternate form, Stickshift appears as a large, rugged sports utility vehicle. He is a blue metallic color with a matte grey undercarriage. He has heavily tinted windows to disguise the fact that he has no driver at the wheel. If needed, his front windshield can fold down to reveal a rack of missile for dealing with distant threats. [B]Primary:[/B] as a robot, Stickshift is a hulking and fairly imposing figure. His left and right sides fold out to form gigantic forearm guards while the rear hatch splits apart into thick fingers at the end of his hands. The hood and undercarriage fold down to form stocky legs to support his frame and the cab remains in place to form his barrel chest. His head raises out of the cab. The missile launcher projects out of his back, pointing upwards. He leans forward in order to fire at foes in front of him. [B]Special Abilities:[/B] Stickshift has the ability to turn off certain safeguards in his power networks and mechanics. This allows him to unleash a large amount of strength, but he risks damage to his systems if he attempts this for too long. His other special ability involves a series of capacitors and conducting plates along his arm guards and fingers. When needed he can charge these plates and unleash a devastating electrical attack on his opponents. His overdrive ability also has an effect on this attack, allowing him to in effect overload the electric systems, causing much more damage, but also injuring himself. [B]Personality:[/B] Stickshift is a fearless warrior in the cause of good. His bravery and selflessness have well served the Autobots in their struggles on Cybertron. But he is sometimes too overenthusiastic about charging into battle, even when the odds are against him. He is relentless in tasks assigned to him and will expend every ounce of strength he has in order to complete them. Occasionally he is chided for recklessness, but he always works on improving himself. No matter what else happens, he is fiercely loyal to his cause, friends and leaders. [B]Background:[/B] Before the civil wars began, Stickshift was one of the hardest workers among the Cybertronians. He put his great strength to work in order to improve his planet in his own little ways. He was outraged at the actions of the Decepticons, and their efforts to tear down all that he had built. He soon caught word of a resistance and went to Optimus Prime to pledge himself to the new cause. [/QUOTE]
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