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[RG] TRM's Second Darkness adventure path
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<blockquote data-quote="Walking Dad" data-source="post: 4626636" data-attributes="member: 59043"><p><span style="color: Lime">Rorgar</span></p><p></p><p>[sblock=stats]</p><p>Str 16 (5 points to 14, +2 racial bonus)</p><p>Dex 13 (3 points)</p><p>Con 13 (3 points)</p><p>Int 10 (2 points to 12, -2 racial)</p><p>Wis 15 (3 points to 13, +2 racial bonus)</p><p>Cha 9 (-1 point)</p><p></p><p>Half-Orc (Chelish heritage).</p><p>30 ft. base move, Darkvision, Weapon Familiarity, Orc Ferocity, Orc Blood</p><p>Favored Class: Druid</p><p>AL: LN</p><p></p><p>Druid 1</p><p>Hit points 16 (HD 10 + 1 (Con mod) +5 (half Con))</p><p>BAB +0, melee +3, ranged +1</p><p>Fort +3</p><p>Reflex +1</p><p>Will +4</p><p>CMB +3</p><p>Initiative +3</p><p>Traits: Into Enemy Territory (+1 to Reflex), Reactionary (+2 to Initiative)</p><p></p><p>AC: 16 - Flatfooted: 14 - Touch 12</p><p></p><p>Skills (4 class + 1 fav class)</p><p>Know (nature) +5</p><p>Perception +5</p><p>Spellcraft +3</p><p>Survival +7</p><p>Swim +5</p><p></p><p>Feats</p><p>1st level Dodge</p><p></p><p>Spells prepared</p><p>o - Detect Magic, Guidance, Resistance</p><p>1 - Cure Light Wounds, Longstrider</p><p></p><p>Equipment (80 gp):</p><p>Leather Armor 10 gp</p><p>Scimitar 15 gp</p><p>Dagger 2gp</p><p>Heavy Wooden Shield 7gp</p><p>Holly and Mistletoe -</p><p>Spell Component's Pouch 5 gp</p><p>Backpack 2 gp</p><p>Bedroll 0.1 gp</p><p></p><p><u>Predator-Shapeshift</u></p><p>Str 20</p><p>Dex 13</p><p>Con 13</p><p>Int 10</p><p>Wis 15</p><p>Cha 9</p><p></p><p>AC: 16 - Flatfooted: 14 - Touch: 12</p><p></p><p>50 ft. base move</p><p>Att (Bite): +5 / 1d6+5</p><p>CMB +5</p><p>[/sblock]</p><p>------------</p><p></p><p>[sblock=Background]</p><p>[sblock=Image]<img src="http://www.wizards.com/dnd/images/EPGArt/55.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p><p>Rorgar has lived his early life as a little dog biter in the seedier parts of Riddleport. His first memory is of himself avoiding to become pigmeat beyond the waves. As an orphan who didn't know if all this was a terrible accident or if his own parents tried to hush him, Rorgar had a difficult early life.</p><p>His life changed after trying to pick-pocket an elderly man he thaught to be just another soggy plum. The man revealed himself to be a druid and he saw potential in Rorgar. Thinking that better than ending in an earth bath, he followed him. There, he grew strong and wise.</p><p>This sect venerates more primal powers an less nature gods like Gozreh. They think they are charged to protect the material realm from otherworldly, unnatural forces (including celestials!).</p><p>After the shadow in the sky has become visible from all around Riddleport, the druid elders have performed some auguries, and all the signs point the same way—something or someone in Riddleport is connected to the blot, and it means bad news for the region. Rorgar has avoided the sleazy, dirty town for most of his 'new' life, traveling there only when accompanying his now deceased mentor, and although he doesn’t relish the prospect of going there now, he has little other choice. Fortunately, Kronk, a dwarf with a 'special' insight, is in town, and Rorgar has heard this friend (?) will be taking part in some gambling thing at a place called the Gold Goblin or at least will work near there.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4626636, member: 59043"] [COLOR=Lime]Rorgar[/COLOR] [sblock=stats] Str 16 (5 points to 14, +2 racial bonus) Dex 13 (3 points) Con 13 (3 points) Int 10 (2 points to 12, -2 racial) Wis 15 (3 points to 13, +2 racial bonus) Cha 9 (-1 point) Half-Orc (Chelish heritage). 30 ft. base move, Darkvision, Weapon Familiarity, Orc Ferocity, Orc Blood Favored Class: Druid AL: LN Druid 1 Hit points 16 (HD 10 + 1 (Con mod) +5 (half Con)) BAB +0, melee +3, ranged +1 Fort +3 Reflex +1 Will +4 CMB +3 Initiative +3 Traits: Into Enemy Territory (+1 to Reflex), Reactionary (+2 to Initiative) AC: 16 - Flatfooted: 14 - Touch 12 Skills (4 class + 1 fav class) Know (nature) +5 Perception +5 Spellcraft +3 Survival +7 Swim +5 Feats 1st level Dodge Spells prepared o - Detect Magic, Guidance, Resistance 1 - Cure Light Wounds, Longstrider Equipment (80 gp): Leather Armor 10 gp Scimitar 15 gp Dagger 2gp Heavy Wooden Shield 7gp Holly and Mistletoe - Spell Component's Pouch 5 gp Backpack 2 gp Bedroll 0.1 gp [U]Predator-Shapeshift[/U] Str 20 Dex 13 Con 13 Int 10 Wis 15 Cha 9 AC: 16 - Flatfooted: 14 - Touch: 12 50 ft. base move Att (Bite): +5 / 1d6+5 CMB +5 [/sblock] ------------ [sblock=Background] [sblock=Image][IMG]http://www.wizards.com/dnd/images/EPGArt/55.jpg[/IMG] [/sblock] Rorgar has lived his early life as a little dog biter in the seedier parts of Riddleport. His first memory is of himself avoiding to become pigmeat beyond the waves. As an orphan who didn't know if all this was a terrible accident or if his own parents tried to hush him, Rorgar had a difficult early life. His life changed after trying to pick-pocket an elderly man he thaught to be just another soggy plum. The man revealed himself to be a druid and he saw potential in Rorgar. Thinking that better than ending in an earth bath, he followed him. There, he grew strong and wise. This sect venerates more primal powers an less nature gods like Gozreh. They think they are charged to protect the material realm from otherworldly, unnatural forces (including celestials!). After the shadow in the sky has become visible from all around Riddleport, the druid elders have performed some auguries, and all the signs point the same way—something or someone in Riddleport is connected to the blot, and it means bad news for the region. Rorgar has avoided the sleazy, dirty town for most of his 'new' life, traveling there only when accompanying his now deceased mentor, and although he doesn’t relish the prospect of going there now, he has little other choice. Fortunately, Kronk, a dwarf with a 'special' insight, is in town, and Rorgar has heard this friend (?) will be taking part in some gambling thing at a place called the Gold Goblin or at least will work near there. [/sblock] [/QUOTE]
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[RG] TRM's Second Darkness adventure path
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