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(RG) Vault of the Dracolich Basecamp
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<blockquote data-quote="Ancalagon" data-source="post: 7089552" data-attributes="member: 23"><p>OOC: it's traditional to edit the first post to add links to the other thread so it's easier for everyone to jump around between the threads.</p><p></p><p>I'm missing equipment and some details, but here goes: </p><p></p><p><strong>Udit, the Lamarakhi</strong></p><p></p><p>Rogue (thief)</p><p>Background: Sailor (river people) </p><p>Level: 7</p><p>XP: </p><p>Race: Human (Standard)</p><p>Alignment: Chaotic Good</p><p></p><p>[sblock=minisheet]<strong>Udit, the Lamarakhi</strong>, Human Rogue (thief, sailor), level 7</p><p>HP: 52/52, Hit dice: 3/7</p><p>AC: 16</p><p>Passive Perception 17</p><p>Saves: Str: +3, Dex: +7 (evasion!!), Con: +3, Int: +4, Wis: +2, Cha: 0 </p><p>Spells remaining 0/1. Potions of healing remaining: 1[/sblock]</p><p></p><p>[sblock=character sheet] Abilities:</p><p><strong>Str</strong>: 14 (+2), <strong>Dex</strong>: 16 (+3), <strong>Con</strong>: 15 (+2)</p><p><strong>Int</strong>: 11 (0), <strong>Wis</strong>: 13 (+1), <strong>Cha</strong>: 9 (-1)</p><p></p><p>AC: 16 (dex, studded leather, ring of protection) </p><p>Initiative: +3</p><p>Speed: 30</p><p>HP: 52 (8+2X7+5X6))</p><p>Hit Dice: 7d8 </p><p>Proficiency Bonus: 3</p><p>Passive Perception: 17</p><p></p><p>OFFENCE:</p><p>Slasher: +6 to hit, 1d6+3 damage (large butcher knife, short sword stats, first item Udit ever stole, grabbed from inn where he wasn't being paid his wages, used left handed)</p><p>Stabber: +6 to hit, 1d6 damage when off-handed (rapier with blade half broken off and tip resharpened to a point, still in original scabbard, used right-handed, belonged to friend of Udit who died in a fight besides him)</p><p>Poker: +6 to hit, 1d4+3 damage (narrow dagger made from broken blade from rapier)</p><p>Short bow: +6 to hit, 1d6+3 dmg</p><p></p><p>SAVES (* = proficiency) (+1 ring included)</p><p>Strength: +3</p><p>*Dexterity: +7</p><p>Constitution: +3</p><p>*Intelligence: +4</p><p>Wisdom: +2</p><p>Charisma: 0</p><p></p><p>SKILLS (*=proficiency, **expertise) </p><p>*Acrobatics: +6</p><p>Animal Handling: +1</p><p>Arcana: 0</p><p>*Athletics: +5</p><p>Deception: -1</p><p>History: 0</p><p>Insight: +1</p><p>Intimidation: -1</p><p>**Investigation: +6</p><p>Medicine: +1</p><p>Nature: 0</p><p>**Perception: +7</p><p>Performance: -1</p><p>Persuasion: -1</p><p>Religion: +0</p><p>*Sleight of Hand: +6</p><p>**Stealth: +9</p><p>Survival: +1</p><p></p><p>PROFICIENCIES AND LANGUAGES</p><p>Tools: **Thieve's tools, navigation tools, water vehicle</p><p>Language: Common, Lamarakhi</p><p>Weapons: simple + longsword, hand crossbow, rapier, short sword</p><p>Armor: light</p><p></p><p>FEATURES AND TRAITS:</p><p>Class Features:</p><p>Expertise (stealth, thieves' tools)</p><p>Sneak attack +4d6</p><p>thieves' cant</p><p>cunning action (bonus action to get dash) </p><p>Fast hands</p><p>Second story work</p><p>Uncanny dodge (reaction to half damage from one attack) </p><p>Evasion (no damage instead of half damage on dex saves, and half on failed dex saves)</p><p></p><p>Sailor feature: Ship's passage</p><p></p><p>FEATS: </p><p>Arcane Initiate[/sblock]</p><p></p><p>[Sblock=magic]</p><p>Cantrips: Minor image, prestidigitation</p><p>Level 1: "sleep" (target loses all memory and is effectively insensate. can be "woken up" as per spells. elves are immune as per spell)[/sblock]</p><p></p><p>[Sblock=Equipment]</p><p>knife (betl) </p><p>2 daggers (poker in boot, generic dagger in sleeve) </p><p>thieves' tools</p><p>A rope necklace from which dangles 4 mummified elven fingers</p><p>Common clothes</p><p>studded leather</p><p>bellaying pin (club)</p><p>wetstone</p><p>hatchet</p><p>4 potions of healing (NOW 2) </p><p>Pouch</p><p>Sack, 2</p><p>Rations X 10 </p><p>50 feet of silk rope </p><p>tinder box</p><p>10 torches</p><p>10 oil flask</p><p>bedroll</p><p>Tent, 2 person</p><p>Chalk (2 pieces)</p><p>steel mirror</p><p>shovel </p><p>short sword (slasher)</p><p>short sword (stabber)</p><p>Short Bow</p><p>20 arrows</p><p>20 arrows</p><p>Burglar's pack</p><p>back pack</p><p>bag of ball bearings</p><p>10 feet of string</p><p>bell</p><p>5 candles</p><p>crowbar </p><p>hammer</p><p>10 pitons</p><p>hooded lantern</p><p>2 flask of oil</p><p>5 days rations</p><p>tinder box</p><p>waterskin </p><p>50 feet hemp rope </p><p>Imani's silverware</p><p></p><p></p><p>MONEY: 138.85 gp [/sblock]</p><p></p><p>[Sblock=Background] Udit is a member of the Lamarakhi people, a group of human who live a nomadic live in riverboats. They have strange customs, and Udit broke one of them - he refused to marry his 3 brothers' wife. For this crime, he was banished. Detached from his origins, Udit has been wandering the lands looking for meaning. For a time he served a noble but for unclear reasons left the noble's service. If sufficiently drunk, Udit will reveal that the noble was a *slugman*, a declaration that he feels needs no further explanation.</p><p></p><p>Udit has recently discovered faith - or more exactly, has discovered an extremely weak god(ess?), the Beetle of Mislaid memories. As this god's only worshiper, he has been invested with potent magical powers... which amount to very little, given the feebleness of his god[/sblock]</p><p></p><p>[sblock=appearance & Personality]Height: 5'7"</p><p>Weight 160 lbs</p><p>Hair: black, poorly cut</p><p>Eyes: dark brown</p><p>Skin: brown</p><p>Age: late 30s? He doesn't know</p><p></p><p>Slightly below average height, with unusually long arms and a wide back, Unit is sturdily built. He wears a strange hat, dark blue clothing that have been repaired many times. He has several pockmarks due to failed alchemical experiment to grow back a missing tooth - several tooth grew on his face and had to be yanked out. An old rapier - the cut and trust kind - with a sweat-stained bone handle is at his side, with a cheap scabbard poorly repaired with pot metal and string. He has *very* nice boots, of which he is *extremely* proud and never ever removes in public.</p><p></p><p>Udit is not particularly intelligent but has a low cunning of sort and has good instincts. He believes that "I have good boots" is an argument-wining point in several circumstances. Udit has a strange mix of coarse manners yet a strong believe in propriety. He has a strong sense of self preservation but can be rather fearless</p><p></p><p>Personality trait: works hard and plays hard, but it's even better if someone else does the work.</p><p>Ideal: committed to his crew, no matter what</p><p>Bond: The river is life - follow the river to your destiny </p><p>Flaw: I'll follow orders, no matter what[/sblock]</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7089552, member: 23"] OOC: it's traditional to edit the first post to add links to the other thread so it's easier for everyone to jump around between the threads. I'm missing equipment and some details, but here goes: [b]Udit, the Lamarakhi[/b] Rogue (thief) Background: Sailor (river people) Level: 7 XP: Race: Human (Standard) Alignment: Chaotic Good [sblock=minisheet][b]Udit, the Lamarakhi[/b], Human Rogue (thief, sailor), level 7 HP: 52/52, Hit dice: 3/7 AC: 16 Passive Perception 17 Saves: Str: +3, Dex: +7 (evasion!!), Con: +3, Int: +4, Wis: +2, Cha: 0 Spells remaining 0/1. Potions of healing remaining: 1[/sblock] [sblock=character sheet] Abilities: [B]Str[/B]: 14 (+2), [B]Dex[/B]: 16 (+3), [B]Con[/B]: 15 (+2) [B]Int[/B]: 11 (0), [B]Wis[/B]: 13 (+1), [B]Cha[/B]: 9 (-1) AC: 16 (dex, studded leather, ring of protection) Initiative: +3 Speed: 30 HP: 52 (8+2X7+5X6)) Hit Dice: 7d8 Proficiency Bonus: 3 Passive Perception: 17 OFFENCE: Slasher: +6 to hit, 1d6+3 damage (large butcher knife, short sword stats, first item Udit ever stole, grabbed from inn where he wasn't being paid his wages, used left handed) Stabber: +6 to hit, 1d6 damage when off-handed (rapier with blade half broken off and tip resharpened to a point, still in original scabbard, used right-handed, belonged to friend of Udit who died in a fight besides him) Poker: +6 to hit, 1d4+3 damage (narrow dagger made from broken blade from rapier) Short bow: +6 to hit, 1d6+3 dmg SAVES (* = proficiency) (+1 ring included) Strength: +3 *Dexterity: +7 Constitution: +3 *Intelligence: +4 Wisdom: +2 Charisma: 0 SKILLS (*=proficiency, **expertise) *Acrobatics: +6 Animal Handling: +1 Arcana: 0 *Athletics: +5 Deception: -1 History: 0 Insight: +1 Intimidation: -1 **Investigation: +6 Medicine: +1 Nature: 0 **Perception: +7 Performance: -1 Persuasion: -1 Religion: +0 *Sleight of Hand: +6 **Stealth: +9 Survival: +1 PROFICIENCIES AND LANGUAGES Tools: **Thieve's tools, navigation tools, water vehicle Language: Common, Lamarakhi Weapons: simple + longsword, hand crossbow, rapier, short sword Armor: light FEATURES AND TRAITS: Class Features: Expertise (stealth, thieves' tools) Sneak attack +4d6 thieves' cant cunning action (bonus action to get dash) Fast hands Second story work Uncanny dodge (reaction to half damage from one attack) Evasion (no damage instead of half damage on dex saves, and half on failed dex saves) Sailor feature: Ship's passage FEATS: Arcane Initiate[/sblock] [Sblock=magic] Cantrips: Minor image, prestidigitation Level 1: "sleep" (target loses all memory and is effectively insensate. can be "woken up" as per spells. elves are immune as per spell)[/sblock] [Sblock=Equipment] knife (betl) 2 daggers (poker in boot, generic dagger in sleeve) thieves' tools A rope necklace from which dangles 4 mummified elven fingers Common clothes studded leather bellaying pin (club) wetstone hatchet 4 potions of healing (NOW 2) Pouch Sack, 2 Rations X 10 50 feet of silk rope tinder box 10 torches 10 oil flask bedroll Tent, 2 person Chalk (2 pieces) steel mirror shovel short sword (slasher) short sword (stabber) Short Bow 20 arrows 20 arrows Burglar's pack back pack bag of ball bearings 10 feet of string bell 5 candles crowbar hammer 10 pitons hooded lantern 2 flask of oil 5 days rations tinder box waterskin 50 feet hemp rope Imani's silverware MONEY: 138.85 gp [/sblock] [Sblock=Background] Udit is a member of the Lamarakhi people, a group of human who live a nomadic live in riverboats. They have strange customs, and Udit broke one of them - he refused to marry his 3 brothers' wife. For this crime, he was banished. Detached from his origins, Udit has been wandering the lands looking for meaning. For a time he served a noble but for unclear reasons left the noble's service. If sufficiently drunk, Udit will reveal that the noble was a *slugman*, a declaration that he feels needs no further explanation. Udit has recently discovered faith - or more exactly, has discovered an extremely weak god(ess?), the Beetle of Mislaid memories. As this god's only worshiper, he has been invested with potent magical powers... which amount to very little, given the feebleness of his god[/sblock] [sblock=appearance & Personality]Height: 5'7" Weight 160 lbs Hair: black, poorly cut Eyes: dark brown Skin: brown Age: late 30s? He doesn't know Slightly below average height, with unusually long arms and a wide back, Unit is sturdily built. He wears a strange hat, dark blue clothing that have been repaired many times. He has several pockmarks due to failed alchemical experiment to grow back a missing tooth - several tooth grew on his face and had to be yanked out. An old rapier - the cut and trust kind - with a sweat-stained bone handle is at his side, with a cheap scabbard poorly repaired with pot metal and string. He has *very* nice boots, of which he is *extremely* proud and never ever removes in public. Udit is not particularly intelligent but has a low cunning of sort and has good instincts. He believes that "I have good boots" is an argument-wining point in several circumstances. Udit has a strange mix of coarse manners yet a strong believe in propriety. He has a strong sense of self preservation but can be rather fearless Personality trait: works hard and plays hard, but it's even better if someone else does the work. Ideal: committed to his crew, no matter what Bond: The river is life - follow the river to your destiny Flaw: I'll follow orders, no matter what[/sblock] [/QUOTE]
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