Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
(RG) Vault of the Dracolich Basecamp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EarlyBird" data-source="post: 7185457" data-attributes="member: 6899077"><p>Spot for Zander:</p><p></p><p>[ATTACH]86638[/ATTACH] </p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Zander</strong></span></p><p><span style="font-size: 12px"><strong></strong></span>[sblock]</p><p><em>medium humanoid(human)</em>, Chaotic Good</p><p>fighter 6</p><p><strong>____________________________________________________</strong></p><p>Armor Class: 19 (breastplate, dex, shield, class)</p><p>Hit Points: 64 (6d10 + 22)</p><p>Speed: 30 ft.</p><p><strong>____________________________________________________</strong></p><p> STR 18 (+4) INT 9 (-1)</p><p>DEX 14 (+2) WIS 10 (+0)</p><p>CON 14 (+2) CHA 12 (+1)</p><p><strong>____________________________________________________</strong></p><p><strong></strong>Prof. Bonus: +3</p><p>Saving Throws: Str +7, Con +5</p><p>Skills: Athletics +7, History +2, Deception +4, Stealth +5</p><p>Tools: Thieve's Tools, Dragonchess</p><p>Feats: Tough, Keen Mind</p><p>Senses: passive Perception 10</p><p>Languages: Common, Gnomish</p><p>Inspiration: none</p><p>Background: Criminal (Enforcer)</p><p><strong>______________________________________________________</strong></p><p><strong>Features:</strong></p><p> -Criminal Contact: The Badger</p><p> -Proficiencies with all armors and shields</p><p> -Proficiencies with all simple and martial weapons</p><p> -Fighting Style: Defense (+1 to AC while wearing armor)</p><p> -Second Wind: 1d10+5, per short/long rest</p><p> -Action Surge: 1 per short/long rest</p><p>-Extra Attack: Attack action allows for 2 attacks, instead of 1</p><p> -Martial Archtype: Champion</p><p> -Improved Critical, score a critical hit on a roll of 19 or 20</p><p> -Ability Score Improvement: took optional feat (Keen Mind), +2 STR</p><p><strong>________________________________________________________</strong></p><p><strong>Equipment</strong></p><p> -breastplate</p><p> -shield</p><p> -longsword</p><p> -handaxes(2)</p><p>-javelins(3)</p><p> -dungeoneer's pack</p><p>--backpack</p><p>--crowbars(2)</p><p>--hammer</p><p>--pitons (10)</p><p>--torches(10)</p><p>--rations(10)</p><p>--tinderbox</p><p>--waterskin</p><p> -rope 50'(hempen)</p><p> -common clothes w/hood (dark)</p><p> -belt pouch</p><p>--12gp</p><p>--trinket: tiny silver bell without a clapper[/sblock]</p><p></p><p>[sblock]</p><p><strong>Description:</strong></p><p> -Height: 6'0"</p><p> -Weight: 198lbs</p><p> -Age: 24</p><p> -Sex: Male</p><p> -Hair: Brown (short)</p><p> -Eyes: Brown</p><p> -Scars: Many minor scars across arms, torso, and back.</p><p></p><p><strong>Personal Characteristics:</strong></p><p>-Personality Trait: I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</p><p>-Personality Trait: When I set my mind to something, I follow through no matter what gets in my way.</p><p>-Ideal: When people follow orders blindly, they embrace a kind of tyranny. I will never do so again.</p><p>-Bond: I owe a debt I can never repay to the person who took pity on me. (i.e. The Badger)</p><p>-Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.</p><p></p><p><strong>Background: </strong></p><p> After spending four years in a military prison for desertion, Zander found himself on the streets penniless and without hope. Left to stealing to survive he found himself back in prison for another year. It was in the dungeons that he met The Badger, an old gnomish thief that would become his mentor and only friend.</p><p></p><p>Released together the two took to The Badger's old hideout in the sewers. In the following days Zander learned to use his mind along with his muscles to accomplish his goals. The two never made enough gold to leave the sewers, stealing only food, books, and a dragonchess game. Zander later realized that this was because The Badger was teaching him a lot more than lockpicking and burglary during all his lessons. The tough lesson came when The Badger told Zander that experience is the greatest of teachers, and he must leave his comforts to experience and learn from the world. </p><p></p><p>A forlorn Zander packed up his meager belongs, savings, and a notice from the Wizard Imani requesting men-at-arms, scouts, and "other able-bodied persons" to earn gold in his grand undertaking, and set out for a life of adventure.[/sblock]</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7185457, member: 6899077"] Spot for Zander: [ATTACH=CONFIG]86638._xfImport[/ATTACH] [SIZE=3] [B]Zander [/B][/SIZE][sblock] [I]medium humanoid(human)[/I], Chaotic Good fighter 6 [B]____________________________________________________[/B] Armor Class: 19 (breastplate, dex, shield, class) Hit Points: 64 (6d10 + 22) Speed: 30 ft. [B]____________________________________________________[/B] STR 18 (+4) INT 9 (-1) DEX 14 (+2) WIS 10 (+0) CON 14 (+2) CHA 12 (+1) [B]____________________________________________________ [/B]Prof. Bonus: +3 Saving Throws: Str +7, Con +5 Skills: Athletics +7, History +2, Deception +4, Stealth +5 Tools: Thieve's Tools, Dragonchess Feats: Tough, Keen Mind Senses: passive Perception 10 Languages: Common, Gnomish Inspiration: none Background: Criminal (Enforcer) [B]______________________________________________________[/B] [B]Features:[/B] -Criminal Contact: The Badger -Proficiencies with all armors and shields -Proficiencies with all simple and martial weapons -Fighting Style: Defense (+1 to AC while wearing armor) -Second Wind: 1d10+5, per short/long rest -Action Surge: 1 per short/long rest -Extra Attack: Attack action allows for 2 attacks, instead of 1 -Martial Archtype: Champion -Improved Critical, score a critical hit on a roll of 19 or 20 -Ability Score Improvement: took optional feat (Keen Mind), +2 STR [B]________________________________________________________[/B] [B]Equipment[/B] -breastplate -shield -longsword -handaxes(2) -javelins(3) -dungeoneer's pack --backpack --crowbars(2) --hammer --pitons (10) --torches(10) --rations(10) --tinderbox --waterskin -rope 50'(hempen) -common clothes w/hood (dark) -belt pouch --12gp --trinket: tiny silver bell without a clapper[/sblock] [sblock] [B]Description:[/B] -Height: 6'0" -Weight: 198lbs -Age: 24 -Sex: Male -Hair: Brown (short) -Eyes: Brown -Scars: Many minor scars across arms, torso, and back. [B]Personal Characteristics:[/B] -Personality Trait: I am incredibly slow to trust. Those who seem the fairest often have the most to hide. -Personality Trait: When I set my mind to something, I follow through no matter what gets in my way. -Ideal: When people follow orders blindly, they embrace a kind of tyranny. I will never do so again. -Bond: I owe a debt I can never repay to the person who took pity on me. (i.e. The Badger) -Flaw: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it. [B]Background: [/B] After spending four years in a military prison for desertion, Zander found himself on the streets penniless and without hope. Left to stealing to survive he found himself back in prison for another year. It was in the dungeons that he met The Badger, an old gnomish thief that would become his mentor and only friend. Released together the two took to The Badger's old hideout in the sewers. In the following days Zander learned to use his mind along with his muscles to accomplish his goals. The two never made enough gold to leave the sewers, stealing only food, books, and a dragonchess game. Zander later realized that this was because The Badger was teaching him a lot more than lockpicking and burglary during all his lessons. The tough lesson came when The Badger told Zander that experience is the greatest of teachers, and he must leave his comforts to experience and learn from the world. A forlorn Zander packed up his meager belongs, savings, and a notice from the Wizard Imani requesting men-at-arms, scouts, and "other able-bodied persons" to earn gold in his grand undertaking, and set out for a life of adventure.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
(RG) Vault of the Dracolich Basecamp
Top