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[RG] Way of the Wicked
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<blockquote data-quote="CanadienneBacon" data-source="post: 6456553" data-attributes="member: 11146"><p><strong>Cass Anders, LE Human Oracle 2 of Asmodeus</strong></p><p></p><p><strong>Init</strong> 2</p><p><strong>Perception</strong> 6</p><p>[HR][/HR]</p><p></p><p><strong>AC</strong> 16 touch 12 flatfooted 14</p><p><strong>hp</strong> <s>16</s> <s>11</s> <s>6</s> <s>2</s> <s>5</s> 12 [currently full up] (due to -4 from Con dmg, -10 dmg from mist, 3 hp healing Armides, 10 hp healing Cass)</p><p><strong>Fort</strong> 0</p><p><strong>Refl</strong> 2</p><p><strong>Will</strong> 2</p><p>[HR][/HR]</p><p></p><p><strong>Str</strong> 14</p><p><strong>Dex</strong> 14</p><p><strong>Con</strong> <s>10</s> <s>9</s> 7 <a href="http://www.enworld.org/forum/showthread.php?350681-(A-Game-of-Trust-2)-Way-of-the-Wicked-IC/page34&p=6560500&viewfull=1#post6560500" target="_blank">(pedestal trap)</a> <span style="font-size: 9px"><em>foible, +2 race</em></span></p><p><strong>Int</strong> 13</p><p><strong>Wis</strong> 9</p><p><strong>Cha</strong> 18 <span style="font-size: 9px"><em>focus</em></span> </p><p>[HR][/HR]</p><p></p><p><strong>BAB</strong> 1</p><p></p><p>Longsword +3, 1d8+2, 19-20/x2, 4#, S</p><p>Shortbow +3, 1d6, 20/x3, 60', 2#, P</p><p>[HR][/HR]</p><p></p><p><strong>Skills:</strong> </p><p>[-2 ACP: Acrobatics, Climb]</p><p>Acrobatics +6, Climb +6, Intimidate +8, Heal +3, Knowledge (Religion) +5, Diplomacy +8, Perception +6, Spellcraft +8, Sense Motive +1</p><p>[HR][/HR]</p><p></p><p><strong>Feats:</strong> Alertness, Martial Weapon Proficiency (longsword), Extra Revelation</p><p>[HR][/HR]</p><p></p><p><strong>Equipment:</strong></p><p>Longsword, 15gp, 4#</p><p>Shortbow, 30gp, 2#</p><p>Arrows (20), 1gp, 3#</p><p>Chain shirt, 100gp, 25#</p><p>Backpack, 2gp, 2#</p><p>Flint and steel, 1gp, --</p><p>Pouch, belt, 1gp, 0.5#</p><p>Waterskin, 1gp, 4#</p><p>Holy symbol (Asmodeus), silver, 25gp, 1#</p><p>Case (map), 1gp, 0.5#</p><p>Rope (50' silk), 10gp, 5#</p><p>Grappling hook, 1gp, 4#</p><p>Rations (5 days), 2.5gp, 5#</p><p>Traveler's outfit, 1gp, 5#</p><p>[sblock=Iron Circlet]</p><p>Aura faint illusion; CL 1st</p><p>Slot head; Price 1,800 gp; Weight –</p><p></p><p>DESCRIPTION</p><p>This circlet of wrought iron alters itself to comfortably fit any wearer. It allows the wearer to alter their appearance as with a disguise self spell. As part of the disguise, the circlet can be changed to appear as any sort of hat, headgear, or hairstyle the wearer desires.[/sblock]</p><p>TOTAL WEIGHT CARRIED: 61#, Medium load, 20' speed</p><p>WITHOUT BACKPACK: 35.5#, Light load, 30' speed</p><p>[HR][/HR]</p><p></p><p>[sblock=Spells]</p><p><strong>Spells Per Day:</strong> O-lvl unlimited; (4) 1-lvl </p><p></p><p><strong>Spells Known:</strong> </p><p></p><p style="margin-left: 20px">(5) O-lvl: create water, detect magic, guidance, spark, stabilize</p><p></p><p style="margin-left: 20px">(2) 1-lvl: <s>cure light wounds</s>, obscuring mist, burning hands*, [inflict light wounds]** </p><p></p><p style="margin-left: 20px"><p style="margin-left: 20px">*mystery spell</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">**At 1st level, an Oracle must select to know either all <em>cure</em> or all <em>inflict</em> spells per level, and gains these spells in addition to those on Table 2-6. Cass selected all <em>inflict</em> spells.</p> </p><p>[/sblock]</p><p></p><p><strong>Class Skills:</strong> An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of class skills.</p><p></p><p><strong>Bonus Spells:</strong> <em>burning hands</em> (2nd), <em>resist energy</em> (4th), <em>fireball</em> (6th), <em>wall of fire</em> (8th), <em>summon monster V</em> (fire elementals only, 10th), <em>fire seeds</em> (12th), <em>fire storm</em> (14th), <em>incendiary cloud</em> (16th), <em>fiery body</em> (18th).</p><p></p><p><strong><u>Oracle's Curse</u>:</strong> Clouded Vision:<em> Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision. At 5th level, this distance increases to 60 feet. At 10th level, you gain blindsense out to a range of 30 feet. At 15th level, you gain blindsight out to a range of 15 feet.</em></p><p></p><p><strong><u>Mystery</u>:</strong> Flame (of Revenge) </p><p></p><p style="margin-left: 20px"><strong>Revelation:</strong> Heat Aura (Su): <em>As a swift action, you can cause waves of heat to radiate from your body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, your form wavers and blurs, granting you 20% concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. The DC to save against revelations is equal to 10 + 1/2 the oracle's level + Charisma modifier.</em></p><p></p><p style="margin-left: 20px"><strong>Extra Revelation:</strong> Fire Breath (Su): <em>As a standard action, you can unleash a 15-foot cone of flame from your mouth. This flame deals 1d4 points of fire damage per level. A Reflex save halves this damage. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. The save DC is Charisma-based; to save against revelations the DC is 10 + 1/2 the oracle's level + Charisma modifier.</em></p><p></p><p><strong><u>Traits</u>:</strong></p><p></p><p style="margin-left: 20px"><strong>Eyes and Ears of the City:</strong> +1 trait bonus on Perception checks, and Perception is always a class skill for you.</p><p></p><p style="margin-left: 20px"><strong>Murder:</strong> You have killed without just cause and been condemned for it. Punishment: Death by beheading.</p> <p style="margin-left: 20px">Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.</p><p></p><p></p><p>[sblock=Background]Cass grew up poor in Talingarde and coveted things his parents could not provide: fresh bread for breakfast, presents on feast days, a blanket during winter, and money that wasn't the product of pickpocketing. Turned down at sixteen for service with the Knights of Alerion, Cass hired on as guard to Trion Merck, a Talingarde white slaver. There, Cass's covetousness turned to the finer things in life -- swordplay, blackrot rum, and women. This spring, while squiring new slaves from Merck's warehouse to a shithole of a brothel in the seedier underbelly of Talingarde, Cass clapped eyes on a young whore, a child really, with firm assets and the pale straw hair of an angel. <em>"Gods, I want her, why shouldn't I have her?"</em> thought Cass. Four days later, driven half-crazed with lust and drunk on rum, Cass returned to the brothel, snatched the child, and raped her in the alley behind a barrel. </p><p></p><p>The child survived two days before succumbing to death, but not before cursing her perpetrator with blindness. A week after she died, the child's brother set fire to Cass's barracks in Merck's warehouse. Newly blind, Cass could not see his way to escape before the flames burned hot, sloughing Cass's skin and gagging him with the cloying odor of burnt flesh. A scant day after the fire, things turned worse. The brothel owner demanded recompense for the loss of his stock, prompting an investigation by Talingarde city bureaucrats into Merck's dealings. Rather than pay a hefty fine, Merck opted instead to turn in Cass. City officials wasted no time convicting Cass of rape and murder, and shipped him to Branderscar Prison. In the damp of his cell, Cass laid in a fever and prayed for deliverance from the pain of his fire-ruined skin. Asmodeus answered.[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6456553, member: 11146"] [b]Cass Anders, LE Human Oracle 2 of Asmodeus[/b] [B]Init[/B] 2 [B]Perception[/B] 6 [HR][/HR] [B]AC[/B] 16 touch 12 flatfooted 14 [B]hp[/B] [s]16[/s] [s]11[/s] [s]6[/s] [s]2[/s] [s]5[/s] 12 [currently full up] (due to -4 from Con dmg, -10 dmg from mist, 3 hp healing Armides, 10 hp healing Cass) [B]Fort[/B] 0 [B]Refl[/B] 2 [B]Will[/B] 2 [HR][/HR] [B]Str[/B] 14 [B]Dex[/B] 14 [B]Con[/B] [s]10[/s] [s]9[/s] 7 [url=http://www.enworld.org/forum/showthread.php?350681-(A-Game-of-Trust-2)-Way-of-the-Wicked-IC/page34&p=6560500&viewfull=1#post6560500](pedestal trap)[/url] [SIZE=1][I]foible, +2 race[/I][/SIZE] [B]Int[/B] 13 [B]Wis[/B] 9 [B]Cha[/B] 18 [SIZE=1][I]focus[/I][/SIZE] [HR][/HR] [B]BAB[/B] 1 Longsword +3, 1d8+2, 19-20/x2, 4#, S Shortbow +3, 1d6, 20/x3, 60', 2#, P [HR][/HR] [B]Skills:[/B] [-2 ACP: Acrobatics, Climb] Acrobatics +6, Climb +6, Intimidate +8, Heal +3, Knowledge (Religion) +5, Diplomacy +8, Perception +6, Spellcraft +8, Sense Motive +1 [HR][/HR] [B]Feats:[/B] Alertness, Martial Weapon Proficiency (longsword), Extra Revelation [HR][/HR] [b]Equipment:[/b] Longsword, 15gp, 4# Shortbow, 30gp, 2# Arrows (20), 1gp, 3# Chain shirt, 100gp, 25# Backpack, 2gp, 2# Flint and steel, 1gp, -- Pouch, belt, 1gp, 0.5# Waterskin, 1gp, 4# Holy symbol (Asmodeus), silver, 25gp, 1# Case (map), 1gp, 0.5# Rope (50' silk), 10gp, 5# Grappling hook, 1gp, 4# Rations (5 days), 2.5gp, 5# Traveler's outfit, 1gp, 5# [sblock=Iron Circlet] Aura faint illusion; CL 1st Slot head; Price 1,800 gp; Weight – DESCRIPTION This circlet of wrought iron alters itself to comfortably fit any wearer. It allows the wearer to alter their appearance as with a disguise self spell. As part of the disguise, the circlet can be changed to appear as any sort of hat, headgear, or hairstyle the wearer desires.[/sblock] TOTAL WEIGHT CARRIED: 61#, Medium load, 20' speed WITHOUT BACKPACK: 35.5#, Light load, 30' speed [HR][/HR] [sblock=Spells] [B]Spells Per Day:[/B] O-lvl unlimited; (4) 1-lvl [B]Spells Known:[/B] [INDENT](5) O-lvl: create water, detect magic, guidance, spark, stabilize[/INDENT] [INDENT](2) 1-lvl: [s]cure light wounds[/s], obscuring mist, burning hands*, [inflict light wounds]** [/INDENT] [INDENT][INDENT]*mystery spell **At 1st level, an Oracle must select to know either all [I]cure[/I] or all [I]inflict[/I] spells per level, and gains these spells in addition to those on Table 2-6. Cass selected all [I]inflict[/I] spells.[/INDENT][/INDENT][/sblock] [B]Class Skills:[/B] An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of class skills. [B]Bonus Spells:[/B] [I]burning hands[/I] (2nd), [I]resist energy[/I] (4th), [I]fireball[/I] (6th), [I]wall of fire[/I] (8th), [I]summon monster V[/I] (fire elementals only, 10th), [I]fire seeds[/I] (12th), [I]fire storm[/I] (14th), [I]incendiary cloud[/I] (16th), [I]fiery body[/I] (18th). [B][U]Oracle's Curse[/U]:[/B] Clouded Vision:[I] Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision. At 5th level, this distance increases to 60 feet. At 10th level, you gain blindsense out to a range of 30 feet. At 15th level, you gain blindsight out to a range of 15 feet.[/I] [B][U]Mystery[/U]:[/B] Flame (of Revenge) [INDENT][B]Revelation:[/B] Heat Aura (Su): [I]As a swift action, you can cause waves of heat to radiate from your body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, your form wavers and blurs, granting you 20% concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. The DC to save against revelations is equal to 10 + 1/2 the oracle's level + Charisma modifier.[/I][/INDENT] [INDENT][B]Extra Revelation:[/B] Fire Breath (Su): [I]As a standard action, you can unleash a 15-foot cone of flame from your mouth. This flame deals 1d4 points of fire damage per level. A Reflex save halves this damage. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter. The save DC is Charisma-based; to save against revelations the DC is 10 + 1/2 the oracle's level + Charisma modifier.[/I][/INDENT] [B][U]Traits[/U]:[/B] [INDENT][B]Eyes and Ears of the City:[/B] +1 trait bonus on Perception checks, and Perception is always a class skill for you.[/INDENT] [INDENT][B]Murder:[/B] You have killed without just cause and been condemned for it. Punishment: Death by beheading. Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.[/INDENT] [sblock=Background]Cass grew up poor in Talingarde and coveted things his parents could not provide: fresh bread for breakfast, presents on feast days, a blanket during winter, and money that wasn't the product of pickpocketing. Turned down at sixteen for service with the Knights of Alerion, Cass hired on as guard to Trion Merck, a Talingarde white slaver. There, Cass's covetousness turned to the finer things in life -- swordplay, blackrot rum, and women. This spring, while squiring new slaves from Merck's warehouse to a shithole of a brothel in the seedier underbelly of Talingarde, Cass clapped eyes on a young whore, a child really, with firm assets and the pale straw hair of an angel. [i]"Gods, I want her, why shouldn't I have her?"[/i] thought Cass. Four days later, driven half-crazed with lust and drunk on rum, Cass returned to the brothel, snatched the child, and raped her in the alley behind a barrel. The child survived two days before succumbing to death, but not before cursing her perpetrator with blindness. A week after she died, the child's brother set fire to Cass's barracks in Merck's warehouse. Newly blind, Cass could not see his way to escape before the flames burned hot, sloughing Cass's skin and gagging him with the cloying odor of burnt flesh. A scant day after the fire, things turned worse. The brothel owner demanded recompense for the loss of his stock, prompting an investigation by Talingarde city bureaucrats into Merck's dealings. Rather than pay a hefty fine, Merck opted instead to turn in Cass. City officials wasted no time convicting Cass of rape and murder, and shipped him to Branderscar Prison. In the damp of his cell, Cass laid in a fever and prayed for deliverance from the pain of his fire-ruined skin. Asmodeus answered.[/sblock] [/QUOTE]
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