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General Tabletop Discussion
*Pathfinder & Starfinder
Rgr/Rog Trap disabling
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<blockquote data-quote="daTim" data-source="post: 1120289" data-attributes="member: 1797"><p>If I took simply one level of rogue, and all the rest of my levels as Ranger, could I still disable traps just as well as a rogue? With one level of Rogue you get Trapfinding, which is really just based on the skill check not some Rogue level check. </p><p></p><p>This seems a little exploitable too me. With that just one level in Rogue, you are able to find traps them just as well as any rogue since Rangers get Search as a class skill and disable them pretty well too. They also get the good reflex save, Evasion at a higher level, a better BAB, better Fort Save, access to spells, they can now do cross class into UMD with decent success because of the base 4 ranks in it from Rogue, and favored enemy which works on even not sneak attackable monsters now. </p><p></p><p>Am I missing something, or is this as good a deal as it looks like?</p></blockquote><p></p>
[QUOTE="daTim, post: 1120289, member: 1797"] If I took simply one level of rogue, and all the rest of my levels as Ranger, could I still disable traps just as well as a rogue? With one level of Rogue you get Trapfinding, which is really just based on the skill check not some Rogue level check. This seems a little exploitable too me. With that just one level in Rogue, you are able to find traps them just as well as any rogue since Rangers get Search as a class skill and disable them pretty well too. They also get the good reflex save, Evasion at a higher level, a better BAB, better Fort Save, access to spells, they can now do cross class into UMD with decent success because of the base 4 ranks in it from Rogue, and favored enemy which works on even not sneak attackable monsters now. Am I missing something, or is this as good a deal as it looks like? [/QUOTE]
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Rgr/Rog Trap disabling
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