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Rhemoraz CR7?
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<blockquote data-quote="Shard O'Glase" data-source="post: 120894" data-attributes="member: 1134"><p>About the ambush, well I guess it depends on how you run surprise rounds. I see it as once the thing decides to move and attack the surprise round has already started so a listen check is a moot point. Similarly if a hidden archer shoots an arrow at the party I don't give them spot checks to see the arrow and therefore not be surprised. To not be surprised they have to notice the opponent before the attack action takes place. Or at least that is how I read the rules. If someone want to say I'm worng and point me in the right direction of the rules that would be appreciated.</p><p></p><p> As for the Remorhaz being in the right place to attack, and spring out to attack the party. Well that is in the description of the creature. That's how it hunts it burrows and waits for some unlucky victim to walk above it. It doesn't burrow around hunting down food, it gets in a good location probably a path of some sort waits for an elk, polar bear, party of adventurers to walk above it and then it springs up and attacks, and they even phrase it as surprising the target.</p><p></p><p> Spot and listen checks, well considering my ambush beliefs listen seems tough, something not moving 20' of solid material. I'd have to check the rules but I think ordinary walls add like 10 to the DC, 20' of ice and rock would add at least 15-20 to the dc I would think. Spot checks, I honestly hadn't thought about it, I suppose I could give a spot check to notice a buckling in the ground, and those familiar with burrowing creatures might get a bonus to the dc.</p><p></p><p> As for the fire in the surprise round, yeah maybe it doesn't get it since it needs to be enraged and they don't defnine enraged.(personally I'm for saying after it gets wounded it is enraged) That would only lower the damage to 115 points of damage still very fatal. Now the swallowing again they don't describe it very well, and you may notice that my 1st post I was asking if anyone knew how it worked. But the bite, and grab happen the same round at least since that is part of improved grab, you get it as a free action the round you bite. So 40 points of damage so far. The swallow looks like it happens right then and there to me from the description, but I could see it taking another action in the next round. If no swallow in one round then 40 points of damage in surprise round. If it gets to swallow in one round then 115 points of damage in the surprise round, and depending on party tactics maybe another 115 with an AoO, and then another 115 when it attacks again in the 1st round.</p><p></p><p> All in all a very nasty creature if you are not prepared for it. I think the only way I'd throw this at a 7th level party is if this was the adventure, they are sent out to hunt down the remorhaz that is plauging the barbarian tribe/ice wind dale up in these frozen waste lands.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 120894, member: 1134"] About the ambush, well I guess it depends on how you run surprise rounds. I see it as once the thing decides to move and attack the surprise round has already started so a listen check is a moot point. Similarly if a hidden archer shoots an arrow at the party I don't give them spot checks to see the arrow and therefore not be surprised. To not be surprised they have to notice the opponent before the attack action takes place. Or at least that is how I read the rules. If someone want to say I'm worng and point me in the right direction of the rules that would be appreciated. As for the Remorhaz being in the right place to attack, and spring out to attack the party. Well that is in the description of the creature. That's how it hunts it burrows and waits for some unlucky victim to walk above it. It doesn't burrow around hunting down food, it gets in a good location probably a path of some sort waits for an elk, polar bear, party of adventurers to walk above it and then it springs up and attacks, and they even phrase it as surprising the target. Spot and listen checks, well considering my ambush beliefs listen seems tough, something not moving 20' of solid material. I'd have to check the rules but I think ordinary walls add like 10 to the DC, 20' of ice and rock would add at least 15-20 to the dc I would think. Spot checks, I honestly hadn't thought about it, I suppose I could give a spot check to notice a buckling in the ground, and those familiar with burrowing creatures might get a bonus to the dc. As for the fire in the surprise round, yeah maybe it doesn't get it since it needs to be enraged and they don't defnine enraged.(personally I'm for saying after it gets wounded it is enraged) That would only lower the damage to 115 points of damage still very fatal. Now the swallowing again they don't describe it very well, and you may notice that my 1st post I was asking if anyone knew how it worked. But the bite, and grab happen the same round at least since that is part of improved grab, you get it as a free action the round you bite. So 40 points of damage so far. The swallow looks like it happens right then and there to me from the description, but I could see it taking another action in the next round. If no swallow in one round then 40 points of damage in surprise round. If it gets to swallow in one round then 115 points of damage in the surprise round, and depending on party tactics maybe another 115 with an AoO, and then another 115 when it attacks again in the 1st round. All in all a very nasty creature if you are not prepared for it. I think the only way I'd throw this at a 7th level party is if this was the adventure, they are sent out to hunt down the remorhaz that is plauging the barbarian tribe/ice wind dale up in these frozen waste lands. [/QUOTE]
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