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Rhemoraz CR7?
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<blockquote data-quote="Petrosian" data-source="post: 122947" data-attributes="member: 1149"><p>On the whole "noticing the rhemoraz thing...</p><p></p><p>"Remorhaz buried under the ground lying in wait. Party walks towards the spot in which it is hidden. "</p><p></p><p>This is a quote from before and it starts the encounter.</p><p></p><p>See, my problem is twofold...</p><p></p><p>SCENARIO SETUP</p><p></p><p>First, NOTHING in the remoraz descriptions says "and it always picks the perfect spot so that it is always within 20' of everything that walks by."</p><p></p><p>This is the Gm saying "and for this encounter the remoraz got lucky and has favorable positioning." That is a situational ambush and should raise the EL of the encounter well above the CR of the beast. Same as it would with an umberhulk or any other slow moving non-ranged weapon varmint.</p><p></p><p>Now if the party passes just 50' away then the rhemoraz senses them but IF IT MOVES they have more than decent chances of hearing the burrowing and such and suddenly no real surprise because ITS HUGE SIZE and ITS LACK OF STEALTH SKILLS and ITS LACK OF MOVEMENT SPEED all serve to be detriments... like they are supposed to.</p><p></p><p>If you as GM FORCE all carrion crawler engagements to start within full attack range then you will see carrion crawlers as tough too.</p><p></p><p>"SPOTTING" THE TRAP...</p><p></p><p>Here the terminology gets confusing. it seems there are a number who agree, just use different terminology. Spotting the remoraz "trap" is again likely due to its lack of skills and huge size. I agree with most that this would be WILDERNESS LORE checks to see the signs. What signs? Well if a superheated worm melted its way to within striking distance of the surface, then i could definitely see variations in the surface from the melting, even if nothing else from steam having worked its way up. Now as Gm i could decide that "hey its a perfect hunter and never leaves such" and IF THERE WAS ONE IOTA OF SKILL in this area in the remoraz write up i would consider it. But there aint. I see no reason with looking at its utter lack and even penalties for some of any stealth related aptitudes as MEANING SOMETHING.</p><p></p><p>So in most cases, as i described before unless the gang is a bunch of citified buffoons, the party would have a very decent chance to notice a remoraz dugout trap that they werew WALKING DIRECTLY INTO. They might not notice one 50' away but then the worm would have to move to get to them.</p><p></p><p>The remoraz abilities are great for hunting YAK... </p><p></p><p>Most, not all, parties are smarter and more skilled than YAK.</p><p></p><p>I do agree wholeheartedly that ONCE THE GM FIATS that the worm is in perfect placement and the worm has perfect hiding and thus the party WILL by DM fiat be surprised and within melee range at that point.... then for those situations the CR should be raised and significantly so.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 122947, member: 1149"] On the whole "noticing the rhemoraz thing... "Remorhaz buried under the ground lying in wait. Party walks towards the spot in which it is hidden. " This is a quote from before and it starts the encounter. See, my problem is twofold... SCENARIO SETUP First, NOTHING in the remoraz descriptions says "and it always picks the perfect spot so that it is always within 20' of everything that walks by." This is the Gm saying "and for this encounter the remoraz got lucky and has favorable positioning." That is a situational ambush and should raise the EL of the encounter well above the CR of the beast. Same as it would with an umberhulk or any other slow moving non-ranged weapon varmint. Now if the party passes just 50' away then the rhemoraz senses them but IF IT MOVES they have more than decent chances of hearing the burrowing and such and suddenly no real surprise because ITS HUGE SIZE and ITS LACK OF STEALTH SKILLS and ITS LACK OF MOVEMENT SPEED all serve to be detriments... like they are supposed to. If you as GM FORCE all carrion crawler engagements to start within full attack range then you will see carrion crawlers as tough too. "SPOTTING" THE TRAP... Here the terminology gets confusing. it seems there are a number who agree, just use different terminology. Spotting the remoraz "trap" is again likely due to its lack of skills and huge size. I agree with most that this would be WILDERNESS LORE checks to see the signs. What signs? Well if a superheated worm melted its way to within striking distance of the surface, then i could definitely see variations in the surface from the melting, even if nothing else from steam having worked its way up. Now as Gm i could decide that "hey its a perfect hunter and never leaves such" and IF THERE WAS ONE IOTA OF SKILL in this area in the remoraz write up i would consider it. But there aint. I see no reason with looking at its utter lack and even penalties for some of any stealth related aptitudes as MEANING SOMETHING. So in most cases, as i described before unless the gang is a bunch of citified buffoons, the party would have a very decent chance to notice a remoraz dugout trap that they werew WALKING DIRECTLY INTO. They might not notice one 50' away but then the worm would have to move to get to them. The remoraz abilities are great for hunting YAK... Most, not all, parties are smarter and more skilled than YAK. I do agree wholeheartedly that ONCE THE GM FIATS that the worm is in perfect placement and the worm has perfect hiding and thus the party WILL by DM fiat be surprised and within melee range at that point.... then for those situations the CR should be raised and significantly so. [/QUOTE]
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