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Rhenny's Princes of the Apocalypse Campaign Logs
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<blockquote data-quote="Rhenny" data-source="post: 6716940" data-attributes="member: 18333"><p>Session 4 – “Baragustus and Larrakh”</p><p></p><p>PCs (2nd Level)</p><p></p><p>Pate the Half-Elven Bard (in possession of a map that shows the Sumber Hills perhaps an area where an elemental node exists)</p><p>Zeed the Arakocra Rogue (fearful of hippogriff riders who have attacked in the area – also hopeful to find more Arakocra in the Dessarin Valley)</p><p>Hundar the Half-Orc Fighter (Tracking Gar Shatterkeep, who sunk the ship Hundar sailed on)</p><p>Turytopple the Gnome Paladin (A gnome trying to fight evil)</p><p>Kippipop the Gnome Sorcerer (Looking for mystery and lore)</p><p>Namfoodle “Foo” the Gnome Rogue (Trying to find riches)</p><p>(Zeed’s player was not present and he had stayed above…Kippipop’s player did not play this session, and Tury’s player came in toward the end of the session).</p><p>The party had just helped Braelon and Grund leave the dungeon, and they were resting when Pate the Bard joined them. Pate and Foo investigated a large stone door to the east and found a 4” crack to the right of it. Foo gave Pate some string so that Pate could put his hand inside and tie the string on to a small lever. As the two tried to decide how to pull it, they both stepped back. The indecision was getting to Hundar so he came forward and pulled the string. They all heard a clicking sound, and then when Hundar pushed on the doors, they opened.</p><p></p><p>The group walked into another 50’ square room. In the middle of the room they saw a statue of a Dwarf, propped up by a wooden frame. On the ground before it there were coins and gems and a dagger. Again, Pate and Foo moved cautiously. As they inched closer, Hundar strode in and just collected the treasure from the floor, not worried about any trap or other misfortune. To the bold, went the spoils. Eventually, Hundar split the coin with his companions, but he kept the dagger and the gems for now. All could see that the dagger had a blue leather grip, a star motif, and the blade was still caked with dried blood. Inside this room, the group took a short rest and Tury, Hundar and Pate were able to bind up some of their wounds and catch their breaths with the additional aid provided by Pate’s inspirational music.</p><p></p><p>Eventually, Pate and Foo moved closer to an eastern door, and they could hear a raspy, jittery voice on the other side. Foo could make out a voice in common saying, “Grund? Is that you?” Immediately, Pate tried to imitate Grund’s voice, but he failed miserably. The voice on the other side could tell it wasn’t Grund and it asked more questions. Hundar grunted back in Orcish. That seemed to make the voice on the other side worry more, but eventually Hundar convinced the voice that he was Grund and that he was with friends. Baragustus, the voice on the other side of the door, decided to clear away some debris that he had placed as a barricade on the other side of the door so that the others could push through the door. When he saw that the half-orc was not Grund, he got very frightened. He blabbed about “The Believers”, the travelers that the others had killed, and the Black Earth Cultists, the priest named Larrakh, and the way that he had been reading the stones in the next room. The party found out that Larrakh and another cultist were in the next room, and when Hundar said that they would kill the cult priest, Baragustus ran away.</p><p></p><p>For a lot of this, Kippipop and Tury were babbling back and forth with each other, keeping behind the rest of the group. Once in a while, Pate, Hundar, even Foo would ask them to be quiet so that they could be more stealthy. The Gnomes would acquiesce for a short time, but resume their chatter moments later.</p><p></p><p>After Baragustus ran, Hundar burst into the next room and saw a huge underground chamber 120’ x 100’ with 20’ ceilings. Inside the room were 10-12 standing stones, much like the rocks of stonehenge. Most interestingly, they were all hovering about 1” from the ground. Hundar could tell that there was some scuffling in the south, so he ran down there. As he rounded a large set of stones, he saw a Black Earth Cultist wearing chain mail that had rocks encrusted into it. He also wielded a nasty morningstar. Hundar ran back to his friends at the door so as to not engage immediately.</p><p></p><p>Then they heard the cultist ask Larrakh for some light. The priest in the south east told the cultist to come closer so the cultist moved back. Taking this opportunity, Foo, Pate and Hundar moved into the room and took cover behind different standing stones. Foo and Pate tried to hide in shadows behind some of the large stones, but Hundar moved forward without fear.</p><p></p><p>Soon, the group saw light from the south east, and then the cultist, who now had a glowing bright shield, moved up to some stones that were in front of Hundar. The cultist tried to shove them into Hundar, and since they were hovering, his running push sent them toward Hundar with some force. Hundar was able to brace himself and catch the stone, averting being bashed and trapped. Then he bounded further to the east to try to find the priest, Larrakh.</p><p></p><p>Pate and Foo snuck around from different sides and eventually engaged with the cultist. Tury also joined in as Kippi hid and watched in case the group needed some wild magic. </p><p></p><p>Hundar found the priest, but he could not connect as he swung his warhammer at his foe. To open, Larrakh grasped Hundar with a chill touch spell, doing cold necrotic damage. Then, unconcerned, and feeling very confident, Larrakh stepped away from Hundar to position himself to cast a spell at the entire group. Hundar saw an opening and smashed the priest with a very punishing blow (crit), but the priest stayed on his feat and muttered some divine magic that only affected Foo, making him move much more slowly. </p><p></p><p>The others had a tough time injuring the cultist, but eventually, Foo shot an arrow at him and Pate was able to stick him twice with his rapier, the last attack skewering the cultist’s heart (a crit). </p><p></p><p>Tury made it up to Hundar who was now engaging Larrakh. That’s when the priest shattered the stone behind them and caused Tury to hit the ground unconscious, perhaps with a shattered eardrum. Hundar kept his feet, but he was badly hurt. Foo moved toward them in slow motion, but eventually he was able to fire an arrow at the priest, hitting! Unfortunately, that did not break the priest’s concentration. Kippi, upset that her husband had fallen, rushed up to him and stabilized him immediately as Pate came up to him and sang a song to cure some of the fallen Gnome’s wounds. </p><p></p><p>Larrakh tried to open a secret door, planning an escape, but Hundar grappled the priest. Soon after, Hundar tried to move Larrakh away from the door, but he lost his grip. Foo hit the priest with another arrow, and that one broke his concentration so the spell on Foo subsided. Tury tried to attack the priest, but could not penetrate the splint armor Larrakh wore. Then, Larrakh stamped on the ground and caused an earth tremor. Hundar avoided catastrophe, but Tury could not. He was knocked down to the ground once more, unconscious and bleeding out. Kippi stabilized her spouse once more, and Pate was able to get Tury up on his feet again. Although both Hundar and Tury could not take the priest down, Hundar wedged himself between Larrakh and the secret door the priest had opened. The priest tried to run, but with his last swing, Hundar connected smashing the priest’s head with a mighty blow (crit). Larrakh crumpled to the ground, dead.</p><p></p><p>The party was able to rest for a little while. Now that Larrakh and his guard were dead, the Tomb of the Moving Stones seemed a little more peaceful and quiet. After finding 45 gp on the priest, and his splint mail armor (slightly damaged from Hundar’s warhammer attacks), the group followed the tunnel and found themselves out on the streets of Red Larch, not too far from the sink hole that revealed the underground hideaway. It was about 10 pm and most of the town people had dispersed from the hole, but there were still some, including Constable Harburk, making sure that nobody else would get hurt.</p><p></p><p>Comments</p><p></p><p>PCs will be 3rd level next session (they need 95 xp….we’ll begin with some roleplaying that can earn them the needed xp).</p><p></p><p>For most of the last battle, Kippi and Tury were not in it since their player’s were not there, but toward the end, Tury’s player joined in…just in time to be knocked down to 0 hp twice.</p><p></p><p>Throughout the session, Pate sang, and gave Hundar Bardic inspiration on 2 occasions. </p><p></p><p>I thought that Larrakh would be able to escape, but Hundar’s critical hits were massive. The extra half-orc damage on crits paid off.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6716940, member: 18333"] Session 4 – “Baragustus and Larrakh” PCs (2nd Level) Pate the Half-Elven Bard (in possession of a map that shows the Sumber Hills perhaps an area where an elemental node exists) Zeed the Arakocra Rogue (fearful of hippogriff riders who have attacked in the area – also hopeful to find more Arakocra in the Dessarin Valley) Hundar the Half-Orc Fighter (Tracking Gar Shatterkeep, who sunk the ship Hundar sailed on) Turytopple the Gnome Paladin (A gnome trying to fight evil) Kippipop the Gnome Sorcerer (Looking for mystery and lore) Namfoodle “Foo” the Gnome Rogue (Trying to find riches) (Zeed’s player was not present and he had stayed above…Kippipop’s player did not play this session, and Tury’s player came in toward the end of the session). The party had just helped Braelon and Grund leave the dungeon, and they were resting when Pate the Bard joined them. Pate and Foo investigated a large stone door to the east and found a 4” crack to the right of it. Foo gave Pate some string so that Pate could put his hand inside and tie the string on to a small lever. As the two tried to decide how to pull it, they both stepped back. The indecision was getting to Hundar so he came forward and pulled the string. They all heard a clicking sound, and then when Hundar pushed on the doors, they opened. The group walked into another 50’ square room. In the middle of the room they saw a statue of a Dwarf, propped up by a wooden frame. On the ground before it there were coins and gems and a dagger. Again, Pate and Foo moved cautiously. As they inched closer, Hundar strode in and just collected the treasure from the floor, not worried about any trap or other misfortune. To the bold, went the spoils. Eventually, Hundar split the coin with his companions, but he kept the dagger and the gems for now. All could see that the dagger had a blue leather grip, a star motif, and the blade was still caked with dried blood. Inside this room, the group took a short rest and Tury, Hundar and Pate were able to bind up some of their wounds and catch their breaths with the additional aid provided by Pate’s inspirational music. Eventually, Pate and Foo moved closer to an eastern door, and they could hear a raspy, jittery voice on the other side. Foo could make out a voice in common saying, “Grund? Is that you?” Immediately, Pate tried to imitate Grund’s voice, but he failed miserably. The voice on the other side could tell it wasn’t Grund and it asked more questions. Hundar grunted back in Orcish. That seemed to make the voice on the other side worry more, but eventually Hundar convinced the voice that he was Grund and that he was with friends. Baragustus, the voice on the other side of the door, decided to clear away some debris that he had placed as a barricade on the other side of the door so that the others could push through the door. When he saw that the half-orc was not Grund, he got very frightened. He blabbed about “The Believers”, the travelers that the others had killed, and the Black Earth Cultists, the priest named Larrakh, and the way that he had been reading the stones in the next room. The party found out that Larrakh and another cultist were in the next room, and when Hundar said that they would kill the cult priest, Baragustus ran away. For a lot of this, Kippipop and Tury were babbling back and forth with each other, keeping behind the rest of the group. Once in a while, Pate, Hundar, even Foo would ask them to be quiet so that they could be more stealthy. The Gnomes would acquiesce for a short time, but resume their chatter moments later. After Baragustus ran, Hundar burst into the next room and saw a huge underground chamber 120’ x 100’ with 20’ ceilings. Inside the room were 10-12 standing stones, much like the rocks of stonehenge. Most interestingly, they were all hovering about 1” from the ground. Hundar could tell that there was some scuffling in the south, so he ran down there. As he rounded a large set of stones, he saw a Black Earth Cultist wearing chain mail that had rocks encrusted into it. He also wielded a nasty morningstar. Hundar ran back to his friends at the door so as to not engage immediately. Then they heard the cultist ask Larrakh for some light. The priest in the south east told the cultist to come closer so the cultist moved back. Taking this opportunity, Foo, Pate and Hundar moved into the room and took cover behind different standing stones. Foo and Pate tried to hide in shadows behind some of the large stones, but Hundar moved forward without fear. Soon, the group saw light from the south east, and then the cultist, who now had a glowing bright shield, moved up to some stones that were in front of Hundar. The cultist tried to shove them into Hundar, and since they were hovering, his running push sent them toward Hundar with some force. Hundar was able to brace himself and catch the stone, averting being bashed and trapped. Then he bounded further to the east to try to find the priest, Larrakh. Pate and Foo snuck around from different sides and eventually engaged with the cultist. Tury also joined in as Kippi hid and watched in case the group needed some wild magic. Hundar found the priest, but he could not connect as he swung his warhammer at his foe. To open, Larrakh grasped Hundar with a chill touch spell, doing cold necrotic damage. Then, unconcerned, and feeling very confident, Larrakh stepped away from Hundar to position himself to cast a spell at the entire group. Hundar saw an opening and smashed the priest with a very punishing blow (crit), but the priest stayed on his feat and muttered some divine magic that only affected Foo, making him move much more slowly. The others had a tough time injuring the cultist, but eventually, Foo shot an arrow at him and Pate was able to stick him twice with his rapier, the last attack skewering the cultist’s heart (a crit). Tury made it up to Hundar who was now engaging Larrakh. That’s when the priest shattered the stone behind them and caused Tury to hit the ground unconscious, perhaps with a shattered eardrum. Hundar kept his feet, but he was badly hurt. Foo moved toward them in slow motion, but eventually he was able to fire an arrow at the priest, hitting! Unfortunately, that did not break the priest’s concentration. Kippi, upset that her husband had fallen, rushed up to him and stabilized him immediately as Pate came up to him and sang a song to cure some of the fallen Gnome’s wounds. Larrakh tried to open a secret door, planning an escape, but Hundar grappled the priest. Soon after, Hundar tried to move Larrakh away from the door, but he lost his grip. Foo hit the priest with another arrow, and that one broke his concentration so the spell on Foo subsided. Tury tried to attack the priest, but could not penetrate the splint armor Larrakh wore. Then, Larrakh stamped on the ground and caused an earth tremor. Hundar avoided catastrophe, but Tury could not. He was knocked down to the ground once more, unconscious and bleeding out. Kippi stabilized her spouse once more, and Pate was able to get Tury up on his feet again. Although both Hundar and Tury could not take the priest down, Hundar wedged himself between Larrakh and the secret door the priest had opened. The priest tried to run, but with his last swing, Hundar connected smashing the priest’s head with a mighty blow (crit). Larrakh crumpled to the ground, dead. The party was able to rest for a little while. Now that Larrakh and his guard were dead, the Tomb of the Moving Stones seemed a little more peaceful and quiet. After finding 45 gp on the priest, and his splint mail armor (slightly damaged from Hundar’s warhammer attacks), the group followed the tunnel and found themselves out on the streets of Red Larch, not too far from the sink hole that revealed the underground hideaway. It was about 10 pm and most of the town people had dispersed from the hole, but there were still some, including Constable Harburk, making sure that nobody else would get hurt. Comments PCs will be 3rd level next session (they need 95 xp….we’ll begin with some roleplaying that can earn them the needed xp). For most of the last battle, Kippi and Tury were not in it since their player’s were not there, but toward the end, Tury’s player joined in…just in time to be knocked down to 0 hp twice. Throughout the session, Pate sang, and gave Hundar Bardic inspiration on 2 occasions. I thought that Larrakh would be able to escape, but Hundar’s critical hits were massive. The extra half-orc damage on crits paid off. [/QUOTE]
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