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Rhenny's Princes of the Apocalypse Campaign Logs
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<blockquote data-quote="Rhenny" data-source="post: 6740380" data-attributes="member: 18333"><p>Session 10 – “Knights at Night and an Escape into the Night”</p><p></p><p>PCs (3rd Level)</p><p></p><p>Pate the Half-Elven Bard (in possession of a map that shows the Sumber Hills perhaps an area where an elemental node exists)</p><p>Zeed the Arakocra Rogue (fearful of hippogriff riders who have attacked in the area – also hopeful to find more Arakocra in the Dessarin Valley)</p><p>Hundar the Half-Orc Fighter (Tracking Gar Shatterkeep, who sunk the ship Hundar sailed on)</p><p>Turytopple the Gnome Paladin (A gnome trying to fight evil)</p><p>Kippipop the Gnome Sorcerer (Looking for mystery and lore)</p><p>Namfoodle “Foo” the Gnome Rogue (Trying to find riches)</p><p></p><p>The session started with the party in mid battle in the Great Hall of the Feathergale Spire. 3 Feathergale Knights and the Cleric named Barrister had tried to escort the group, especially Hundar, up to the spire to stand trial because Hundar had beaten one of the Feathergale Knights after the Knight had surrendered when they were fighting a non-lethal duel before the great feast. Hundar had already been able to knock out Barrister, who had tried to cast hold upon him a number of times yet failed. 3 initiates and 2 monk-like Hurricanes entered the battle after Tury had been able to jam the doors to this floor closed so no-others could arrive.</p><p></p><p>The party had a tough time with the Hurricanes especially. They could use thunder force to injure the group, doing damage to nearly everyone round after round after round. Hundar ended up knocking out a number of knights as Tury protected him and the others continuing to tell the Feathergale foes that they had done nothing wrong and were unjustly accused. Pate used his healing and his vicious mockery, along with a failed attempt to make a Hurricane laugh uncontrollably. Tury deflected a few blows that would have injured Hundar, while Zeed moved back into the room that Foo was resting in to wake him up for help. Through the minute long combat, Pate, Tury and Hundar all went down unconscious or dying at one point or another. It looked as if they would all be overcome, but for Zeed and Foo who were able to sneak attack from behind. Toward the end, Zeed also was knocked down, bleeding out, but the Foo took down the last Hurricane, and the heroes barely managed to defeat their foes. Searching the bodies, they found a few healing potions on the cleric, along with 58 gp in the monk rooms and on their bodies along with their weapons and armor, feathered cloaks and other vestments. Pate was able to save Zeed with his healing songs, as the group pulled all of the unconscious foes into the bedrooms. Then, after looking out of the windows to see they were about 40’ up from the drawbridge on the cliff side of the spire, they had a brief discussion to decide their next course of action.</p><p></p><p>Zeed offered to slip out the window and fly above the tower to scout the Pinnacle. When he came back, he told the others that there were 8-12 of them on the top, including the Lord Commander. It looked as if they were setting up some sort of ritual around an alter. The Lord Commander, Thurl Merosska, was flanked by the others and it looked as if they were just waiting. Foo quietly opened the doors he had jammed shut earlier, and he found that it was pretty quiet in the stairwell. Zeed went outside to investigate the front doors of the spire where the drawbridge was, and when he came back he told the party that there was nobody outside the spire. It looked clear. After a few moments of discussion, Zeed flew back out and around the drawbridge as the rest of the wounded group snuck downstairs. On their way out of the spire, they had to fight just one Feathergale Knight guarding the inside of the drawbridge doors. After Pate’s vicious mockery would have actually killed the guard, Tury tended to the Knight and was able to spare his life. While the Knight was down and still unconscious, the group made their escape over the drawbridge and into the night.</p><p></p><p>Zeed told them that the Aarakocra camp he had found earlier was only 1 or 2 miles from the spire…which would take the group about an hour on foot since they had to traverse the cliffs and get down into the valley. The rest of the group had Zeed lead on.</p><p></p><p>They traveled for about 40 minutes when they group heard the sound of a hyena bark from ahead. Foo stealthed ahead and scouted the area. He could see two hyena faced humanoids, Gnolls, sniffing the air, baying and looking in his direction. He picked up a rock and threw it as far as he could to the north east. He was able to avoid their gaze so when the rock hit the ground, the Gnolls raced over to investigate. With that little diversion, Foo turned back to the others to report. Zeed decided to fly over the Gnolls and drop more rocks further away from the trail they had to walk along to get to the Aarakocra camp, and he was successful at drawing the Gnolls further way from the group. That done, he told the group to travel quietly to the south east so that they could reach the camp, and although both Hundar and Tury were a little more noisy than the others, the group avoided a confrontation with the Gnolls.</p><p></p><p>As they neared the Aarakocra camp, Zeed went ahead to announce their presence. When he returned, the others followed and they were able to meet Valon, the leader of the Aarakocra, along with Seerfa, Lafka, Mershaak and Belefont. Tury told them all about their experience at the spire, and Valon told the group that the Feathergale Society was up to no good. They had deep suspicions about them. They truly believed that something evil was at work with those folk, and they were not surprised to hear that the party nearly had to face some type of trial at the top of the spire. Valon and the others reiterated to the group that they had seen humanoids flung from the heights of the spire and their bodies were left to feed the scavengers down in the valley below. Tury wanted to send word back to Red Larch about what had happened. Valon agreed that Lafka and Zeed could return tomorrow morning, but for now it would be best if the adventurers rested for the night in a small hidden glade that the birdmen used for their own camp.</p><p></p><p>Comments</p><p></p><p>Now it seems to the party that the Earth cult may not be the only cult in these areas. The Feathergale Society seems to also have some that may be associated with an Air cult, and the group is very suspicious of what’s going on with the Feathergales and the feather cloaked monks that joined the battle (and the ones across the valley in a small cavern they had seen earlier through the telescope from the top of the spire). </p><p></p><p>Going over their notes, they now know of these locations in the Sighing Valley, which seem to be the haunt of the Feathergales. They also know of the Monastery to the south east where it seems the Earth cult is at, and they also know of a small keep on the Dessarin River, Rivergard Keep, where someone named Grimjaw “buys stuff.” (This information they found on a map about 10 days ago when they began their adventures)</p><p></p><p>The group has leveled up to 4th level.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6740380, member: 18333"] Session 10 – “Knights at Night and an Escape into the Night” PCs (3rd Level) Pate the Half-Elven Bard (in possession of a map that shows the Sumber Hills perhaps an area where an elemental node exists) Zeed the Arakocra Rogue (fearful of hippogriff riders who have attacked in the area – also hopeful to find more Arakocra in the Dessarin Valley) Hundar the Half-Orc Fighter (Tracking Gar Shatterkeep, who sunk the ship Hundar sailed on) Turytopple the Gnome Paladin (A gnome trying to fight evil) Kippipop the Gnome Sorcerer (Looking for mystery and lore) Namfoodle “Foo” the Gnome Rogue (Trying to find riches) The session started with the party in mid battle in the Great Hall of the Feathergale Spire. 3 Feathergale Knights and the Cleric named Barrister had tried to escort the group, especially Hundar, up to the spire to stand trial because Hundar had beaten one of the Feathergale Knights after the Knight had surrendered when they were fighting a non-lethal duel before the great feast. Hundar had already been able to knock out Barrister, who had tried to cast hold upon him a number of times yet failed. 3 initiates and 2 monk-like Hurricanes entered the battle after Tury had been able to jam the doors to this floor closed so no-others could arrive. The party had a tough time with the Hurricanes especially. They could use thunder force to injure the group, doing damage to nearly everyone round after round after round. Hundar ended up knocking out a number of knights as Tury protected him and the others continuing to tell the Feathergale foes that they had done nothing wrong and were unjustly accused. Pate used his healing and his vicious mockery, along with a failed attempt to make a Hurricane laugh uncontrollably. Tury deflected a few blows that would have injured Hundar, while Zeed moved back into the room that Foo was resting in to wake him up for help. Through the minute long combat, Pate, Tury and Hundar all went down unconscious or dying at one point or another. It looked as if they would all be overcome, but for Zeed and Foo who were able to sneak attack from behind. Toward the end, Zeed also was knocked down, bleeding out, but the Foo took down the last Hurricane, and the heroes barely managed to defeat their foes. Searching the bodies, they found a few healing potions on the cleric, along with 58 gp in the monk rooms and on their bodies along with their weapons and armor, feathered cloaks and other vestments. Pate was able to save Zeed with his healing songs, as the group pulled all of the unconscious foes into the bedrooms. Then, after looking out of the windows to see they were about 40’ up from the drawbridge on the cliff side of the spire, they had a brief discussion to decide their next course of action. Zeed offered to slip out the window and fly above the tower to scout the Pinnacle. When he came back, he told the others that there were 8-12 of them on the top, including the Lord Commander. It looked as if they were setting up some sort of ritual around an alter. The Lord Commander, Thurl Merosska, was flanked by the others and it looked as if they were just waiting. Foo quietly opened the doors he had jammed shut earlier, and he found that it was pretty quiet in the stairwell. Zeed went outside to investigate the front doors of the spire where the drawbridge was, and when he came back he told the party that there was nobody outside the spire. It looked clear. After a few moments of discussion, Zeed flew back out and around the drawbridge as the rest of the wounded group snuck downstairs. On their way out of the spire, they had to fight just one Feathergale Knight guarding the inside of the drawbridge doors. After Pate’s vicious mockery would have actually killed the guard, Tury tended to the Knight and was able to spare his life. While the Knight was down and still unconscious, the group made their escape over the drawbridge and into the night. Zeed told them that the Aarakocra camp he had found earlier was only 1 or 2 miles from the spire…which would take the group about an hour on foot since they had to traverse the cliffs and get down into the valley. The rest of the group had Zeed lead on. They traveled for about 40 minutes when they group heard the sound of a hyena bark from ahead. Foo stealthed ahead and scouted the area. He could see two hyena faced humanoids, Gnolls, sniffing the air, baying and looking in his direction. He picked up a rock and threw it as far as he could to the north east. He was able to avoid their gaze so when the rock hit the ground, the Gnolls raced over to investigate. With that little diversion, Foo turned back to the others to report. Zeed decided to fly over the Gnolls and drop more rocks further away from the trail they had to walk along to get to the Aarakocra camp, and he was successful at drawing the Gnolls further way from the group. That done, he told the group to travel quietly to the south east so that they could reach the camp, and although both Hundar and Tury were a little more noisy than the others, the group avoided a confrontation with the Gnolls. As they neared the Aarakocra camp, Zeed went ahead to announce their presence. When he returned, the others followed and they were able to meet Valon, the leader of the Aarakocra, along with Seerfa, Lafka, Mershaak and Belefont. Tury told them all about their experience at the spire, and Valon told the group that the Feathergale Society was up to no good. They had deep suspicions about them. They truly believed that something evil was at work with those folk, and they were not surprised to hear that the party nearly had to face some type of trial at the top of the spire. Valon and the others reiterated to the group that they had seen humanoids flung from the heights of the spire and their bodies were left to feed the scavengers down in the valley below. Tury wanted to send word back to Red Larch about what had happened. Valon agreed that Lafka and Zeed could return tomorrow morning, but for now it would be best if the adventurers rested for the night in a small hidden glade that the birdmen used for their own camp. Comments Now it seems to the party that the Earth cult may not be the only cult in these areas. The Feathergale Society seems to also have some that may be associated with an Air cult, and the group is very suspicious of what’s going on with the Feathergales and the feather cloaked monks that joined the battle (and the ones across the valley in a small cavern they had seen earlier through the telescope from the top of the spire). Going over their notes, they now know of these locations in the Sighing Valley, which seem to be the haunt of the Feathergales. They also know of the Monastery to the south east where it seems the Earth cult is at, and they also know of a small keep on the Dessarin River, Rivergard Keep, where someone named Grimjaw “buys stuff.” (This information they found on a map about 10 days ago when they began their adventures) The group has leveled up to 4th level. [/QUOTE]
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