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Rhenny's Princes of the Apocalypse Campaign Logs
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<blockquote data-quote="Rhenny" data-source="post: 7187832" data-attributes="member: 18333"><p>Session 25 – Back Down the Stairs into The Temple of the Howling Hatred (Still 6th level)</p><p></p><p>It has been a long time since our last game. The end of the school year and summer vacations kept me away from Dming. This was a short session just to knock the rust off and get us back into our campaign. </p><p></p><p>We played for an hour or so.</p><p></p><p>The party, led by Hundar the Half-Orc fighter and Tury, the Gnome paladin, trudged down the stone stairway for miles until they got to the landing on the edge of a cliff where the doors to the old Dwarven structures stood. They pushed into the tower area and heard the screaching and moaning of tortured souls through arrow slits in the jagged walls. In fact, Pate could hear the voice of Aerisi saying “don’t let them in…kill them,” and the voice of Windharrow saying, “don’t understimate them.” The voices were coming from multiple sources behind the arrow slits, and the adventureres could see feathered creatures in the darkness.</p><p></p><p>Hundar just ran toward the other end of the hall to try to get to the other door as the others followed behind him. Hundar was attacked by 5 arrows a few hitting him. Tury and Pate also got hit. Not wanting to waste time in the kill zone, Pate, the Half-Elven bard, ran to the opposite door to find that it was locked. He tried to bash it down, but it was too strong. Kippipop, the Gnome wild magic sorcerer, stepped up to the door and issued forth a thunderclap that injured Pate slightly, shook the door a little, but the door remained locked. Then the group heard Pate’s voice from the Kenku behind the arrow slits, “It’s locked…It’s locked…It’s locked.” Tury ran up and tried to tinker with the locking mechanism, but the door held fast. Then Hundar ran through them all and smashed the door open with his hulking body.</p><p></p><p>The streets of the ruins were quiet, but the adventurers didn’t want the Kenku to alert anyone so Hundar found an ally that led back to the area behind one of the banks of arrow slits. Before they entered, Pate sang a song and invoked his new knowledge of divine vitality. Slowly over the next minute, he was able to heal Tury, Hundar and himself, if not completely at least enough to feel revitalized and fresh. </p><p></p><p>The adventurers made their way to the door and Hundar could tell it was wedged or locked. Tury, started jamming things into the door to make it even more locked, tinkering to keep the door from opening. Hundar, grunted, “Argh” and then bashed it open. Tury shook his head in slight disdain.</p><p></p><p>Hundar slashed with his greataxe as Tury tried to block with his shield and attack with rapier. Kippi fired an ice knife that missed the mark, but shattered injuring a number of the Kenku, if only a bit. She also used her ray of frost when possible as the others fought up front. Pate, continuing to use his divine vitality, also threw his dancing rapier into the room to attack the Kenku.</p><p></p><p>After a while, the group killed the Kenku. Hundar and company raced around the other side of the ally/streets to enter a fountain square nearer to the waterfall, to find another door that led to the other side of the hallway of arrows. Inside only 1 Kenku tried to put up a fight, but was immediately cut down by Hundar.</p><p></p><p>The adventurers, remembering this area from the first time they were here, turned north and passed the three pillars that used to have initiates chained to them. As they got closer to the great pyramid, they saw a wyvern and rider atop the pyramid. The rider and mount, seeing the party, dove straight for them. Both Pate and Kippi remembered a bit about the wyvern and its poisonous tail…they looked at each other as Hundar and Tury braced themselves for the fray.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7187832, member: 18333"] Session 25 – Back Down the Stairs into The Temple of the Howling Hatred (Still 6th level) It has been a long time since our last game. The end of the school year and summer vacations kept me away from Dming. This was a short session just to knock the rust off and get us back into our campaign. We played for an hour or so. The party, led by Hundar the Half-Orc fighter and Tury, the Gnome paladin, trudged down the stone stairway for miles until they got to the landing on the edge of a cliff where the doors to the old Dwarven structures stood. They pushed into the tower area and heard the screaching and moaning of tortured souls through arrow slits in the jagged walls. In fact, Pate could hear the voice of Aerisi saying “don’t let them in…kill them,” and the voice of Windharrow saying, “don’t understimate them.” The voices were coming from multiple sources behind the arrow slits, and the adventureres could see feathered creatures in the darkness. Hundar just ran toward the other end of the hall to try to get to the other door as the others followed behind him. Hundar was attacked by 5 arrows a few hitting him. Tury and Pate also got hit. Not wanting to waste time in the kill zone, Pate, the Half-Elven bard, ran to the opposite door to find that it was locked. He tried to bash it down, but it was too strong. Kippipop, the Gnome wild magic sorcerer, stepped up to the door and issued forth a thunderclap that injured Pate slightly, shook the door a little, but the door remained locked. Then the group heard Pate’s voice from the Kenku behind the arrow slits, “It’s locked…It’s locked…It’s locked.” Tury ran up and tried to tinker with the locking mechanism, but the door held fast. Then Hundar ran through them all and smashed the door open with his hulking body. The streets of the ruins were quiet, but the adventurers didn’t want the Kenku to alert anyone so Hundar found an ally that led back to the area behind one of the banks of arrow slits. Before they entered, Pate sang a song and invoked his new knowledge of divine vitality. Slowly over the next minute, he was able to heal Tury, Hundar and himself, if not completely at least enough to feel revitalized and fresh. The adventurers made their way to the door and Hundar could tell it was wedged or locked. Tury, started jamming things into the door to make it even more locked, tinkering to keep the door from opening. Hundar, grunted, “Argh” and then bashed it open. Tury shook his head in slight disdain. Hundar slashed with his greataxe as Tury tried to block with his shield and attack with rapier. Kippi fired an ice knife that missed the mark, but shattered injuring a number of the Kenku, if only a bit. She also used her ray of frost when possible as the others fought up front. Pate, continuing to use his divine vitality, also threw his dancing rapier into the room to attack the Kenku. After a while, the group killed the Kenku. Hundar and company raced around the other side of the ally/streets to enter a fountain square nearer to the waterfall, to find another door that led to the other side of the hallway of arrows. Inside only 1 Kenku tried to put up a fight, but was immediately cut down by Hundar. The adventurers, remembering this area from the first time they were here, turned north and passed the three pillars that used to have initiates chained to them. As they got closer to the great pyramid, they saw a wyvern and rider atop the pyramid. The rider and mount, seeing the party, dove straight for them. Both Pate and Kippi remembered a bit about the wyvern and its poisonous tail…they looked at each other as Hundar and Tury braced themselves for the fray. [/QUOTE]
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