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Rhenny's Princes of the Apocalypse Campaign Logs
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<blockquote data-quote="Rhenny" data-source="post: 7200457" data-attributes="member: 18333"><p>Session 27 – "Exploring the Eye – Search for Aerisi"</p><p></p><p>The party had just decended the stairway that led down through the skeleton of a purple worm at the other end, they could take a short rest, but then they decided to scout. The adventurers could hear wind howling to the northwest, but saw a small passage curving off to the east. Turytopple was first to prance off to the east down a tunnel to see what was there. Kippipop, Pate and Hundar followed. When the party came to a large cavern area, Hundar and Pate recognized that they were in a trapped area that they had already been in, The Wind Prison. Since they had previously shattered the orb that rested on a pedestal in the middle of the cave, the wind trap didn’t function any longer. Then Tury went south and east and found a cave with 3’ mists clinging to the ground. Hundar and Pate remembered that room as well. There was a hidden trench in the center of that room, but they had already killed the rust monster that was living within it.</p><p></p><p>At this point, Hundar wanted to run to the east to find the stairway that went up to the Temple of the Crushing Waves. Kippi turned Hundar invisible and Hundar took off. While he was gone, the others discussed how on earth they could get a long rest. Tury suggested that they let Pate ritually summon his tiny hut, but do it at the bottom of the trench so that it would be covered by the fog. Meanwhile, Hundar made it up the stairway that went to where the Temple of the Crushing Waves was, and found that the room upstairs where they had previously defeated a mezzoloth seemed abandoned. He also found that the two prisoners they had left at the foot of the stairs, a sailor and a cultist of The Eternal Flames, were gone. </p><p></p><p>When Hundar came back to the rest of the group, he found Tury and Kippi playing hide and seek in the fog. Imagine little gnome heads popping up out of fog and disappearing every moment or two. (Whack-a-Gnome style) Pate, looking at Hundar, shrugged his shoulders and rolled his eyes. Quickly, with Pate making the ultimate decision, the group decided to summon the tiny hut in the trench, out of view. For 10 minutes, Pate read from his book and chanted to create the dome. The party was well hidden and although they kept watches through the night they were not found. Hundar had a fitful sleep though and at one point he had a nightmare in which eyes were boring down upon him. He could tell that they were Queen Airesi’s eyes and they were trying to locate the adventurers. Before the eyes could gain too much information, Hundar imagined himself clutching Windvane and flipping Airesi off. Then the image shattered and Hundar felt more comfortable in rest.</p><p></p><p>After preparing for the next day, the group climbed out and searched to the north west. They found the source of the howling winds, a huge pit that seemed to go down 70’ or 80’ but they scooted past that and made it back to another cave they had been to before about 10 days ago. It was an area that laired three harpies, which they had killed previously. Now, there was still the filth of their nest and a decomposed body of a water cultist with a crab shell shield and a shark tooth sword. As Hundar took the shield, Tury climbed up the side of the harpy nest. Inside it smelled horrible. Scraps of rags, mud, leaves, twigs, pieces of armor and cloth littered the inside of the nest. Tury disgusted by the filth jumped back down. Hundar, not feeling at all squeamish, jumped in and searched to find gold, silver, a few jewelry items and a potion. Pate could tell that the potion was a potent healing potion, which the group let Hundar keep for emergency use.</p><p></p><p>The group continued north to find a cave that was splattered with blood. Nearly a dozen dead bodies of earth cultists and water cultists, some months old, some more fresh. were scattered about, and an air spirit dressed in plate armor spun through the air wielding a flail. It saw the adventurers and started to hover closer speaking a language nobody could understand. After a few seconds, Hundar (since he had wielded Windvane previously and while it was attuned he could comprehend and speak Auran) recognized the language, but he could not tell what it was saying. The air myrmidon kept on speaking as it floated near. Tury stepped up to confront it and found it was difficult to pierce with his tiny rapier. The creature swept its flail at Tury, but did not connect. Then Pate threw his dancing rapier down and had it attack the creature. The magical weapon connected and seemed to hurt the myrmidon a little. Then Hundar stepped up and tried to hack at it with his magical great axe, but did not drive through the plate armor. Then, the myrmidon attacked Tury twice and when the flail hit Tury, lighning sparked and he felt not only the impact of the weapon, but also a major electrical surge that nearly stunned him. Kippi, afraid for her husband, was able to catch the creature in a witch bolt, but she could tell it was not taking full damage. </p><p></p><p>The group fought the myrmidon for a while, luckily its electrical attack did not recharge as it did hit both Tury and Hundar a number of times as it spun faster and faster. Eventually Hundar scored a violent hit and the others were able to knock pieces of armor off the air myrmidon. Pate was able to affect it with hideous laughter for a short time, but also get off a few vicious mockeries that ultimate spelled doom for the air creature.</p><p></p><p>After the fight, Hundar collected a number of longswords thinking he might be able to sell them back at Red Larch, and the group moved toward a northern cave. At the mouth of the cave, only Hundar could hear a cry of pain in the distance to the west. To Hundar, it sounded as if someone was being killed in cold blood.</p><p></p><p>Comments</p><p></p><p>This was a 2 hour session</p><p></p><p>Hundar leveled up to 7th level – the others are only a short way behind. Pate only needs a few hundred and Tury and Kippi need a few thousand.</p><p></p><p>The idea to use the hut in the fog was great. I didn’t know how the group would be able to get a long rest otherwise. Perhaps they could have gone to the Temple of the Crushing Wave since they had already killed Gar Shatterkeel, but still it might have been more risky.</p><p></p><p>I rolled for random monsters quite often as the group explored and rested, but they were really lucky (no rolls over 14…so no wandering monsters).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 7200457, member: 18333"] Session 27 – "Exploring the Eye – Search for Aerisi" The party had just decended the stairway that led down through the skeleton of a purple worm at the other end, they could take a short rest, but then they decided to scout. The adventurers could hear wind howling to the northwest, but saw a small passage curving off to the east. Turytopple was first to prance off to the east down a tunnel to see what was there. Kippipop, Pate and Hundar followed. When the party came to a large cavern area, Hundar and Pate recognized that they were in a trapped area that they had already been in, The Wind Prison. Since they had previously shattered the orb that rested on a pedestal in the middle of the cave, the wind trap didn’t function any longer. Then Tury went south and east and found a cave with 3’ mists clinging to the ground. Hundar and Pate remembered that room as well. There was a hidden trench in the center of that room, but they had already killed the rust monster that was living within it. At this point, Hundar wanted to run to the east to find the stairway that went up to the Temple of the Crushing Waves. Kippi turned Hundar invisible and Hundar took off. While he was gone, the others discussed how on earth they could get a long rest. Tury suggested that they let Pate ritually summon his tiny hut, but do it at the bottom of the trench so that it would be covered by the fog. Meanwhile, Hundar made it up the stairway that went to where the Temple of the Crushing Waves was, and found that the room upstairs where they had previously defeated a mezzoloth seemed abandoned. He also found that the two prisoners they had left at the foot of the stairs, a sailor and a cultist of The Eternal Flames, were gone. When Hundar came back to the rest of the group, he found Tury and Kippi playing hide and seek in the fog. Imagine little gnome heads popping up out of fog and disappearing every moment or two. (Whack-a-Gnome style) Pate, looking at Hundar, shrugged his shoulders and rolled his eyes. Quickly, with Pate making the ultimate decision, the group decided to summon the tiny hut in the trench, out of view. For 10 minutes, Pate read from his book and chanted to create the dome. The party was well hidden and although they kept watches through the night they were not found. Hundar had a fitful sleep though and at one point he had a nightmare in which eyes were boring down upon him. He could tell that they were Queen Airesi’s eyes and they were trying to locate the adventurers. Before the eyes could gain too much information, Hundar imagined himself clutching Windvane and flipping Airesi off. Then the image shattered and Hundar felt more comfortable in rest. After preparing for the next day, the group climbed out and searched to the north west. They found the source of the howling winds, a huge pit that seemed to go down 70’ or 80’ but they scooted past that and made it back to another cave they had been to before about 10 days ago. It was an area that laired three harpies, which they had killed previously. Now, there was still the filth of their nest and a decomposed body of a water cultist with a crab shell shield and a shark tooth sword. As Hundar took the shield, Tury climbed up the side of the harpy nest. Inside it smelled horrible. Scraps of rags, mud, leaves, twigs, pieces of armor and cloth littered the inside of the nest. Tury disgusted by the filth jumped back down. Hundar, not feeling at all squeamish, jumped in and searched to find gold, silver, a few jewelry items and a potion. Pate could tell that the potion was a potent healing potion, which the group let Hundar keep for emergency use. The group continued north to find a cave that was splattered with blood. Nearly a dozen dead bodies of earth cultists and water cultists, some months old, some more fresh. were scattered about, and an air spirit dressed in plate armor spun through the air wielding a flail. It saw the adventurers and started to hover closer speaking a language nobody could understand. After a few seconds, Hundar (since he had wielded Windvane previously and while it was attuned he could comprehend and speak Auran) recognized the language, but he could not tell what it was saying. The air myrmidon kept on speaking as it floated near. Tury stepped up to confront it and found it was difficult to pierce with his tiny rapier. The creature swept its flail at Tury, but did not connect. Then Pate threw his dancing rapier down and had it attack the creature. The magical weapon connected and seemed to hurt the myrmidon a little. Then Hundar stepped up and tried to hack at it with his magical great axe, but did not drive through the plate armor. Then, the myrmidon attacked Tury twice and when the flail hit Tury, lighning sparked and he felt not only the impact of the weapon, but also a major electrical surge that nearly stunned him. Kippi, afraid for her husband, was able to catch the creature in a witch bolt, but she could tell it was not taking full damage. The group fought the myrmidon for a while, luckily its electrical attack did not recharge as it did hit both Tury and Hundar a number of times as it spun faster and faster. Eventually Hundar scored a violent hit and the others were able to knock pieces of armor off the air myrmidon. Pate was able to affect it with hideous laughter for a short time, but also get off a few vicious mockeries that ultimate spelled doom for the air creature. After the fight, Hundar collected a number of longswords thinking he might be able to sell them back at Red Larch, and the group moved toward a northern cave. At the mouth of the cave, only Hundar could hear a cry of pain in the distance to the west. To Hundar, it sounded as if someone was being killed in cold blood. Comments This was a 2 hour session Hundar leveled up to 7th level – the others are only a short way behind. Pate only needs a few hundred and Tury and Kippi need a few thousand. The idea to use the hut in the fog was great. I didn’t know how the group would be able to get a long rest otherwise. Perhaps they could have gone to the Temple of the Crushing Wave since they had already killed Gar Shatterkeel, but still it might have been more risky. I rolled for random monsters quite often as the group explored and rested, but they were really lucky (no rolls over 14…so no wandering monsters). [/QUOTE]
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