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<blockquote data-quote="Zachian" data-source="post: 2239908" data-attributes="member: 32078"><p><strong>Airith Pipehill</strong></p><p></p><p>[sblock]</p><p>Strongheart Hafling</p><p>GESTALT CLASS</p><p>1: Rogue/Sorcerer</p><p></p><p><strong>Hero Points:</strong> 3</p><p></p><p>Alignment: Neutral Good</p><p>Height: 3'1";</p><p>Weight: 31 lbs.</p><p>Hair: Dark Brown</p><p>Eyes: Blue</p><p>Age: 23</p><p></p><p>Str: 12 +1</p><p>Dex: 22 +6</p><p>Con: 14 +2</p><p>Int: 13 +1</p><p>Wis: 15 +2</p><p>Cha: 17 +3</p><p></p><p><strong>Class and Racial Abilities:</strong></p><p><em>Rogue:</em> Proficient with all simple weapons, plus hand crossbow, rapier, short bow and short sword. Proficient with light armor. Sneak Attack +1d6. Trapfinding.</p><p><em>Sorcerer:</em> Arcane Spells. Summon Familiar.</p><p><em>Strongheart Hafling:</em> +4 Dex -4 Str, Small Creature(+1 AC, +1 Atk, +4 Hide, Small Weapons, 3/4 lift and carry of Medium Creature), Base Speed 20 ft, +2 Racial Bonus(Climb, Jump, Listen, Move Silently), +1 All Saves, +2 Save vs. Fear(in addition to +1), +1 Atk Bonus with thrown weapons and sling, Bonus Languages.</p><p></p><p>Hit Dice: 1d6</p><p>HP: 8 (6+2)</p><p>AC: 19 (+2 Leather Armor[10% Arcane Spell Failure], +6 Dex, +1 Small)</p><p>AC vs Touch Atk: 17 (+6 Dex, +1 Small)</p><p>AC Flatfooted: 13 (+2 Leather Armor[10% Arcane Spell Failure], +1 Small)</p><p>Init: +6 (+6 Dex)</p><p>Speed: 20ft</p><p></p><p><strong>Saves:</strong></p><p>Fortitude: +3 (0, +2 Con, +1 Racial)</p><p>Reflex: +9 (+2, +6 Dex, +1 Racial) </p><p>Will: +5 (+2, +2 Wis, +1 Racial)</p><p>Fear: +3 (+3 Racial)</p><p></p><p>BAB: 0</p><p>Melee Atk: +2 (+1 Str, +1 Small)</p><p>Sm Short Sword - Dam 1d4+1, Crit 19-20x2</p><p>Sm Dagger - Dam 1d3+1, Crit 19-20x2</p><p></p><p>Ranged Atk: +8 (+6 Dex, +1 Small, +1 Racial)</p><p>Sling - Dam 1d3, Crit x2</p><p></p><p><strong>Skils:</strong></p><p>Appraise: +2 ( 1 rank, 1 Int)</p><p>Balance: +7 ( 1 rank, 6 Dex)</p><p>Bluff: +4 ( 1 rank, 3 Cha)</p><p>Climb: +2 ( 1 rank, 1 Str)</p><p>Concentration: +3 ( 1 rank, 2 Con)</p><p>Decipher Script: +2 ( 1 rank, 1 Int)</p><p>Diplomacy: +4 ( 1 rank, 3 Cha)</p><p>Disable Device: +3 ( 2 rank, 1 Int)</p><p>Escape Artist: +7 ( 1 rank, 6 Dex)</p><p>Forgery: +2 ( 1 rank, 1 Int)</p><p>Gather Information: +4 (1 rank, 3 Cha)</p><p>Hide: +11 ( 1 rank, 6 Dex, 4 Size)</p><p>Intimidate: +4 ( 1 rank, 3 Cha)</p><p>Jump: +4 ( 1 rank, 1 Str, 2 Racial)</p><p>Knowledge(Local): +2 ( 1 rank, 1 Int)</p><p>Knowledge(Arcane): +2 ( 1 rank, 1 Int)</p><p>Listen: +7 ( 1 ranks, 2 Wis, 2 Racial, 2 Familiar)</p><p>Move Silently: +9 ( 1 rank, 6 Dex, 2 Racial)</p><p>Open Lock: +7 ( 1 rank, 6 Dex)</p><p>Profession(Farmer): +3 ( 1 rank, 2 Wis)</p><p>Profession(Stable Hand): +4 ( 2 rank, 2 Wis)</p><p>Profession(Brewer): +4 ( 2 rank, 2 Wis)</p><p>Search: +4 ( 3 rank, 1 Int)</p><p>Sense Motive: +3 ( 1 rank, 2 Wis)</p><p>Sleight of Hand: +7 ( 1 rank, 6 Dex)</p><p>Spellcraft: +3 ( 2 rank, 1 Int)</p><p>Spot: +6 ( 2 rank, 2 Wis, 2 Familiar)</p><p>Swim: +2 ( 1 rank, 1 Str)</p><p>Tumble: +7 ( 1 rank, 6 Dex)</p><p>Urban Lore: +3 ( 1 rank, 2 Wis)</p><p>Use Magic Device: +4 ( 1 rank, 3 Cha)</p><p>Use Rope: +7 ( 1 rank, 6 Dex)</p><p></p><p><em>All Skills Above Class Skills</em></p><p></p><p>Feats:</p><p>Weapon Finesse (waiting until 2nd)</p><p></p><p>Languages: Common, Hafling, Elven</p><p></p><p>Sorcerer Spells per Day:</p><p>Lvl-Spell Check-Spells/Day</p><p>0 - (13) - 5</p><p>1 - (14) - 4 ( 3, +1 Cha)</p><p></p><p>Sorcerer Spells Known</p><p>0 Level -4-: Detect Magic, Disrupt Undead, Mage Hand, Daze</p><p>1 Level -2-: Burning Hands, Color Spray</p><p></p><p><strong>Equipment:</strong></p><p><em>Wearing or Carrying</em> - </p><p>Leather Armor 10g 7.5lbs</p><p>Sm Short Sword 10g 1.5lbs</p><p>Sm Dagger 2g .5lbs</p><p>Sling and Bullets(10) 1s 5lbs</p><p>Explorer's Outfit 0 2.5 lbs</p><p>Backpack 2g 1lbs</p><p></p><p><em>In Backpack</em></p><p>Case, Map or Scroll 1g .5lbs</p><p>Crowbar 2g 5lbs</p><p>Flint and Steel 1g 0lbs</p><p>Sack 1s .5lbs</p><p>Torch(2) 2c 2lbs</p><p>Normal Clothes 0gp 2.5</p><p></p><p><em>On Smoke</em></p><p>Bridle, Saddle, Saddlebags 10g 18lbs</p><p>Bedroll 1s 2.5lbs</p><p>Blanket, Winter 5s 1.5lbs</p><p>Rations, Trail(5) 2.5g 5lbs</p><p>Torch(3) 3c 3lbs</p><p>Waterskin 1g 4lbs</p><p></p><p>Total weight of Items 67.5lbs</p><p></p><p><strong>Money:</strong></p><p>7 gp, 6 sp, 3 cp</p><p></p><p><strong>Familiar:</strong></p><p><strong>Smoke</strong></p><p>Dog(Huskie), riding</p><p>HD: 2</p><p>HP: 4 </p><p>Init: +2 (2 Dex)</p><p>Spd: 40 ft</p><p>AC: 17 (+2 Dex, +4 Natural, +1 Nat. Armor Adj.)</p><p>Str: 15 Dex: 15 Con: 15 Int: 6 Wis: 12 Cha: 6</p><p>Attack: Bite +3, Dam 1d6+3</p><p>Reach: 5 ft</p><p>Nat. Abilities: Low-light vision, Scent</p><p>Special Abilities: Alertness, Improved Evasion, Share Spell, Empathis Link</p><p>Saves - Fortitude: 4 Reflex: 4 Will: 3</p><p>Skills: Jump +8 ( +4 racial), Listen +5, Spot +5, Swim +3, Survival +1*, Track</p><p> *+4 Survival when tracking by Scent</p><p>Confers: Alertness Feat - +2 Spot & Listen</p><p></p><p><strong>Apperance and Background</strong></p><p>Airith Pipehill is a young looking, skinny Hafling that has yet to find his place in the world. His hair is curly down to his shoulder and often in a ponytail. His youthful look comes from the fact he has no facial hair. He tries not to draw attention to himself since it makes it easier for him to do his job. He wants to be a wealthy noble, not a lowly peasant, or even worse a farmer.</p><p></p><p>His life began in the fertile farm town of Lornmas, Northwest of Malta. His family works on other farmers farms because they have never had enough money to have their own. Airith and his family did just about any job they could find. Airith spent most of his child hood farming and being a stable boy which he hated. He would often raise hell in his rebellious youth.</p><p></p><p>At age 13 his father, not knowing what else to do, got him a job working for a brewer. Airith took to this like a fish in water, which was good since the town was sick of all his shenanigans. Airith learned a lot about brewing but even more in the taverns and inns of Malta when his boss would sell ale. He would have spent the rest of his days brewing ale but the owner drove the business into the ground with his gambling and women. Not to mention his tendency to sample the product way to often.</p><p></p><p>Rather than go back to farming, Airith took the knowledge he learned in the taverns and inns and worked for the customers of these establishments. He would deliver messages and packages, or recover stolen items, whatever needed to be done for the right price.</p><p></p><p>Airith was close to being killed during one of his errands when a man found him trying to reaquire a necklace for a customer. He probably would have been killed if not for the fact that his fear and adrenaline brought out magical abilities. He dazed the irrate man and slipt out of his home. Airith seeing this as a major asset uses his magic to make his services even better.</p><p></p><p>Airith found Smoke beaten and hurt in the back alleys of Malta. Airith took pity on Smoke and tended to his wounds. In the year they have been together now they have a bond that is unbreakable. Smoke is Airith's best friend, and Smoke will follow or find Airith no matter where he is.</p><p></p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Zachian, post: 2239908, member: 32078"] [b]Airith Pipehill[/b] [sblock] Strongheart Hafling GESTALT CLASS 1: Rogue/Sorcerer [b]Hero Points:[/b] 3 Alignment: Neutral Good Height: 3'1"; Weight: 31 lbs. Hair: Dark Brown Eyes: Blue Age: 23 Str: 12 +1 Dex: 22 +6 Con: 14 +2 Int: 13 +1 Wis: 15 +2 Cha: 17 +3 [b]Class and Racial Abilities:[/b] [i]Rogue:[/i] Proficient with all simple weapons, plus hand crossbow, rapier, short bow and short sword. Proficient with light armor. Sneak Attack +1d6. Trapfinding. [i]Sorcerer:[/i] Arcane Spells. Summon Familiar. [i]Strongheart Hafling:[/i] +4 Dex -4 Str, Small Creature(+1 AC, +1 Atk, +4 Hide, Small Weapons, 3/4 lift and carry of Medium Creature), Base Speed 20 ft, +2 Racial Bonus(Climb, Jump, Listen, Move Silently), +1 All Saves, +2 Save vs. Fear(in addition to +1), +1 Atk Bonus with thrown weapons and sling, Bonus Languages. Hit Dice: 1d6 HP: 8 (6+2) AC: 19 (+2 Leather Armor[10% Arcane Spell Failure], +6 Dex, +1 Small) AC vs Touch Atk: 17 (+6 Dex, +1 Small) AC Flatfooted: 13 (+2 Leather Armor[10% Arcane Spell Failure], +1 Small) Init: +6 (+6 Dex) Speed: 20ft [b]Saves:[/b] Fortitude: +3 (0, +2 Con, +1 Racial) Reflex: +9 (+2, +6 Dex, +1 Racial) Will: +5 (+2, +2 Wis, +1 Racial) Fear: +3 (+3 Racial) BAB: 0 Melee Atk: +2 (+1 Str, +1 Small) Sm Short Sword - Dam 1d4+1, Crit 19-20x2 Sm Dagger - Dam 1d3+1, Crit 19-20x2 Ranged Atk: +8 (+6 Dex, +1 Small, +1 Racial) Sling - Dam 1d3, Crit x2 [b]Skils:[/b] Appraise: +2 ( 1 rank, 1 Int) Balance: +7 ( 1 rank, 6 Dex) Bluff: +4 ( 1 rank, 3 Cha) Climb: +2 ( 1 rank, 1 Str) Concentration: +3 ( 1 rank, 2 Con) Decipher Script: +2 ( 1 rank, 1 Int) Diplomacy: +4 ( 1 rank, 3 Cha) Disable Device: +3 ( 2 rank, 1 Int) Escape Artist: +7 ( 1 rank, 6 Dex) Forgery: +2 ( 1 rank, 1 Int) Gather Information: +4 (1 rank, 3 Cha) Hide: +11 ( 1 rank, 6 Dex, 4 Size) Intimidate: +4 ( 1 rank, 3 Cha) Jump: +4 ( 1 rank, 1 Str, 2 Racial) Knowledge(Local): +2 ( 1 rank, 1 Int) Knowledge(Arcane): +2 ( 1 rank, 1 Int) Listen: +7 ( 1 ranks, 2 Wis, 2 Racial, 2 Familiar) Move Silently: +9 ( 1 rank, 6 Dex, 2 Racial) Open Lock: +7 ( 1 rank, 6 Dex) Profession(Farmer): +3 ( 1 rank, 2 Wis) Profession(Stable Hand): +4 ( 2 rank, 2 Wis) Profession(Brewer): +4 ( 2 rank, 2 Wis) Search: +4 ( 3 rank, 1 Int) Sense Motive: +3 ( 1 rank, 2 Wis) Sleight of Hand: +7 ( 1 rank, 6 Dex) Spellcraft: +3 ( 2 rank, 1 Int) Spot: +6 ( 2 rank, 2 Wis, 2 Familiar) Swim: +2 ( 1 rank, 1 Str) Tumble: +7 ( 1 rank, 6 Dex) Urban Lore: +3 ( 1 rank, 2 Wis) Use Magic Device: +4 ( 1 rank, 3 Cha) Use Rope: +7 ( 1 rank, 6 Dex) [i]All Skills Above Class Skills[/i] Feats: Weapon Finesse (waiting until 2nd) Languages: Common, Hafling, Elven Sorcerer Spells per Day: Lvl-Spell Check-Spells/Day 0 - (13) - 5 1 - (14) - 4 ( 3, +1 Cha) Sorcerer Spells Known 0 Level -4-: Detect Magic, Disrupt Undead, Mage Hand, Daze 1 Level -2-: Burning Hands, Color Spray [b]Equipment:[/b] [i]Wearing or Carrying[/i] - Leather Armor 10g 7.5lbs Sm Short Sword 10g 1.5lbs Sm Dagger 2g .5lbs Sling and Bullets(10) 1s 5lbs Explorer's Outfit 0 2.5 lbs Backpack 2g 1lbs [i]In Backpack[/i] Case, Map or Scroll 1g .5lbs Crowbar 2g 5lbs Flint and Steel 1g 0lbs Sack 1s .5lbs Torch(2) 2c 2lbs Normal Clothes 0gp 2.5 [i]On Smoke[/i] Bridle, Saddle, Saddlebags 10g 18lbs Bedroll 1s 2.5lbs Blanket, Winter 5s 1.5lbs Rations, Trail(5) 2.5g 5lbs Torch(3) 3c 3lbs Waterskin 1g 4lbs Total weight of Items 67.5lbs [b]Money:[/b] 7 gp, 6 sp, 3 cp [b]Familiar:[/b] [b]Smoke[/b] Dog(Huskie), riding HD: 2 HP: 4 Init: +2 (2 Dex) Spd: 40 ft AC: 17 (+2 Dex, +4 Natural, +1 Nat. Armor Adj.) Str: 15 Dex: 15 Con: 15 Int: 6 Wis: 12 Cha: 6 Attack: Bite +3, Dam 1d6+3 Reach: 5 ft Nat. Abilities: Low-light vision, Scent Special Abilities: Alertness, Improved Evasion, Share Spell, Empathis Link Saves - Fortitude: 4 Reflex: 4 Will: 3 Skills: Jump +8 ( +4 racial), Listen +5, Spot +5, Swim +3, Survival +1*, Track *+4 Survival when tracking by Scent Confers: Alertness Feat - +2 Spot & Listen [b]Apperance and Background[/b] Airith Pipehill is a young looking, skinny Hafling that has yet to find his place in the world. His hair is curly down to his shoulder and often in a ponytail. His youthful look comes from the fact he has no facial hair. He tries not to draw attention to himself since it makes it easier for him to do his job. He wants to be a wealthy noble, not a lowly peasant, or even worse a farmer. His life began in the fertile farm town of Lornmas, Northwest of Malta. His family works on other farmers farms because they have never had enough money to have their own. Airith and his family did just about any job they could find. Airith spent most of his child hood farming and being a stable boy which he hated. He would often raise hell in his rebellious youth. At age 13 his father, not knowing what else to do, got him a job working for a brewer. Airith took to this like a fish in water, which was good since the town was sick of all his shenanigans. Airith learned a lot about brewing but even more in the taverns and inns of Malta when his boss would sell ale. He would have spent the rest of his days brewing ale but the owner drove the business into the ground with his gambling and women. Not to mention his tendency to sample the product way to often. Rather than go back to farming, Airith took the knowledge he learned in the taverns and inns and worked for the customers of these establishments. He would deliver messages and packages, or recover stolen items, whatever needed to be done for the right price. Airith was close to being killed during one of his errands when a man found him trying to reaquire a necklace for a customer. He probably would have been killed if not for the fact that his fear and adrenaline brought out magical abilities. He dazed the irrate man and slipt out of his home. Airith seeing this as a major asset uses his magic to make his services even better. Airith found Smoke beaten and hurt in the back alleys of Malta. Airith took pity on Smoke and tended to his wounds. In the year they have been together now they have a bond that is unbreakable. Smoke is Airith's best friend, and Smoke will follow or find Airith no matter where he is. [/sblock] [/QUOTE]
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