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Rhiannon: Scions of a Lost Empire Characters
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<blockquote data-quote="Tinuviel" data-source="post: 3170311" data-attributes="member: 32028"><p><strong>Elbereth</strong></p><p></p><p><strong>Version: before XP of 4-21-07</strong></p><p></p><p>Female High Elf</p><p>10th level Sorcerer/10th level Druid</p><p></p><p>Follower of St. Agnus</p><p>Alignment: Chaotic neutral</p><p>Height: 5'9"</p><p>Weight: 110 lbs</p><p>Hair: night dark</p><p>Eyes: glowing green</p><p>Age: 103</p><p></p><p>Str: +0 (12-2)</p><p>Dex: +2 (13+2)</p><p>Con: +2 (16-2) extra +2 w/aun stone</p><p>Wis: +4 (15 + 2 phoenix +2 book)</p><p>Int: +2 (12+2) </p><p>Cha: +4 (17+2 cape) extra +2 w/aun stone</p><p></p><p>Class and Racial abilities:</p><p>Racial: Immunity to sleep effects</p><p> Low-light vision</p><p> Martial weapon proficiency: longsword, rapier, longbow, shortbow</p><p>Druid: Animal Companion</p><p> Nature Sense: +2 bonus to knowledge nature and survival checks</p><p> Wild Empathy: improve attitude of animal; like diplomacy; 1d20+druid level+cha on check; can influence magical beast with int 1 or 2 with -4 penalty</p><p> Woodland Stride: move through any undergrowth w/o penalty to speed, unless by magic</p><p> Trackless Step: leaves no trail and can’t be tracked</p><p> Resist Nature’s Lure: +4 on saving throws against spell-like abilities of fey</p><p> Wild shape 4/day: 1 hr/level, doesn’t provoke attack of opportunity (large)</p><p> Venom immunity</p><p>Sorcerer: Familiar (phoenix, unknown stats)</p><p></p><p>Hit dice: 1d8</p><p>HP: 78 (8+1)+6+8+5+8+3+8+6+8+8+9(8 con increase)</p><p>AC: 16 (usu. no armor (+2 if armor), +2 dex, +4 ring) 20 with mage armour</p><p>Touch AC: 16 (+2 dex, +4 ring) 20 with mage armor</p><p>Flatfooted AC: 14 (+4 ring) 18 with mage armor</p><p>Init: +2 (+2 dex)</p><p>Speed: 30 ft</p><p>Hero Points: 12</p><p></p><p>Saves: </p><p>Fort: +8 (7+1) +2 against enchantment spells and effects</p><p>Will: +9 (7+2) </p><p>Reflex: +5 (3+2)</p><p></p><p>Attacks:</p><p>BAB: +7/+2</p><p>Single attack melee: +7, Quarterstaff: 1d6, crit 19-20 x2, scimitar: 1d6, crit 18-20 x2</p><p>Double attack melee: +3/-1, Quarterstaff: 1d6/1d6</p><p>Ranged: +8 [+6 BAB +2 dex], light crossbow: 1d8, crit 19-20 x2, range 80 ft, 20 bolts; </p><p> rifle: +1 attack bonus, 2 shots/round for 2d10, range 110 ft, 20 clips/8 rounds per</p><p> grenades: 3d6 in 5-ft radius, 20</p><p> evant: +1 attack bonus, 4 shots/round for 2d12, range 50 ft, 5 mags/30 shots per</p><p> Sten: 0 attack bonus, 4 shots/round for 2d12, range 60 ft, 8 mags/ 32 shots per, + one mag with 16 shots left</p><p></p><p>Skills:</p><p>*Concentration +15 [13 ranks, +2 con]</p><p>*Diplomacy +16 [13 ranks, +3 cha]</p><p>*Handle Animal +16 [13 ranks, +3 cha]</p><p>*Knowledge Nature +2 [+2 class]</p><p>*Listen +19 [13 ranks, +2 race, +4 wis] extra +2 when familiar w/i arm’s reach</p><p>*Search +2 [+2 race, search check anytime w/i 5 ft of secret door]</p><p>*Spot +19 [13 ranks, +2 race, +4 wis]</p><p>*Survival +2 [+2 class]</p><p>Use rope +13 [13 ranks]</p><p></p><p>Feats:</p><p>Empower Spell: all numeric effects increased by a half; uses up spell slot two higher</p><p>Improved Familiar</p><p>Natural Spell: cast spells while in wild shape</p><p>Spell Focus Evocation: +1 DE for all evocation spells</p><p></p><p>Languages: Common, Elven, Druidic, Sylvan, Draconic</p><p></p><p>Druid spells:</p><p>7 0-level, 5 1-level, 5 2-level per day, 4 3-level, 5 4-level, 2 5-level; DC for saves: 10+spell level+wis</p><p></p><p>Sorcerer spells: </p><p>7 0-level, 7 1-level, 7 2-level, 7 3-level, 8 4-level, 3 5-level; DC on saving throws: 10+spell level+cha (plus an extra 5 level-spells per day from pearl of mighty spells)</p><p></p><p>Spells known:</p><p>0: detect magic</p><p> arcane mark</p><p> ray of frost</p><p> light</p><p> touch of fatigue</p><p> resistance</p><p> disrupt undead</p><p> mage hand</p><p> dancing lights</p><p></p><p>1: chill touch</p><p> burning hands</p><p> shocking grasp</p><p> ray of enfeeblement</p><p> mage armor</p><p></p><p>2: scorching ray</p><p> invisibility</p><p> flaming sphere</p><p> mirror image</p><p></p><p>3: fireball</p><p> lightning bolt</p><p> sleet storm</p><p></p><p>4: wall of fire</p><p> Greater invisibility</p><p></p><p>5: cone of cold</p><p></p><p>Equipment and supplies</p><p>Quarterstaff</p><p>Scimitar</p><p>Crossbow</p><p>Rifle</p><p>Evant</p><p>Grenades</p><p>Leather armor when necessary</p><p>dagger (the phoenix one) (#52)</p><p>Waterskin </p><p>Silk rope (50 ft)</p><p>Bedroll </p><p>Paper (5 sheets) </p><p>Ink </p><p>Pen </p><p>Explorer’s outfit </p><p>Trail rations (10 days) </p><p>Grappling hook </p><p>Backpack </p><p>Hooded lantern </p><p>Oil (1 pt) </p><p>Spell component pouch </p><p>Attire/robes from elven court days</p><p>2 flasks holy water</p><p></p><p>Wealth:</p><p>45 pp, 700 gp, 701 sp</p><p>150 pp, 600 gp, 500 sp in First Bastion Bank in Antioch</p><p></p><p>Magic items:</p><p>Wand of Shocking Grasp 50 charges (#46)</p><p>Tree Token: one use only, causes large oak to spring into existence (#47)</p><p>Ring of Protection +2 AC (#50)</p><p>Ring of Protection +1 AC (#45)</p><p>Ring of Protection +4 AC (#95)</p><p>Scroll of Disintegrate</p><p>Pearl of Mighty Spells: extra 5 level spells / day (#59)</p><p>Aun stones of chr and con (#64, 65)</p><p>Scry protection</p><p>Ring of feather fall (#93)</p><p>Glove of storing (#115)</p><p>Cape transmutation – chr +2 (#101)</p><p></p><p>EXP: 45550 </p><p></p><p>Background:</p><p></p><p>Elbereth was born on the coldest day of winter under a full moon ringed with frost. As the firstborn girl in her family, she received a necklace: a simple, sturdy hemp band with a dark metal sheath which held what appeared to be an ordinary stone with a rude carving of a lizard. It had been passed down through forgotten generations, always to the oldest daughter. It was accompanied by an old family legend of the first owner, Ilmare. The story told that she had been a powerful sorceress who often wandered the forests and made many friends among all sorts of living things. Some even told of how she would speak with trees, streams, even stones. She did much in her time in defence of the tribe in the struggles against goblins, marauding barbarians, snake men, and other enemies, and she was often rewarded with various medals and tokens from the rulers of the tribe. Yet the origin of the stone in this necklace was very different. </p><p> A young boy in the village, Neithan, was out with his dog, exploring the surrounding forest on a sunny day of winter. They walked along the river about a mile; then suddenly the dog took off after a rabbit. Though the boy called to it, it continued to run. The chase traveled across the frozen river, and the boy followed. But the sun had been a little too warm that day and the boy’s footfalls a little too heavy. The unstable river ice cracked, and he fell in to the cold water. The dog heard the crack and following splash, abandoned his chase to return to his boy, and started howling. Ilmare, on a meditation walk in the forest, heard the dog and understood the call for help. She went as quickly as she could, coming across the boy desperately grasping at the broken edges of the hole. She reached toward him with her staff, which he was able to hold on to long enough to be pulled out of the water. He was shivering uncontrollably so she gave him her cloak and started a magical fire. After he had dried and warmed up, they walked together back to the village, not telling anyone of the rescue. “I am tired of being a hero,” the sorceress told him. “Please don’t spread this story.”</p><p> About a week later, Neithan showed up at her door. In thanks to her, he gave her a stone in which he had carved his favourite animal. “To remember me by,” he said. “Thank you.” As she received it, she called it to light with a fire of its own. This small stone became a greater treasure to her than all the other medals and tokens of honour. For only she and the boy knew the reason for this gift. This represented a quiet honour, a quiet gratitude, and was something she could carry without receiving the awe of everyone she passed. She later crafted the band and sheath for this treasure of hers; and she passed it on to her only daughter, along with its story. But without her, the appearance of flame within the stone disappeared. Once again it was merely an ordinary carven stone. Yet, found later in her writings was a promise that one day it would again light. Its fire would return when it was given to the one destined to follow in her spirit and power.</p><p> Too many years had now passed for this to be any more than a bedtime story, always kept close within the family, though rumours at times escaped. The necklace had become no more than an heirloom still passed on only for the sake of family tradition. It was still worn by the eldest daughter in the family, beginning on her fiftieth birthday, mostly because that was simply what was done. As Elbereth grew with the necklace awaiting her, she heard the story many times, just as her mother and grandmother before her. She loved spending time out in the forest, and she developed many friendships among the animals. She could even hear changes in the wind or the movement of leaves, almost hearing whispers. Still, the stories were no more than just that. But on that special birthday, she began to believe. As she ceremoniously tied the band around her neck, something within the stone appeared to move. She looked more closely and thought she saw a flame, but the stone did not warm. Gradually the flame spread until the inside of the small stone seemed filled with whirling fire, highlighting the comparatively dark lizard carving. </p><p> From that day on, she and her family knew she was born to greatness. She was soon apprenticed to Cilomir, a great sorcerer in the tribe, so that she could develop and learn to use and control her power. The truth of the old story spread, she began exercising her power for the tribe, helping provide food, working for protection, and soon Elbereth received some of the awe Ilmare had had as she walked among the houses. But instead of backing quietly away, she enjoyed every admiring glance.</p><p> Still, her sorcerer mentor was not impressed. He continued on his slow pace of teaching even when Elbereth quickly mastered all he taught. She was frustrated with his withholding of more advanced knowledge, and she began borrowing some of his books without his permission to learn more on her own. This way she picked up much knowledge, though her control of the power was at times nearly inadequate. But she pressed on. She reached a point at which, more than anything else her mentor could teach, she wanted to learn to obtain a familiar. However, Cilomir refused, saying she was not yet ready. In this Elbereth heard his jealousy and knew she needed to get away from his grasp to progress further, and to achieve the greatness she had always known would one day be hers. He would only continue to hold her back. So she began to look for a chance to run.</p></blockquote><p></p>
[QUOTE="Tinuviel, post: 3170311, member: 32028"] [b]Elbereth[/b] [B]Version: before XP of 4-21-07[/B] Female High Elf 10th level Sorcerer/10th level Druid Follower of St. Agnus Alignment: Chaotic neutral Height: 5'9" Weight: 110 lbs Hair: night dark Eyes: glowing green Age: 103 Str: +0 (12-2) Dex: +2 (13+2) Con: +2 (16-2) extra +2 w/aun stone Wis: +4 (15 + 2 phoenix +2 book) Int: +2 (12+2) Cha: +4 (17+2 cape) extra +2 w/aun stone Class and Racial abilities: Racial: Immunity to sleep effects Low-light vision Martial weapon proficiency: longsword, rapier, longbow, shortbow Druid: Animal Companion Nature Sense: +2 bonus to knowledge nature and survival checks Wild Empathy: improve attitude of animal; like diplomacy; 1d20+druid level+cha on check; can influence magical beast with int 1 or 2 with -4 penalty Woodland Stride: move through any undergrowth w/o penalty to speed, unless by magic Trackless Step: leaves no trail and can’t be tracked Resist Nature’s Lure: +4 on saving throws against spell-like abilities of fey Wild shape 4/day: 1 hr/level, doesn’t provoke attack of opportunity (large) Venom immunity Sorcerer: Familiar (phoenix, unknown stats) Hit dice: 1d8 HP: 78 (8+1)+6+8+5+8+3+8+6+8+8+9(8 con increase) AC: 16 (usu. no armor (+2 if armor), +2 dex, +4 ring) 20 with mage armour Touch AC: 16 (+2 dex, +4 ring) 20 with mage armor Flatfooted AC: 14 (+4 ring) 18 with mage armor Init: +2 (+2 dex) Speed: 30 ft Hero Points: 12 Saves: Fort: +8 (7+1) +2 against enchantment spells and effects Will: +9 (7+2) Reflex: +5 (3+2) Attacks: BAB: +7/+2 Single attack melee: +7, Quarterstaff: 1d6, crit 19-20 x2, scimitar: 1d6, crit 18-20 x2 Double attack melee: +3/-1, Quarterstaff: 1d6/1d6 Ranged: +8 [+6 BAB +2 dex], light crossbow: 1d8, crit 19-20 x2, range 80 ft, 20 bolts; rifle: +1 attack bonus, 2 shots/round for 2d10, range 110 ft, 20 clips/8 rounds per grenades: 3d6 in 5-ft radius, 20 evant: +1 attack bonus, 4 shots/round for 2d12, range 50 ft, 5 mags/30 shots per Sten: 0 attack bonus, 4 shots/round for 2d12, range 60 ft, 8 mags/ 32 shots per, + one mag with 16 shots left Skills: *Concentration +15 [13 ranks, +2 con] *Diplomacy +16 [13 ranks, +3 cha] *Handle Animal +16 [13 ranks, +3 cha] *Knowledge Nature +2 [+2 class] *Listen +19 [13 ranks, +2 race, +4 wis] extra +2 when familiar w/i arm’s reach *Search +2 [+2 race, search check anytime w/i 5 ft of secret door] *Spot +19 [13 ranks, +2 race, +4 wis] *Survival +2 [+2 class] Use rope +13 [13 ranks] Feats: Empower Spell: all numeric effects increased by a half; uses up spell slot two higher Improved Familiar Natural Spell: cast spells while in wild shape Spell Focus Evocation: +1 DE for all evocation spells Languages: Common, Elven, Druidic, Sylvan, Draconic Druid spells: 7 0-level, 5 1-level, 5 2-level per day, 4 3-level, 5 4-level, 2 5-level; DC for saves: 10+spell level+wis Sorcerer spells: 7 0-level, 7 1-level, 7 2-level, 7 3-level, 8 4-level, 3 5-level; DC on saving throws: 10+spell level+cha (plus an extra 5 level-spells per day from pearl of mighty spells) Spells known: 0: detect magic arcane mark ray of frost light touch of fatigue resistance disrupt undead mage hand dancing lights 1: chill touch burning hands shocking grasp ray of enfeeblement mage armor 2: scorching ray invisibility flaming sphere mirror image 3: fireball lightning bolt sleet storm 4: wall of fire Greater invisibility 5: cone of cold Equipment and supplies Quarterstaff Scimitar Crossbow Rifle Evant Grenades Leather armor when necessary dagger (the phoenix one) (#52) Waterskin Silk rope (50 ft) Bedroll Paper (5 sheets) Ink Pen Explorer’s outfit Trail rations (10 days) Grappling hook Backpack Hooded lantern Oil (1 pt) Spell component pouch Attire/robes from elven court days 2 flasks holy water Wealth: 45 pp, 700 gp, 701 sp 150 pp, 600 gp, 500 sp in First Bastion Bank in Antioch Magic items: Wand of Shocking Grasp 50 charges (#46) Tree Token: one use only, causes large oak to spring into existence (#47) Ring of Protection +2 AC (#50) Ring of Protection +1 AC (#45) Ring of Protection +4 AC (#95) Scroll of Disintegrate Pearl of Mighty Spells: extra 5 level spells / day (#59) Aun stones of chr and con (#64, 65) Scry protection Ring of feather fall (#93) Glove of storing (#115) Cape transmutation – chr +2 (#101) EXP: 45550 Background: Elbereth was born on the coldest day of winter under a full moon ringed with frost. As the firstborn girl in her family, she received a necklace: a simple, sturdy hemp band with a dark metal sheath which held what appeared to be an ordinary stone with a rude carving of a lizard. It had been passed down through forgotten generations, always to the oldest daughter. It was accompanied by an old family legend of the first owner, Ilmare. The story told that she had been a powerful sorceress who often wandered the forests and made many friends among all sorts of living things. Some even told of how she would speak with trees, streams, even stones. She did much in her time in defence of the tribe in the struggles against goblins, marauding barbarians, snake men, and other enemies, and she was often rewarded with various medals and tokens from the rulers of the tribe. Yet the origin of the stone in this necklace was very different. A young boy in the village, Neithan, was out with his dog, exploring the surrounding forest on a sunny day of winter. They walked along the river about a mile; then suddenly the dog took off after a rabbit. Though the boy called to it, it continued to run. The chase traveled across the frozen river, and the boy followed. But the sun had been a little too warm that day and the boy’s footfalls a little too heavy. The unstable river ice cracked, and he fell in to the cold water. The dog heard the crack and following splash, abandoned his chase to return to his boy, and started howling. Ilmare, on a meditation walk in the forest, heard the dog and understood the call for help. She went as quickly as she could, coming across the boy desperately grasping at the broken edges of the hole. She reached toward him with her staff, which he was able to hold on to long enough to be pulled out of the water. He was shivering uncontrollably so she gave him her cloak and started a magical fire. After he had dried and warmed up, they walked together back to the village, not telling anyone of the rescue. “I am tired of being a hero,” the sorceress told him. “Please don’t spread this story.” About a week later, Neithan showed up at her door. In thanks to her, he gave her a stone in which he had carved his favourite animal. “To remember me by,” he said. “Thank you.” As she received it, she called it to light with a fire of its own. This small stone became a greater treasure to her than all the other medals and tokens of honour. For only she and the boy knew the reason for this gift. This represented a quiet honour, a quiet gratitude, and was something she could carry without receiving the awe of everyone she passed. She later crafted the band and sheath for this treasure of hers; and she passed it on to her only daughter, along with its story. But without her, the appearance of flame within the stone disappeared. Once again it was merely an ordinary carven stone. Yet, found later in her writings was a promise that one day it would again light. Its fire would return when it was given to the one destined to follow in her spirit and power. Too many years had now passed for this to be any more than a bedtime story, always kept close within the family, though rumours at times escaped. The necklace had become no more than an heirloom still passed on only for the sake of family tradition. It was still worn by the eldest daughter in the family, beginning on her fiftieth birthday, mostly because that was simply what was done. As Elbereth grew with the necklace awaiting her, she heard the story many times, just as her mother and grandmother before her. She loved spending time out in the forest, and she developed many friendships among the animals. She could even hear changes in the wind or the movement of leaves, almost hearing whispers. Still, the stories were no more than just that. But on that special birthday, she began to believe. As she ceremoniously tied the band around her neck, something within the stone appeared to move. She looked more closely and thought she saw a flame, but the stone did not warm. Gradually the flame spread until the inside of the small stone seemed filled with whirling fire, highlighting the comparatively dark lizard carving. From that day on, she and her family knew she was born to greatness. She was soon apprenticed to Cilomir, a great sorcerer in the tribe, so that she could develop and learn to use and control her power. The truth of the old story spread, she began exercising her power for the tribe, helping provide food, working for protection, and soon Elbereth received some of the awe Ilmare had had as she walked among the houses. But instead of backing quietly away, she enjoyed every admiring glance. Still, her sorcerer mentor was not impressed. He continued on his slow pace of teaching even when Elbereth quickly mastered all he taught. She was frustrated with his withholding of more advanced knowledge, and she began borrowing some of his books without his permission to learn more on her own. This way she picked up much knowledge, though her control of the power was at times nearly inadequate. But she pressed on. She reached a point at which, more than anything else her mentor could teach, she wanted to learn to obtain a familiar. However, Cilomir refused, saying she was not yet ready. In this Elbereth heard his jealousy and knew she needed to get away from his grasp to progress further, and to achieve the greatness she had always known would one day be hers. He would only continue to hold her back. So she began to look for a chance to run. [/QUOTE]
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