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rhino hide and spirited charge?
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<blockquote data-quote="Artoomis" data-source="post: 884099" data-attributes="member: 111"><p>A clear ruling? Well, I don't know about that.</p><p></p><p>I think you could rule that Rhino Hide does not apply, but you are really limiting your player's options if you do.</p><p></p><p>On the other hand, it's pretty reasonable to not allow Power Lunge to combine with the other, even though the text of the feat seems to indicate it would.</p><p></p><p>Charging while mounted is rather specialized and costs many feats to do it well. If your player wants to do this, let him.</p><p></p><p>He pays the price with:</p><p></p><p>1. Using up several precious feats.</p><p>2. Having a poor AC (Rhino Hide is not an optimum choice, to be sure).</p><p>3. He can only use this when the situation presents itself just right - straight line, lots of space, etc.</p><p>4. Complete reliance on a mount with probably much fewer hit die, worse AC and worse saving throws than his own. A significant weak link, usually.</p><p></p><p>Let your players go for it.</p><p></p><p>I have a Rhino Hide-wearing halfling paladin with a riding dog with celestial armor (fly 50 minutes 1/day). In just the right circumstances, he can deliver a deadly blow. For him, part of the combat is lining up the next shot.</p><p></p><p>In terms of actual damage, pure hack-n-slash fighters do better.</p><p></p><p>It seems to balance out pretty well.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 884099, member: 111"] A clear ruling? Well, I don't know about that. I think you could rule that Rhino Hide does not apply, but you are really limiting your player's options if you do. On the other hand, it's pretty reasonable to not allow Power Lunge to combine with the other, even though the text of the feat seems to indicate it would. Charging while mounted is rather specialized and costs many feats to do it well. If your player wants to do this, let him. He pays the price with: 1. Using up several precious feats. 2. Having a poor AC (Rhino Hide is not an optimum choice, to be sure). 3. He can only use this when the situation presents itself just right - straight line, lots of space, etc. 4. Complete reliance on a mount with probably much fewer hit die, worse AC and worse saving throws than his own. A significant weak link, usually. Let your players go for it. I have a Rhino Hide-wearing halfling paladin with a riding dog with celestial armor (fly 50 minutes 1/day). In just the right circumstances, he can deliver a deadly blow. For him, part of the combat is lining up the next shot. In terms of actual damage, pure hack-n-slash fighters do better. It seems to balance out pretty well. [/QUOTE]
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rhino hide and spirited charge?
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