Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
RHoD Problem: Koth got away
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlin the Tuna" data-source="post: 3840246" data-attributes="member: 55638"><p>Any chance one of your players is a Ranger? If not, they could maybe get a hand from Jorr in tracking Koth. If you've got a cleric, <a href="http://www.d20srd.org/srd/spells/divination.htm" target="_blank">Divination</a> (the spell) should get them on the right track. Scrying shouldn't be out of reach for a Druid either, which should work given that they've met Koth. (Arcane casters will likely have a problem getting a hold of 1000 gp mirrors, but pools of water are pretty easy to come by). They even get bonus points for that one if they can grab any of his leftovers from their first battle.</p><p></p><p>Druids, Rangers, and Gnomes also have the ability to speak with animals, either via a 1st level spell or a racial SLA. That might could get them headed in the right direction. Druids also have Speak with Plants, which I guess could maybe be helpful?</p><p></p><p>Barring that, they should at least realize that something is seriously up at this point, shouldn't they? Hustling back towards Drellin's Ferry could give an opportunity to talk logistics with some of the important folks back there; if they know that something big is going down, what would be viable locations to hide forces and start from? What are tactically significant choke points? <a href="http://www.d20srd.org/srd/spells/clairaudienceClairvoyance.htm" target="_blank">Clairvoyance</a> could help speed this process up.</p><p></p><p>Along a similar line of thought, there's always the option of, y'know, <em>looking.</em> Dire Bats, if found and caught, could be fitted with saddles. They'd be untrained, so it'd be risky, but again, a Wild Empathy check here or there would go a long way towards making them viable mounts. Between a 40 ft fly speed and just being in the air, scouting should be considerably easier. Also, flying into battle on the back of a giant bat is pretty sweet.</p><p></p><p>Hopefully that will at least get some gears moving in your head. I imagine some of it isn't useful advice -- I've only experienced RHoD as a player, and I haven't played very far into it in any of my attempts. Good luck.</p></blockquote><p></p>
[QUOTE="Merlin the Tuna, post: 3840246, member: 55638"] Any chance one of your players is a Ranger? If not, they could maybe get a hand from Jorr in tracking Koth. If you've got a cleric, [url=http://www.d20srd.org/srd/spells/divination.htm]Divination[/url] (the spell) should get them on the right track. Scrying shouldn't be out of reach for a Druid either, which should work given that they've met Koth. (Arcane casters will likely have a problem getting a hold of 1000 gp mirrors, but pools of water are pretty easy to come by). They even get bonus points for that one if they can grab any of his leftovers from their first battle. Druids, Rangers, and Gnomes also have the ability to speak with animals, either via a 1st level spell or a racial SLA. That might could get them headed in the right direction. Druids also have Speak with Plants, which I guess could maybe be helpful? Barring that, they should at least realize that something is seriously up at this point, shouldn't they? Hustling back towards Drellin's Ferry could give an opportunity to talk logistics with some of the important folks back there; if they know that something big is going down, what would be viable locations to hide forces and start from? What are tactically significant choke points? [url=http://www.d20srd.org/srd/spells/clairaudienceClairvoyance.htm]Clairvoyance[/url] could help speed this process up. Along a similar line of thought, there's always the option of, y'know, [i]looking.[/i] Dire Bats, if found and caught, could be fitted with saddles. They'd be untrained, so it'd be risky, but again, a Wild Empathy check here or there would go a long way towards making them viable mounts. Between a 40 ft fly speed and just being in the air, scouting should be considerably easier. Also, flying into battle on the back of a giant bat is pretty sweet. Hopefully that will at least get some gears moving in your head. I imagine some of it isn't useful advice -- I've only experienced RHoD as a player, and I haven't played very far into it in any of my attempts. Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RHoD Problem: Koth got away
Top