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RHoD with Gestalt PCs [Spoilers]
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<blockquote data-quote="Venator" data-source="post: 3102743" data-attributes="member: 44617"><p>Its more intense on the DM in that theres a fair amount of events happening "behind the scenes" and creating the sense of time-pressure is always kind of hard. Compared to other adventures though (Shackled City, and probably Age of Worms too, no spoilers on AoW though plz, im currently playing through it) there really isnt to many NPC personalities or politics to deal with. So its a bit of a trade off.</p><p></p><p>As far as the difficulty goes, I do thinks its pretty rough. Its as rough as Shackled City anyways, but RHoD takes a while to really get hard whereas SC is pretty brutal throughout.</p><p></p><p>Running it as written for 3 gestalts i found pretty difficult and unenjoyable. We ended up stopping. I had a Fighter/Cleric gestalt that would dish out tons of damage, and in tern take tons of damage... Hard part about it was that he was the party tank, melee damage dealer, and primary healer. In tougher fights his action was either spent killing, or healing... the party needed him to do both.</p><p></p><p>Other times i ran into trouble with encounter ease/difficulty. Stuff with 40ish HP was getting 1 shot, so some encounters would be total cake walks... but others, where theres several enemies, the party could easily be overwhelmed. When one PC got into trouble it basically fell apart... One guy is down, and another one has to try and save him mid battle, thats 2/3rds of your group whos "not fighting" on a given round.</p><p></p><p>Damage out vrs. Damage in is kind of wacky in a small party of Gestalts. They tend to do really well against "trash" encounters, but not so well in the "boss" types of encounters. (when compared to regular parties)</p><p></p><p>Anyways... RHoD is a really nice adventure to run for 6 people. 4 Gestalts should be worked pretty hard, especially towards the end which is pretty damned nasty. Just make sure the tank/primary melee guy isnt the healer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p></blockquote><p></p>
[QUOTE="Venator, post: 3102743, member: 44617"] Its more intense on the DM in that theres a fair amount of events happening "behind the scenes" and creating the sense of time-pressure is always kind of hard. Compared to other adventures though (Shackled City, and probably Age of Worms too, no spoilers on AoW though plz, im currently playing through it) there really isnt to many NPC personalities or politics to deal with. So its a bit of a trade off. As far as the difficulty goes, I do thinks its pretty rough. Its as rough as Shackled City anyways, but RHoD takes a while to really get hard whereas SC is pretty brutal throughout. Running it as written for 3 gestalts i found pretty difficult and unenjoyable. We ended up stopping. I had a Fighter/Cleric gestalt that would dish out tons of damage, and in tern take tons of damage... Hard part about it was that he was the party tank, melee damage dealer, and primary healer. In tougher fights his action was either spent killing, or healing... the party needed him to do both. Other times i ran into trouble with encounter ease/difficulty. Stuff with 40ish HP was getting 1 shot, so some encounters would be total cake walks... but others, where theres several enemies, the party could easily be overwhelmed. When one PC got into trouble it basically fell apart... One guy is down, and another one has to try and save him mid battle, thats 2/3rds of your group whos "not fighting" on a given round. Damage out vrs. Damage in is kind of wacky in a small party of Gestalts. They tend to do really well against "trash" encounters, but not so well in the "boss" types of encounters. (when compared to regular parties) Anyways... RHoD is a really nice adventure to run for 6 people. 4 Gestalts should be worked pretty hard, especially towards the end which is pretty damned nasty. Just make sure the tank/primary melee guy isnt the healer ;). [/QUOTE]
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RHoD with Gestalt PCs [Spoilers]
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