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Rhun's Greyhawk OMEGA OOC Thread (ToEE) - CLOSED!!!
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<blockquote data-quote="Rhun" data-source="post: 2862412" data-attributes="member: 29098"><p>LR, post #18 in the IC thread is a recap of your conversation with the locals. Also, I have posted below your initial investigation below (when Jebediah talked to the town elders and such):</p><p></p><p>[sblock]</p><p>Jebediah spends his time wandering about town, and talking to the important residents. It is a sunny day, and Jebediah enjoys the fresh air and warm as he moves about town.</p><p></p><p>Terjon, Chief Cleric of St. Cuthbert</p><p>[sblock]</p><p>The Church of St. Cuthbert is a fairly new edifice of fine stone architecture. The main doors to the place are locked, but Jebediah finds entrance by side door into a small audience chamber. A young priest, who introduces himself as Calmert, greets Jebediah upon entry. He bids him to sit on one of the hardwood benches near the door, to peruse the religious tracts and scrolls on a nearby table, and indicates the location of the poor box. He then excuses himself from the room.</p><p></p><p>Calmert returns about ten minutes later, and inquires as to Jebediah’s business. Upon learning that he would like to talk to Terjon, Calmert clears his throat and nods at the poor box. Only after Jebediah deposits a gold coin does he step out of the room again, saying that he will see if Canon Terjon is about.</p><p></p><p>After another ten minutes or so passes, Calmert returns to inform Jebediah that Canon Terjon is unavailable, and suggests that he returns another time for an audience.</p><p>[/sblock]</p><p></p><p>Mytch, the Miller</p><p>[sblock]</p><p>Arriving at the millhouse, Goodwife Miller quickly summons her husband Mytch to speak with Jebediah. The man is terse, and when Jebediah mentions the Temple, Mytch (too) quickly states the he is a very busy man and has much work to do. He states simply that he would prefer not to talk of such dark things, and asks Jebediah to leave.</p><p></p><p>Jebediah gets the feeling that Mytch is nervous and hiding something from him.</p><p>[/sblock]</p><p></p><p>Danit, the Village Elder</p><p>[sblock]</p><p>The walled manner house of the Village Elder is surrounded by an eight foot high wall with a heavy gate. Ringing the gate bell, a servant answers and escorts Jebediah to a richly appointed sitting room in the manor house. After a wait of about a quarter of an hour, and older man dressed in fine clothing enters, and introduces himself as Danit. </p><p>During the course of the conversation, Jebediah learns that Danit is a retired farmer and prosperous landowner, and that he is also the Justice of the Peace in the village.</p><p></p><p>When it comes to the topic of the Temple, Danit tries to be helpful. Jebediah finds out that while the Temple of Elemental Evil flourished, earthquakes, unnatural storms, great fires and flash floods would strike areas nearby with seeming capricousness. All of that ceased once the Temple was assaulted and sealed. He also gives you a brief background of the Temple’s history. Apparently, the original cult was dedicated to evil and chaos was established on the shores of the Nyr Dyv. The cult was based on the premise that the elemental forces of the universe are chaotic and opposed to mankind, and thus (from a humanocentric view) evil. The forces of the Temple worked to destroy all things good and to disrupt order. Many thieves, brigands and assassins worshipped the cult. Fire was regarded as the first elemental evil, its capriciousness and ability to destroy proof of its evil and chaos. Water was worshipped as an even more powerful force of chaos and evil, in the form of floods and raging seas. The epitome of chaos and evil, though, was the combination of earth and air, represented by blackness and corresponding with the demonic Abyss. This combination was regarded as the complete negation of matter.</p><p></p><p>After an hour or so of talking, Danit excuses himself, saying that he has things that need attending. He warns Jebediah to be careful in his search for information on the cult, but doesn’t elaborate upon the warning.</p><p></p><p>Jebediah sense no ill will from Danit during the conversation, though it seems that the Village Elder probably knows more than he is actually telling.</p><p>[/sblock]</p><p></p><p>Rufus and Burne</p><p>[sblock]</p><p>Rufus and Burne dwell in a tall stone tower on the eastern edge of Hommlet, overlooking the village and countryside. Two men-at-arms on the tower’s roof watch Jebediah’s approach, one of them disappearing as he walks up a set of stone stairs that terminate at a landing about ten feet up. A few moments later, a drawbridge lowers from the tower to the landing on which you stand. A man-at-arms escorts Jebediah into the tower, leaving him to wait as he goes to fetch his masters.</p><p></p><p>The entry chamber is about 40 feet in diameter, with ramps leading both up and down. Several comfortable armchairs are placed along the walls, and the walls themselves are hung with tapestries and decorated with shields, arms and hunting trophies. Jebediah is not made to wait long, as Burne, His Most Worshipful Mage of Hommlet, comes to greet him. As Jebediah sits and chats with the man, a man-at-arms keeps a suspicious eye on him, his hand very near the hilt of his sword the whole time.</p><p></p><p>Although Rufus is apparently absent right now, leading a patrol of men somewhere south of Hommlet, Burne seems pleasant enough. He is a tall, slender man with dark hair and a well-trimmed spade beard, who dresses in very fine clothing. Jebediah gets the feeling that he knows much about the Temple of Elemental Evil, much more than he tells. Rufus often poses questions to Jebediah during the conversation, about Jebediah’s background and interest. Jebediah’s telepathic powers tell him that the shrewd wizard is uncertain and untrusting, and skeptical of the “historian” cover.</p><p></p><p>About all he manages to get from Burne is that the Temple of Elemental Evil is hidden away in the hills near the village of Nulb, some ten league’s to the Northeast of Hommlet. Apparently, most of the upper works of the Temple were thrown down and destroyed in the final siege of the war. Because of the great evil and power of the Temple, though, the armies did not actually raze the Temple proper. Instead, the sealed the doors and placed mighty wards upon the place and the labyrinth beneath it. He explains that even so great of force that overthrew the Temple, could not cleanly deal with the things that lurked below. The place is shunned now, he says, and considered haunted. He also informs Jebediah that the village of Nulb near the Temple is a questionable place, filled with thieves, brigands and river pirates.</p><p></p><p>He wishes Jebediah luck as he sees him off, but invites him to call upon him again should he need anything else.</p><p>[/sblock]</p><p></p><p>Jaroo, Druid of the Grove</p><p>[sblock]</p><p>The Grove is an obvious place of worship; the trees are neatly pruned and the grass is well-tended. Jebediah follows a carefully placed path of bluish stones into the trees to a rock cairn where flowers, nuts, berries and garlands have been placed. He waits and even calls out, but apparently the Druid of the Grove is nowhere to be found.</p><p></p><p>While he waits, Jebediah does get the impression that he is being watched, but by whom or by what he cannot tell.</p><p>[/sblock]</p><p></p><p>Torl, Captain of the Militia</p><p>[sblock]</p><p>Jebediah finds Torl hard at work in the fields behind his home. The elderly farmer stll appears to be in good physical shape, and moves with the grace of a veteran warrior. He has little enough to say, suggesting that others may have more to tell. It is apparent that he has a dislike of foreigners (those not from the area near Hommlet). He suggests you talk to his son Elmo, who can often be found at the Inn. His other son, Otis, took service with another man who came asking questions about the Temple. He hasn’t been seen since.</p><p></p><p>Jebediah can’t really tell if the man knows more than he says or not. Jebediah gets the feeling that the man is not pleased to talk with him, and that there is a definite dislike on the captain’s part. </p><p>[/sblock]</p><p></p><p>[/sblock]</p><p></p><p></p><p>I will try to get a post put together tonight concerning all that you learned from Burne.</p><p></p><p>`</p></blockquote><p></p>
[QUOTE="Rhun, post: 2862412, member: 29098"] LR, post #18 in the IC thread is a recap of your conversation with the locals. Also, I have posted below your initial investigation below (when Jebediah talked to the town elders and such): [sblock] Jebediah spends his time wandering about town, and talking to the important residents. It is a sunny day, and Jebediah enjoys the fresh air and warm as he moves about town. Terjon, Chief Cleric of St. Cuthbert [sblock] The Church of St. Cuthbert is a fairly new edifice of fine stone architecture. The main doors to the place are locked, but Jebediah finds entrance by side door into a small audience chamber. A young priest, who introduces himself as Calmert, greets Jebediah upon entry. He bids him to sit on one of the hardwood benches near the door, to peruse the religious tracts and scrolls on a nearby table, and indicates the location of the poor box. He then excuses himself from the room. Calmert returns about ten minutes later, and inquires as to Jebediah’s business. Upon learning that he would like to talk to Terjon, Calmert clears his throat and nods at the poor box. Only after Jebediah deposits a gold coin does he step out of the room again, saying that he will see if Canon Terjon is about. After another ten minutes or so passes, Calmert returns to inform Jebediah that Canon Terjon is unavailable, and suggests that he returns another time for an audience. [/sblock] Mytch, the Miller [sblock] Arriving at the millhouse, Goodwife Miller quickly summons her husband Mytch to speak with Jebediah. The man is terse, and when Jebediah mentions the Temple, Mytch (too) quickly states the he is a very busy man and has much work to do. He states simply that he would prefer not to talk of such dark things, and asks Jebediah to leave. Jebediah gets the feeling that Mytch is nervous and hiding something from him. [/sblock] Danit, the Village Elder [sblock] The walled manner house of the Village Elder is surrounded by an eight foot high wall with a heavy gate. Ringing the gate bell, a servant answers and escorts Jebediah to a richly appointed sitting room in the manor house. After a wait of about a quarter of an hour, and older man dressed in fine clothing enters, and introduces himself as Danit. During the course of the conversation, Jebediah learns that Danit is a retired farmer and prosperous landowner, and that he is also the Justice of the Peace in the village. When it comes to the topic of the Temple, Danit tries to be helpful. Jebediah finds out that while the Temple of Elemental Evil flourished, earthquakes, unnatural storms, great fires and flash floods would strike areas nearby with seeming capricousness. All of that ceased once the Temple was assaulted and sealed. He also gives you a brief background of the Temple’s history. Apparently, the original cult was dedicated to evil and chaos was established on the shores of the Nyr Dyv. The cult was based on the premise that the elemental forces of the universe are chaotic and opposed to mankind, and thus (from a humanocentric view) evil. The forces of the Temple worked to destroy all things good and to disrupt order. Many thieves, brigands and assassins worshipped the cult. Fire was regarded as the first elemental evil, its capriciousness and ability to destroy proof of its evil and chaos. Water was worshipped as an even more powerful force of chaos and evil, in the form of floods and raging seas. The epitome of chaos and evil, though, was the combination of earth and air, represented by blackness and corresponding with the demonic Abyss. This combination was regarded as the complete negation of matter. After an hour or so of talking, Danit excuses himself, saying that he has things that need attending. He warns Jebediah to be careful in his search for information on the cult, but doesn’t elaborate upon the warning. Jebediah sense no ill will from Danit during the conversation, though it seems that the Village Elder probably knows more than he is actually telling. [/sblock] Rufus and Burne [sblock] Rufus and Burne dwell in a tall stone tower on the eastern edge of Hommlet, overlooking the village and countryside. Two men-at-arms on the tower’s roof watch Jebediah’s approach, one of them disappearing as he walks up a set of stone stairs that terminate at a landing about ten feet up. A few moments later, a drawbridge lowers from the tower to the landing on which you stand. A man-at-arms escorts Jebediah into the tower, leaving him to wait as he goes to fetch his masters. The entry chamber is about 40 feet in diameter, with ramps leading both up and down. Several comfortable armchairs are placed along the walls, and the walls themselves are hung with tapestries and decorated with shields, arms and hunting trophies. Jebediah is not made to wait long, as Burne, His Most Worshipful Mage of Hommlet, comes to greet him. As Jebediah sits and chats with the man, a man-at-arms keeps a suspicious eye on him, his hand very near the hilt of his sword the whole time. Although Rufus is apparently absent right now, leading a patrol of men somewhere south of Hommlet, Burne seems pleasant enough. He is a tall, slender man with dark hair and a well-trimmed spade beard, who dresses in very fine clothing. Jebediah gets the feeling that he knows much about the Temple of Elemental Evil, much more than he tells. Rufus often poses questions to Jebediah during the conversation, about Jebediah’s background and interest. Jebediah’s telepathic powers tell him that the shrewd wizard is uncertain and untrusting, and skeptical of the “historian” cover. About all he manages to get from Burne is that the Temple of Elemental Evil is hidden away in the hills near the village of Nulb, some ten league’s to the Northeast of Hommlet. Apparently, most of the upper works of the Temple were thrown down and destroyed in the final siege of the war. Because of the great evil and power of the Temple, though, the armies did not actually raze the Temple proper. Instead, the sealed the doors and placed mighty wards upon the place and the labyrinth beneath it. He explains that even so great of force that overthrew the Temple, could not cleanly deal with the things that lurked below. The place is shunned now, he says, and considered haunted. He also informs Jebediah that the village of Nulb near the Temple is a questionable place, filled with thieves, brigands and river pirates. He wishes Jebediah luck as he sees him off, but invites him to call upon him again should he need anything else. [/sblock] Jaroo, Druid of the Grove [sblock] The Grove is an obvious place of worship; the trees are neatly pruned and the grass is well-tended. Jebediah follows a carefully placed path of bluish stones into the trees to a rock cairn where flowers, nuts, berries and garlands have been placed. He waits and even calls out, but apparently the Druid of the Grove is nowhere to be found. While he waits, Jebediah does get the impression that he is being watched, but by whom or by what he cannot tell. [/sblock] Torl, Captain of the Militia [sblock] Jebediah finds Torl hard at work in the fields behind his home. The elderly farmer stll appears to be in good physical shape, and moves with the grace of a veteran warrior. He has little enough to say, suggesting that others may have more to tell. It is apparent that he has a dislike of foreigners (those not from the area near Hommlet). He suggests you talk to his son Elmo, who can often be found at the Inn. His other son, Otis, took service with another man who came asking questions about the Temple. He hasn’t been seen since. Jebediah can’t really tell if the man knows more than he says or not. Jebediah gets the feeling that the man is not pleased to talk with him, and that there is a definite dislike on the captain’s part. [/sblock] [/sblock] I will try to get a post put together tonight concerning all that you learned from Burne. ` [/QUOTE]
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