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Rhun's Greyhawk OMEGA OOC Thread (ToEE) - CLOSED!!!
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<blockquote data-quote="CanadienneBacon" data-source="post: 3358215" data-attributes="member: 11146"><p>Rhun, for your approval re: Jinx level 3 wizard:</p><p></p><p>Fortitude and Reflex save increase by +1.</p><p></p><p>Feat: Improved Counterspell</p><p></p><p>Skill points<span style="color: SandyBrown">*</span> (6 to spend):</p><p>+1 to Concentration</p><p>+1 to Decipher script</p><p>+1 to Knowledge (arcana)</p><p>+1 to Knowledge (architecture and engineering)</p><p>+1 to Knowledge (religion)</p><p>+1 to Spellcraft</p><p></p><p>Spells: <em>Spiderclimb, scorching ray</em></p><p></p><p><span style="color: SandyBrown">*In conjunction with his theology discussion with Aeron and Ciaran in the barn, I would like to have Jinx take his first rank in Knowledge (religion)--thanks Dichotomy and IVV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Jinx's also seen a bit of magic and some interesting architecture since level 2, so I'd like to have him increase in Knowledge (arcana) and Knowledge (architecture/engineering) as well. Spellcraft--he's been casting spells, so that fits. Same with Concentration--particularly during the last battle when he tried to nail the bandit lieutenant with <em>ray of enfeeblement</em>. And, cheese weasel me the player wants to up Decipher Script for no other reason that, well...I just like that skill and want to.</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I would like to take Improved Counterspell for Jinx's feat. I've never used that feat before and I find myself curious how well (or not well) it will work. Jinx is a generalist wizard, so it helps that he doesn't have any schools of magic barred, hopefully making Improved Counterspell more useful. On that note, for spells, I've tenuously selected <em>spiderclimb</em> and <em>scorching ray</em> for Jinx. I would have prefered <em>resist energy</em> over <em>scorching ray</em>, but with me wanting to go with Improved Counterspell, it seemed prudent to take something from the evocation school. </p><p></p><p>And any ole time you find yourself wondering whether to tailor treasure to the party, Jinx would love to find a scroll with a 1st-level transmutation spell (he's got all the schools covered at first level except for that one) or some sort of magic item that helps him counterspell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>If any of the above isn't acceptable, let me know and I'll gladly swap it for something else.</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3358215, member: 11146"] Rhun, for your approval re: Jinx level 3 wizard: Fortitude and Reflex save increase by +1. Feat: Improved Counterspell Skill points[COLOR=SandyBrown]*[/COLOR] (6 to spend): +1 to Concentration +1 to Decipher script +1 to Knowledge (arcana) +1 to Knowledge (architecture and engineering) +1 to Knowledge (religion) +1 to Spellcraft Spells: [I]Spiderclimb, scorching ray[/I] [COLOR=SandyBrown]*In conjunction with his theology discussion with Aeron and Ciaran in the barn, I would like to have Jinx take his first rank in Knowledge (religion)--thanks Dichotomy and IVV. :) Jinx's also seen a bit of magic and some interesting architecture since level 2, so I'd like to have him increase in Knowledge (arcana) and Knowledge (architecture/engineering) as well. Spellcraft--he's been casting spells, so that fits. Same with Concentration--particularly during the last battle when he tried to nail the bandit lieutenant with [I]ray of enfeeblement[/I]. And, cheese weasel me the player wants to up Decipher Script for no other reason that, well...I just like that skill and want to.[/COLOR] :p I would like to take Improved Counterspell for Jinx's feat. I've never used that feat before and I find myself curious how well (or not well) it will work. Jinx is a generalist wizard, so it helps that he doesn't have any schools of magic barred, hopefully making Improved Counterspell more useful. On that note, for spells, I've tenuously selected [I]spiderclimb[/I] and [I]scorching ray[/I] for Jinx. I would have prefered [I]resist energy[/I] over [I]scorching ray[/I], but with me wanting to go with Improved Counterspell, it seemed prudent to take something from the evocation school. And any ole time you find yourself wondering whether to tailor treasure to the party, Jinx would love to find a scroll with a 1st-level transmutation spell (he's got all the schools covered at first level except for that one) or some sort of magic item that helps him counterspell. :D If any of the above isn't acceptable, let me know and I'll gladly swap it for something else. [/QUOTE]
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