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Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED
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<blockquote data-quote="Leif" data-source="post: 3975559" data-attributes="member: 48762"><p>Ok, I thought that rolling a rogue would be extremely easy.  Boy was I wrong.  Here's what I have so far:  [sblock=Trevor Champlaign] S18, D17, C16, I12, W9. Ch11, Level Progression:  Ftr, Ftr, Rogue, Rogue, making him F2, R2. Skill points by level: 1st=12, 2nd=3, 3rd=9, 4th=9; hp=24.  I like the idea of Trevor sneaking into the Temple of Elemental Evil looking for loot lying around loose and being caught in the act.  It'd be cool to have him locked up, as long as I don't waste my time and money buying equipment that's all going to disappear as soon as we start playing!  If you want, I can wait to buy most equipment later and hang on to my initial funds for use later. (We can say that Trevor was smart enough to stash it somewhere before going on his risky venture into the ToEE.)  Maybe he can have a few choice items, like m/w thieves tools, etc. secreted on his person where they haven't been found yet by the bad guys.  And, if it's not too much of a stretch, maybe they didn't strip him of his studded leather armor yet?  (They way I see Trevor, he can live with a small armor check penalty, but after being a fighter, he just feels naked without at least a little metal in his armor!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" />   I imagine pretty much everything else can be picked up, stolen, or glommed during the adventure, and then if Trevor lives to see the surface again, he'll be able to reclaim his stashed cash and be properly outfitted.  Sound like a reasonable plan to you, Mr. DM? [/sblock]</p><p></p><p></p><p></p><p>Sounds great!  Hopefully, it won't be too much longer before we can work you in.</p></blockquote><p></p>
[QUOTE="Leif, post: 3975559, member: 48762"] Ok, I thought that rolling a rogue would be extremely easy. Boy was I wrong. Here's what I have so far: [sblock=Trevor Champlaign] S18, D17, C16, I12, W9. Ch11, Level Progression: Ftr, Ftr, Rogue, Rogue, making him F2, R2. Skill points by level: 1st=12, 2nd=3, 3rd=9, 4th=9; hp=24. I like the idea of Trevor sneaking into the Temple of Elemental Evil looking for loot lying around loose and being caught in the act. It'd be cool to have him locked up, as long as I don't waste my time and money buying equipment that's all going to disappear as soon as we start playing! If you want, I can wait to buy most equipment later and hang on to my initial funds for use later. (We can say that Trevor was smart enough to stash it somewhere before going on his risky venture into the ToEE.) Maybe he can have a few choice items, like m/w thieves tools, etc. secreted on his person where they haven't been found yet by the bad guys. And, if it's not too much of a stretch, maybe they didn't strip him of his studded leather armor yet? (They way I see Trevor, he can live with a small armor check penalty, but after being a fighter, he just feels naked without at least a little metal in his armor!) :D I imagine pretty much everything else can be picked up, stolen, or glommed during the adventure, and then if Trevor lives to see the surface again, he'll be able to reclaim his stashed cash and be properly outfitted. Sound like a reasonable plan to you, Mr. DM? [/sblock] Sounds great! Hopefully, it won't be too much longer before we can work you in. [/QUOTE]
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