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Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED
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<blockquote data-quote="Jerrand Redband" data-source="post: 4302978" data-attributes="member: 65097"><p><strong>Just some info for me</strong></p><p></p><p>ToEE:</p><p></p><p>4 lvls</p><p></p><p>[sblock=evil dwarf]chaotic nature they spend as much of their time fighting amongst one another as they do working together against the forces of good. The high priests of each one another, and often send skirmish troops into each others’ domains. Jargo himself serves The Greater Temple which is dedicated to the combination of the elements, and maintains some control over the factions, who all pay fealty to its power. Amongst those that vie for control of the Greater Temple, though, are three sub-factions. In order of relative strength, they pay homage to Iuz the Old, the foul ess Zuggtmoy (Lady of Fungi) and the dark and beautiful Lolth. While these sub-factions work together to further the cause of the Temple, the dwarf reveals that each really only seeks power for themselves.</p><p></p><p>The Temple’s upper works are mostly shunned and abandoned, besides the group of mercenaries and bandits that had garrisoned the broken tower. The real power of the Temple is centered below ground, in the dungeons. The first dungeon layer is controlled by the Earth Temple and its undead minions. The second dungeon level is shared by the Air Temple, the Fire Temple and the Water Temple, and all of their various minions. The third level was reserved for rewarding the faithful of the Temple, but now serves as a garrison for many of the Temple’s elite troops. The fourth dungeon level is dedicated to the glory of the Greater Temple, and most of the ’s leaders can be found there.[/sblock]</p><p></p><p><a href="http://www.enworld.org/showpost.php?p=3726213&postcount=1251" target="_blank"> POEM</a></p><p></p><p>[sblock=ToEE]The track leading from Nulb quickly becomes more rutted and spotted with rank weeds - thistles, burrs, thorns, nettles, and others. The other vegetation is quite disconcerting - trees with a skeletal appearance, scrub growth twisted and unnaturally colored, all unhealthy and sickly looking or exceptionally robust and disgusting. Quite suddenly, the ruins you have sought appear before you. The outerworks, once stout walls and towers, have been thrown down, and now are little more than overgrown mounds of grey rubble and blackish weeds. Skulls and bones of humans and humanoids gleam white here and there amidst the growth. A grove of oddly stunted and unhealthy looking usk trees still grow along the northen end of the former compound, and a stump of a tower juts up from the northeastern corner of the shattered wall.The leprous grey Temple, however, stands intact, its arched butresses somehow with their growth of climbing vegetation.</p><p></p><p>Everything surrounding the place is disgusting. The myriad of leering faces and twisting, contorted forms writhing and posuting on every face of the edifice seem to jape at the obscenities they depict. The growth in the compound is noisome. Thorns clutch, burrs stick and crushed stems emit foul stench or raise angry welts on exposed skin. Worst of all is the pervading fear which seems to hang over the entire area - a smothering, clinging, almost tangible cloud of vileness and horror. Sounds seem distorted, either muffled and shrill or unnaturally loud and grating.</p><p></p><p>Your eyes play tricks. You see darting movement at the corner of your vision, but when you shift your gaze toward such, there is nothing there at all. You cannot help but wander who or what made the maze of narrow paths through the weedy courtyard. What sort of thing could wander here and there around this ghastly edifice of evil without shrieking and gibbering and going completely mad? Yet the usual mundane sounds of your travel are accompanied only by the chorus of the wind, moaning through hundreds of aperatures built into the stonework to sing like doomed souls given over to the tender mercies of kind. Echoing these horrible sounds are the macabre croaks from the scattered flapping, leering ravens.</p><p></p><p>There is no doubt; you have come to a place of ineffable evil.[/sblock]</p><p></p><p>Page 101</p></blockquote><p></p>
[QUOTE="Jerrand Redband, post: 4302978, member: 65097"] [b]Just some info for me[/b] ToEE: 4 lvls [sblock=evil dwarf]chaotic nature they spend as much of their time fighting amongst one another as they do working together against the forces of good. The high priests of each one another, and often send skirmish troops into each others’ domains. Jargo himself serves The Greater Temple which is dedicated to the combination of the elements, and maintains some control over the factions, who all pay fealty to its power. Amongst those that vie for control of the Greater Temple, though, are three sub-factions. In order of relative strength, they pay homage to Iuz the Old, the foul ess Zuggtmoy (Lady of Fungi) and the dark and beautiful Lolth. While these sub-factions work together to further the cause of the Temple, the dwarf reveals that each really only seeks power for themselves. The Temple’s upper works are mostly shunned and abandoned, besides the group of mercenaries and bandits that had garrisoned the broken tower. The real power of the Temple is centered below ground, in the dungeons. The first dungeon layer is controlled by the Earth Temple and its undead minions. The second dungeon level is shared by the Air Temple, the Fire Temple and the Water Temple, and all of their various minions. The third level was reserved for rewarding the faithful of the Temple, but now serves as a garrison for many of the Temple’s elite troops. The fourth dungeon level is dedicated to the glory of the Greater Temple, and most of the ’s leaders can be found there.[/sblock] [url=http://www.enworld.org/showpost.php?p=3726213&postcount=1251] POEM[/url] [sblock=ToEE]The track leading from Nulb quickly becomes more rutted and spotted with rank weeds - thistles, burrs, thorns, nettles, and others. The other vegetation is quite disconcerting - trees with a skeletal appearance, scrub growth twisted and unnaturally colored, all unhealthy and sickly looking or exceptionally robust and disgusting. Quite suddenly, the ruins you have sought appear before you. The outerworks, once stout walls and towers, have been thrown down, and now are little more than overgrown mounds of grey rubble and blackish weeds. Skulls and bones of humans and humanoids gleam white here and there amidst the growth. A grove of oddly stunted and unhealthy looking usk trees still grow along the northen end of the former compound, and a stump of a tower juts up from the northeastern corner of the shattered wall.The leprous grey Temple, however, stands intact, its arched butresses somehow with their growth of climbing vegetation. Everything surrounding the place is disgusting. The myriad of leering faces and twisting, contorted forms writhing and posuting on every face of the edifice seem to jape at the obscenities they depict. The growth in the compound is noisome. Thorns clutch, burrs stick and crushed stems emit foul stench or raise angry welts on exposed skin. Worst of all is the pervading fear which seems to hang over the entire area - a smothering, clinging, almost tangible cloud of vileness and horror. Sounds seem distorted, either muffled and shrill or unnaturally loud and grating. Your eyes play tricks. You see darting movement at the corner of your vision, but when you shift your gaze toward such, there is nothing there at all. You cannot help but wander who or what made the maze of narrow paths through the weedy courtyard. What sort of thing could wander here and there around this ghastly edifice of evil without shrieking and gibbering and going completely mad? Yet the usual mundane sounds of your travel are accompanied only by the chorus of the wind, moaning through hundreds of aperatures built into the stonework to sing like doomed souls given over to the tender mercies of kind. Echoing these horrible sounds are the macabre croaks from the scattered flapping, leering ravens. There is no doubt; you have come to a place of ineffable evil.[/sblock] Page 101 [/QUOTE]
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