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Rhun's OLD Greyhawk ALPHA OOC Thread (ToEE) -CLOSED
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<blockquote data-quote="Scotley" data-source="post: 4455302" data-attributes="member: 11520"><p>Hmm, making the questionable assumption that we can get a wand of cure light wounds level 5 for 3,750 or a cure moderate at level 3 (min for a second level spell) for book price of 4500 or several cure light wands at level one for 750 each--what makes the most sense? </p><p></p><p>Average cure for l1 clw is 5.5, l5 clw is 9.5, l3 cure moderate is 12. 750 gp/(50x5.5 hp)=2.72 gp/average hp of cure. 3,750 gp/(50chargesx9.5 hp)=7.89 gp/average hp of cure. 4,500 gp/(50x12 hp)=7.5 gp/average hp of cure. So the regular first level wands are by far the most cost effective source of healing. However, in the heat of battle if getting the most hp points per charge is more important then the cure moderate gives the most hp at a slightly better cost than the l5 cure light. If we plan to do our curing between fights then the cheapest wands are best. </p><p></p><p>Perhaps in addition to a cure light wand or two, it would be cost effective to have our party healer pen a few scrolls of their best cure spells at their highest level they can cast for those times when the most healing is needed. The material cost plus a little extra for the experience points could come from party treasure.</p></blockquote><p></p>
[QUOTE="Scotley, post: 4455302, member: 11520"] Hmm, making the questionable assumption that we can get a wand of cure light wounds level 5 for 3,750 or a cure moderate at level 3 (min for a second level spell) for book price of 4500 or several cure light wands at level one for 750 each--what makes the most sense? Average cure for l1 clw is 5.5, l5 clw is 9.5, l3 cure moderate is 12. 750 gp/(50x5.5 hp)=2.72 gp/average hp of cure. 3,750 gp/(50chargesx9.5 hp)=7.89 gp/average hp of cure. 4,500 gp/(50x12 hp)=7.5 gp/average hp of cure. So the regular first level wands are by far the most cost effective source of healing. However, in the heat of battle if getting the most hp points per charge is more important then the cure moderate gives the most hp at a slightly better cost than the l5 cure light. If we plan to do our curing between fights then the cheapest wands are best. Perhaps in addition to a cure light wand or two, it would be cost effective to have our party healer pen a few scrolls of their best cure spells at their highest level they can cast for those times when the most healing is needed. The material cost plus a little extra for the experience points could come from party treasure. [/QUOTE]
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