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Rich Baker of WotC on OGL
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<blockquote data-quote="William Ronald" data-source="post: 1017734" data-attributes="member: 426"><p>Richard Baker of WotC comments on how the OGL has changed the gaming industry here: <a href="http://www.gamingreport.com/article.php?sid=9344" target="_blank">What on Earth does WotC get out of the deal?</a> </p><p></p><p>What are your thoughts on his comments?</p><p></p><p>For myself, I think that the OGL has truly lead to a renaissance in gaming. There are many innovative companies, such as Green Ronin, Malhavoc Press, Sword and Sorcery Studios, and Moongoose Publishing that are producing very interesting products. As these companies have access to a single game engine, the D20 license, they can now focus more on the flavor of products than trying to create a whole new set of rules. </p><p></p><p>I also have enjoyed several of the new D20 products produced by companies other than WotC. I particularly enjoyed Nyambe and Necropolis.</p><p></p><p>The d20 license and the OGL do not seem to have eliminated other gaming systems. The last I checked, White Wolf was still doing well with their Storyteller system. (Although S&S is helping them make a profit by producing D20 products.) GURPS and Steve Jackson are still making money as well. Game designers can still work with other systems, and try to create innovative rules. I would argue that at least some of the changes that have taken place in D&D 3.0 and 3.5 were spurred by the growth of other gaming systems. (There was a big change from 2nd edition to 3rd edition.)</p><p></p><p>So, to sum it up, I think the OGL is generally good for the gaming industry and consumers. The greater number of companies and products is creating competition, which means that even WotC will have to stay on its toes. So, greater competition and greater creativity seem to be going hand in hand.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1017734, member: 426"] Richard Baker of WotC comments on how the OGL has changed the gaming industry here: [URL=http://www.gamingreport.com/article.php?sid=9344]What on Earth does WotC get out of the deal?[/URL] What are your thoughts on his comments? For myself, I think that the OGL has truly lead to a renaissance in gaming. There are many innovative companies, such as Green Ronin, Malhavoc Press, Sword and Sorcery Studios, and Moongoose Publishing that are producing very interesting products. As these companies have access to a single game engine, the D20 license, they can now focus more on the flavor of products than trying to create a whole new set of rules. I also have enjoyed several of the new D20 products produced by companies other than WotC. I particularly enjoyed Nyambe and Necropolis. The d20 license and the OGL do not seem to have eliminated other gaming systems. The last I checked, White Wolf was still doing well with their Storyteller system. (Although S&S is helping them make a profit by producing D20 products.) GURPS and Steve Jackson are still making money as well. Game designers can still work with other systems, and try to create innovative rules. I would argue that at least some of the changes that have taken place in D&D 3.0 and 3.5 were spurred by the growth of other gaming systems. (There was a big change from 2nd edition to 3rd edition.) So, to sum it up, I think the OGL is generally good for the gaming industry and consumers. The greater number of companies and products is creating competition, which means that even WotC will have to stay on its toes. So, greater competition and greater creativity seem to be going hand in hand. [/QUOTE]
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