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Rich Baker on 4e Realms changes
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3936845" data-attributes="member: 5143"><p>It wouldn't have worked. I'm very interested in the new Realms. I wouldn't be in that one. The simple fact that Drizzt saved someone in a novel published 10 years ago is still important to the setting today is what is daunting to people like me.</p><p></p><p>The only thing that is really getting me to try the Realms again is that knowing that there are likely new people in charge of every country in the world and that each country might have changed so dramatically that its history doesn't need to be known to understand the present day setup of the world.</p><p></p><p>I LIKE stories about gods and upheavals and I have no problem with them being in the novels. I have loved all the FR novels I've read(which is a good 20 or so). I have problems with the fact that every corner of the world and every small NPC is detailed somewhere(either in one supplement or another or in novels). I don't like the idea of trying to run the PCs through an adventure set in (insert name of town here) and realizing that I'm an idiot because I didn't read novel 4 of series X so I didn't know that the mayor of the town is a 12th level wizard who regularly protects the town from danger. Which, of course, OBVIOUSLY I should know since that character also shows up in 3 other novels and his stats are in gaming supplement XYZ.</p><p></p><p>I have a problem with the fact that despite the fact that I've read about 20 FR novels and played in a 2 FR games that lasted about a year each that I can still sit down with the average FR fan and be told hundreds of things I had no idea about.</p><p></p><p>The only thing that would make me try it is an upheaval so big that I KNOW that at least 90% of all events that happened in novels and 1st Edition supplements are not longer relevant to "modern day" FR. This change is big enough for </p><p></p><p></p><p>Well, as Rich Baker says up there, if 'rabid' FR fans are pushing the setting so much by word of mouth, they aren't seeing the numbers from it. Plus, as said above by someone else, I've seen 'rabid' FR fans scare off new people who asked about the setting just as much if not more often than they helped promote the setting.</p><p></p><p>I'm not sure creating new lore for a setting is good. It just adds to the "weight" of the setting and the barrier to entrance. Ideally for me, a setting would have the minimum lore required to be interesting and invoke people's imaginations but not enough that it takes more more than a day or 2 to read through it and understand how the setting works.</p><p></p><p>I'd like: "The country of X is a metropolitan place where wizards are trained on a regular basis at the famous Golden Wyvern school located in the capital city of Y. The leader of the country is a kind man who has good relations with his neighbors. The country is famous for its rack of lamb and the strange custom of the locals to play a game involving a ball and some sticks."</p><p></p><p>Rather than: "The country of X is the home of NPC A. He helped form the country 1500 years ago since he lives forever. The country was once the site of a battle between him and the great dragon BOB which wiped out most of the cities in the southern half of the country. The people still talk about it and some areas are not yet rebuilt. He is also the father of the first king of the country so all the Kings for the last 1500 years have looked to him for advice and guidance and will listen to almost anything he says. He is locked in constant battle with the archdemon JULIE who often sends her troops after him attempting to wipe him out once and for all. These troops are a common sight in this country and they roam around looking for him and causing problems in the process.</p><p></p><p>Also located in the country is an ancient city from a powerful magical empire of the past that NPC A uncovered during one of his adventures. He went inside and found the powerful artifact JOE which he used to imprison the evil god JIM whose followers will never forget the slight and also try to kill him whenever they can. He lives in town Y. However, he is normally out of town on an adventure and is rarely seen. Whatever you do don't use him to overshadow any PC. Do not make the game about HIM, it should be about the players."</p><p></p><p>The current Realms is more about the history of the NPCs than it is about the world itself. Or at least it's the history of the world viewed through the eyes of the NPCs.</p><p></p><p></p><p>It's because the setting is already player friendly. I have ran Eberron games and I have no idea who the leaders of any of the countries are or who the leaders of the Dragonmarked houses are. Their names are listed in some of the books if I wanted to look them up, but they aren't important to running Eberron or even a focus of the game at all.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3936845, member: 5143"] It wouldn't have worked. I'm very interested in the new Realms. I wouldn't be in that one. The simple fact that Drizzt saved someone in a novel published 10 years ago is still important to the setting today is what is daunting to people like me. The only thing that is really getting me to try the Realms again is that knowing that there are likely new people in charge of every country in the world and that each country might have changed so dramatically that its history doesn't need to be known to understand the present day setup of the world. I LIKE stories about gods and upheavals and I have no problem with them being in the novels. I have loved all the FR novels I've read(which is a good 20 or so). I have problems with the fact that every corner of the world and every small NPC is detailed somewhere(either in one supplement or another or in novels). I don't like the idea of trying to run the PCs through an adventure set in (insert name of town here) and realizing that I'm an idiot because I didn't read novel 4 of series X so I didn't know that the mayor of the town is a 12th level wizard who regularly protects the town from danger. Which, of course, OBVIOUSLY I should know since that character also shows up in 3 other novels and his stats are in gaming supplement XYZ. I have a problem with the fact that despite the fact that I've read about 20 FR novels and played in a 2 FR games that lasted about a year each that I can still sit down with the average FR fan and be told hundreds of things I had no idea about. The only thing that would make me try it is an upheaval so big that I KNOW that at least 90% of all events that happened in novels and 1st Edition supplements are not longer relevant to "modern day" FR. This change is big enough for Well, as Rich Baker says up there, if 'rabid' FR fans are pushing the setting so much by word of mouth, they aren't seeing the numbers from it. Plus, as said above by someone else, I've seen 'rabid' FR fans scare off new people who asked about the setting just as much if not more often than they helped promote the setting. I'm not sure creating new lore for a setting is good. It just adds to the "weight" of the setting and the barrier to entrance. Ideally for me, a setting would have the minimum lore required to be interesting and invoke people's imaginations but not enough that it takes more more than a day or 2 to read through it and understand how the setting works. I'd like: "The country of X is a metropolitan place where wizards are trained on a regular basis at the famous Golden Wyvern school located in the capital city of Y. The leader of the country is a kind man who has good relations with his neighbors. The country is famous for its rack of lamb and the strange custom of the locals to play a game involving a ball and some sticks." Rather than: "The country of X is the home of NPC A. He helped form the country 1500 years ago since he lives forever. The country was once the site of a battle between him and the great dragon BOB which wiped out most of the cities in the southern half of the country. The people still talk about it and some areas are not yet rebuilt. He is also the father of the first king of the country so all the Kings for the last 1500 years have looked to him for advice and guidance and will listen to almost anything he says. He is locked in constant battle with the archdemon JULIE who often sends her troops after him attempting to wipe him out once and for all. These troops are a common sight in this country and they roam around looking for him and causing problems in the process. Also located in the country is an ancient city from a powerful magical empire of the past that NPC A uncovered during one of his adventures. He went inside and found the powerful artifact JOE which he used to imprison the evil god JIM whose followers will never forget the slight and also try to kill him whenever they can. He lives in town Y. However, he is normally out of town on an adventure and is rarely seen. Whatever you do don't use him to overshadow any PC. Do not make the game about HIM, it should be about the players." The current Realms is more about the history of the NPCs than it is about the world itself. Or at least it's the history of the world viewed through the eyes of the NPCs. It's because the setting is already player friendly. I have ran Eberron games and I have no idea who the leaders of any of the countries are or who the leaders of the Dragonmarked houses are. Their names are listed in some of the books if I wanted to look them up, but they aren't important to running Eberron or even a focus of the game at all. [/QUOTE]
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