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Rich Baker on 4e Realms changes
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<blockquote data-quote="Uzzy" data-source="post: 3937019" data-attributes="member: 51590"><p>Alright, this might be a long post.</p><p></p><p></p><p></p><p>Drizzt has never been important in my Realms. It's important if YOU choose it to be. You don't have to set your game in the Silver Marches, but if you do, there's a nice regional sourcebook that explains what you need to set your game there. </p><p></p><p></p><p></p><p></p><p>Which is something I agree with, in a round about way. I like the novels, but prefer them to be small scale and constructive, rather then large RSE's and destructive. Secondly, a good campaign setting book would give you an overview of the area, which would show you that the mayor of that town is a 12th level wizard who protects the town from danger. If you don't read the Campaign Setting Book, what are you doing running the setting? Now, that is an argument that can be made when they routinely change large chunks of the setting in novels, those big ones with upheavals. For instance a lot in Cormyr changed after the Cormyr trilogy, but other then the FRCS, we've not had a lot about the new situation there. </p><p></p><p>It's why I wanted WOTC to release a document every year showing what changes have been made in the setting, or at least put something I think it's important that in a setting with a Metaplot, this happens, in order to keep people up to date with changes in the setting easily, if they so desire. </p><p></p><p></p><p></p><p>You don't like learning new things about a setting? That's one of the things that attracted me to it. Layer upon layer of history gives the appearance of a living, breathing world. Now, if the stuff you learnt happened to be vitally important things to the running of the setting, then I'd agree. But again, the FRCS should tell you those vitally important things. </p><p></p><p></p><p></p><p>The people I asked for help when I started in the Realms were nothing if not friendly. Perhaps the others have had a bad experience, but that's not the fault of the setting. </p><p></p><p></p><p></p><p>Then just stick to the Campaign Setting Book. You can make the same argument against the Eberron Sourcebooks, if you want. Reading the FRCS gives you a good amount of lore so that you can know the setting and be able to run it, and certainly doesn't take more then a few days to read through it. </p><p></p><p>WOTC could have addressed some of the issues with the Realms, both real and perceived, with soft changes, rather then pressing the reset button on the Realms. It makes me sad, but hey, it means I can save some money come August!</p></blockquote><p></p>
[QUOTE="Uzzy, post: 3937019, member: 51590"] Alright, this might be a long post. Drizzt has never been important in my Realms. It's important if YOU choose it to be. You don't have to set your game in the Silver Marches, but if you do, there's a nice regional sourcebook that explains what you need to set your game there. Which is something I agree with, in a round about way. I like the novels, but prefer them to be small scale and constructive, rather then large RSE's and destructive. Secondly, a good campaign setting book would give you an overview of the area, which would show you that the mayor of that town is a 12th level wizard who protects the town from danger. If you don't read the Campaign Setting Book, what are you doing running the setting? Now, that is an argument that can be made when they routinely change large chunks of the setting in novels, those big ones with upheavals. For instance a lot in Cormyr changed after the Cormyr trilogy, but other then the FRCS, we've not had a lot about the new situation there. It's why I wanted WOTC to release a document every year showing what changes have been made in the setting, or at least put something I think it's important that in a setting with a Metaplot, this happens, in order to keep people up to date with changes in the setting easily, if they so desire. You don't like learning new things about a setting? That's one of the things that attracted me to it. Layer upon layer of history gives the appearance of a living, breathing world. Now, if the stuff you learnt happened to be vitally important things to the running of the setting, then I'd agree. But again, the FRCS should tell you those vitally important things. The people I asked for help when I started in the Realms were nothing if not friendly. Perhaps the others have had a bad experience, but that's not the fault of the setting. Then just stick to the Campaign Setting Book. You can make the same argument against the Eberron Sourcebooks, if you want. Reading the FRCS gives you a good amount of lore so that you can know the setting and be able to run it, and certainly doesn't take more then a few days to read through it. WOTC could have addressed some of the issues with the Realms, both real and perceived, with soft changes, rather then pressing the reset button on the Realms. It makes me sad, but hey, it means I can save some money come August! [/QUOTE]
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