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Rich Baker on 4e Realms changes
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<blockquote data-quote="Toryx" data-source="post: 3937194" data-attributes="member: 56441"><p>It can be off-putting to start a campaign in the Realms where everyone knows the campaign world backwards and forwards and you don't. The other players are probably genuinely trying to be helpful when they correct a minor mistake you make, but the sheer balance of knowledge working against you is pretty profound and unless you start buying or borrowing the books and memorizing all that, you'll always be the outsider looking in.</p><p></p><p>With the changes, for a while at least, everyone will be starting off on the same foot. That definitely opens the door for newcomers. Considering that the Realms are going to be the Living Campaign for 4th ed., that's a fairly smart move in terms of Marketing. It also refreshes the world considerably for the legions of people who have been playing the realms for years and are interesting in something new. </p><p></p><p>Not everyone is rabidly committed to every minor detail that has been accomplished. And because those who are in the middle -- they like the Realms a lot, but they don't quite *live* in them -- aren't that invested in the setting one way or another, they'll never be that vocal about it. They'll wander off to Eberron or do their own homebrews or just kind of quietly exist in whatever appeals to them.</p><p></p><p>Now that something new and revolutionary is coming out, that silent mass is far more likely to pick up the campaign setting books than they were previously. Which is an effective way to target an existing audience AND welcome in a new group in a way that's not so intimidating as before.</p><p></p><p>For the first time in years I, at least, am interested in seeing what they do with the setting.</p></blockquote><p></p>
[QUOTE="Toryx, post: 3937194, member: 56441"] It can be off-putting to start a campaign in the Realms where everyone knows the campaign world backwards and forwards and you don't. The other players are probably genuinely trying to be helpful when they correct a minor mistake you make, but the sheer balance of knowledge working against you is pretty profound and unless you start buying or borrowing the books and memorizing all that, you'll always be the outsider looking in. With the changes, for a while at least, everyone will be starting off on the same foot. That definitely opens the door for newcomers. Considering that the Realms are going to be the Living Campaign for 4th ed., that's a fairly smart move in terms of Marketing. It also refreshes the world considerably for the legions of people who have been playing the realms for years and are interesting in something new. Not everyone is rabidly committed to every minor detail that has been accomplished. And because those who are in the middle -- they like the Realms a lot, but they don't quite *live* in them -- aren't that invested in the setting one way or another, they'll never be that vocal about it. They'll wander off to Eberron or do their own homebrews or just kind of quietly exist in whatever appeals to them. Now that something new and revolutionary is coming out, that silent mass is far more likely to pick up the campaign setting books than they were previously. Which is an effective way to target an existing audience AND welcome in a new group in a way that's not so intimidating as before. For the first time in years I, at least, am interested in seeing what they do with the setting. [/QUOTE]
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