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Rich Baker on 4e Realms changes
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<blockquote data-quote="Cyronax" data-source="post: 3938037" data-attributes="member: 822"><p>I have to second Merric's points. I'm in the same boat, though I only was a Realms fan briefly during the mid 90s. I really enjoyed the early Drizzt novels. I really enjoyed the wide-open feel of the Western Heartlands.</p><p></p><p>What really turned me off was the way FR turned certain types of players into either DM-challenging Realms' scholars or angsty-Drizzt wannabes. I just couldn't run a game in the Realms without creating an argument with my group because I wanted to tone down the power of certain NPCs. </p><p></p><p>Basically what nixed the setting for me was the Chosen. Why did everything have to go back to the Chosen's powers and the totality of Mystara. </p><p></p><p>I never enjoyed that. It constrained potential storylines so much for the collective gaming experience. </p><p></p><p>Likewise I was equally turned off by the Banepurge and Cyric -- ala the novel Prince of Lies. I had players question why Zhentil Keep did such and such, when they should be doing something else. </p><p></p><p>Oh well, After rereading my pdf of the original FR boxed set and hearing about all the Spell Plague fluff, I actually am excited. I think that the detritus of FR is being traded for a DM-able world. </p><p></p><p>Its not pretty, continuity-wise, but it needs to be done. Its the same kind of scenario as Marvel's Ultimate comic book universe. I quit comics for 15 years, until someone said ... oh dude ... they reset XMen and the Avengers. You don't have to know about stuff Jean Grey or Magneto did 40 years ago in order to enjoy the story again. </p><p></p><p>C.I.D.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 3938037, member: 822"] I have to second Merric's points. I'm in the same boat, though I only was a Realms fan briefly during the mid 90s. I really enjoyed the early Drizzt novels. I really enjoyed the wide-open feel of the Western Heartlands. What really turned me off was the way FR turned certain types of players into either DM-challenging Realms' scholars or angsty-Drizzt wannabes. I just couldn't run a game in the Realms without creating an argument with my group because I wanted to tone down the power of certain NPCs. Basically what nixed the setting for me was the Chosen. Why did everything have to go back to the Chosen's powers and the totality of Mystara. I never enjoyed that. It constrained potential storylines so much for the collective gaming experience. Likewise I was equally turned off by the Banepurge and Cyric -- ala the novel Prince of Lies. I had players question why Zhentil Keep did such and such, when they should be doing something else. Oh well, After rereading my pdf of the original FR boxed set and hearing about all the Spell Plague fluff, I actually am excited. I think that the detritus of FR is being traded for a DM-able world. Its not pretty, continuity-wise, but it needs to be done. Its the same kind of scenario as Marvel's Ultimate comic book universe. I quit comics for 15 years, until someone said ... oh dude ... they reset XMen and the Avengers. You don't have to know about stuff Jean Grey or Magneto did 40 years ago in order to enjoy the story again. C.I.D. [/QUOTE]
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