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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rich Baker on his 4e Warlord
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<blockquote data-quote="Irda Ranger" data-source="post: 3862376" data-attributes="member: 1003"><p>"<span style="color: DarkOrange">I considered half-elf just because they multiclass well.</span>" ... wtf? Some races are better at mutli-classing? </p><p></p><p>What are Humans good at? Unlimited advancement? Dual-classing? <em><strong>Argh!!</strong> THAC0 flash-backs!!</em></p><p></p><p>Sorry.</p><p></p><p>Or are Half-Elves just better than everyone else, part of their "feet in more than one world" concept?</p><p></p><p>"<span style="color: DarkOrange">warlord abilities are often reminiscent of the White Raven maneuvers from Tome of Battle</span>" ... all good.</p><p></p><p>"<span style="color: DarkOrange">(At this point I’d tell you exactly what we’re up to with multiclassing so that I could explain Karhun’s wizardliness, but I’m afraid I can’t quite yet. Suffice it to say that multiclassing isn’t like it was in 3e. That’s as much as I can say right now.)</span>" ... this really bothers me. I hope this wasn't Rich's idea, but it seems someone at WotC decided to hold stuff back for no particular reason. "Hey, wouldn't it be cool to hold off releasing this until D&D Experience? That will sell tickets!" Or whatever the reason is. I really don't understand it.</p><p></p><p>"<span style="color: DarkOrange">I set my Strength high because most warlord powers rely on melee attacks</span>" ... we already knew they're not much good at ranged attacks.</p><p></p><p>"<span style="color: DarkOrange">I can “hide” Karhun’s poor Dexterity score by choosing heavy armor for him, so my Armor Class is passable.</span>" ... bummer. I was hoping the Iron Heroization of D&D would extend to BDB and Armor as DR.</p><p></p><p>"<span style="color: DarkOrange">And Karhun’s got the Toughness feat (much better than the 3e version)</span>" ... it would be hard to be much suckier, wouldn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>"<span style="color: DarkOrange">our group happens to have a healing-freak cleric in it</span>" ... This is interesting. I guess you have baseline healing and "extra super-freak" healing Talents?</p><p></p><p>But either way, bummer. I was hoping that "Leader" wasn't just a head-fake renaming for the "Healer" role. Now someone has to play a Warlord or a Cleric to get healing? I was really hoping a Healer wouldn't be necessary or that healing powers would be spread around to a lot more classes (Wizard, Warlock, Paladin, Ranger (herbs), etc.).</p><p></p><p>"<span style="color: DarkOrange">whether I should have gone wizard first and then multiclassed into warlord instead of the other way around.</span>" ... <em>see also</em>, SWSE starting conditions.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3862376, member: 1003"] "[COLOR=DarkOrange]I considered half-elf just because they multiclass well.[/COLOR]" ... wtf? Some races are better at mutli-classing? What are Humans good at? Unlimited advancement? Dual-classing? [I][B]Argh!![/B] THAC0 flash-backs!![/I] Sorry. Or are Half-Elves just better than everyone else, part of their "feet in more than one world" concept? "[COLOR=DarkOrange]warlord abilities are often reminiscent of the White Raven maneuvers from Tome of Battle[/COLOR]" ... all good. "[COLOR=DarkOrange](At this point I’d tell you exactly what we’re up to with multiclassing so that I could explain Karhun’s wizardliness, but I’m afraid I can’t quite yet. Suffice it to say that multiclassing isn’t like it was in 3e. That’s as much as I can say right now.)[/COLOR]" ... this really bothers me. I hope this wasn't Rich's idea, but it seems someone at WotC decided to hold stuff back for no particular reason. "Hey, wouldn't it be cool to hold off releasing this until D&D Experience? That will sell tickets!" Or whatever the reason is. I really don't understand it. "[COLOR=DarkOrange]I set my Strength high because most warlord powers rely on melee attacks[/COLOR]" ... we already knew they're not much good at ranged attacks. "[COLOR=DarkOrange]I can “hide” Karhun’s poor Dexterity score by choosing heavy armor for him, so my Armor Class is passable.[/COLOR]" ... bummer. I was hoping the Iron Heroization of D&D would extend to BDB and Armor as DR. "[COLOR=DarkOrange]And Karhun’s got the Toughness feat (much better than the 3e version)[/COLOR]" ... it would be hard to be much suckier, wouldn't it? :) "[COLOR=DarkOrange]our group happens to have a healing-freak cleric in it[/COLOR]" ... This is interesting. I guess you have baseline healing and "extra super-freak" healing Talents? But either way, bummer. I was hoping that "Leader" wasn't just a head-fake renaming for the "Healer" role. Now someone has to play a Warlord or a Cleric to get healing? I was really hoping a Healer wouldn't be necessary or that healing powers would be spread around to a lot more classes (Wizard, Warlock, Paladin, Ranger (herbs), etc.). "[COLOR=DarkOrange]whether I should have gone wizard first and then multiclassed into warlord instead of the other way around.[/COLOR]" ... [I]see also[/I], SWSE starting conditions. [/QUOTE]
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