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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rich Baker on his 4e Warlord
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<blockquote data-quote="Pazu" data-source="post: 3862401" data-attributes="member: 679"><p>These possibilities were suggested by the Spined Devil 4e preview stat card, which described it as a "level 6 skirmisher" and gave stats like: STR +7 [19] INT +5 [14] etc. (all of the stats other than STR had a +5 modifier and were either 14 or 15, IIRC).</p><p></p><p>Now, obviously we know in 3.5e that a STR of 19 gets you a +4 modifier, not a +7; and stats of 14-15 get you a +2, not +5. So there's a number of possible interpretations:</p><p></p><p>1. Positive stat modifiers start at lower ability values.</p><p>2. Your level also affects your stat modifiers (note that adding level/2 to the expected base stat modifier consistently yields the numbers we see above).</p><p>3. Positive stat modifiers still start at 12, but ramp up more quickly (seems awkward).</p><p>4. Something special that only applies to Spined Devils, Devils in general, or some other special-case pleading.</p><p>5. Something else I'm not thinking of.</p><p></p><p>I personally think it's either 1 or 2 (although I'm open to #5. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Pazu, post: 3862401, member: 679"] These possibilities were suggested by the Spined Devil 4e preview stat card, which described it as a "level 6 skirmisher" and gave stats like: STR +7 [19] INT +5 [14] etc. (all of the stats other than STR had a +5 modifier and were either 14 or 15, IIRC). Now, obviously we know in 3.5e that a STR of 19 gets you a +4 modifier, not a +7; and stats of 14-15 get you a +2, not +5. So there's a number of possible interpretations: 1. Positive stat modifiers start at lower ability values. 2. Your level also affects your stat modifiers (note that adding level/2 to the expected base stat modifier consistently yields the numbers we see above). 3. Positive stat modifiers still start at 12, but ramp up more quickly (seems awkward). 4. Something special that only applies to Spined Devils, Devils in general, or some other special-case pleading. 5. Something else I'm not thinking of. I personally think it's either 1 or 2 (although I'm open to #5. :) ) [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rich Baker on his 4e Warlord
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