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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rich Baker on his 4e Warlord
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<blockquote data-quote="Rechan" data-source="post: 3862572" data-attributes="member: 54846"><p>Yes, I'm pointing at an example in 3e and saying "This is what happens when MAD goes Bad". I think it's a false assumption to just say "oh they'll fix that, they won't make that mistake". Because I know the designers are human, and that <em>something</em> in the system <em>will</em> be flawed, that some problem is overlooked.</p><p></p><p>Sure, it may not be this one, but I don't believe they'll fix everything. They <em>can't</em>. Heck, there are those who think the things they are doing isn't changing problem X enough. </p><p></p><p>And of all the things they are declaring fixing, issues of MAD, and swapping out class ability A for class ability B is something we haven't heard about.</p><p></p><p>Another pet peeve, system wise for me, is Turn Undead. Not the undead turning mechanic itself, but rather, that 1) Unless you have Domain #13 that lets you turn red bellied finches like you Turn Undead, your Turn ability only works against a single type of monster, thus 2) all other times, it's a feature of your class you're just not using half the time. Much like a rogue or barb in a campaign with few traps, you're not getting a lot of mileage out of the motley crew of class abilities just slapped on your class. ("At 3rd level, I get a +2 on Tuesdays!") </p><p></p><p>This changed with Divine Feats, but that seems, to me, to be more of a bandaid. "Here, we'll let you spend one of your rare, precious feats so you can actually get some USE out of that old Turn Undead class ability you got in your closet!" Rather, they should do something about Turn Undead so it doesn't <em>need</em> feats to actually get some use in the class. </p><p></p><p>Once more, it's a 3e example. But we know that there's Turn Undead in the game (rather than Priests having Divine Channeling that lets them Turn X, where X is designated by their deity/talent tree/etc). It'd be a better framework if you could make a priest who doesn't turn at all - who swaps his Turn out for something else. (But then, I'm heavily in favor of specialty priest for each Deity, given that I just have a hard time swallowing that every god for some reason grants their priests the ability to poke undead in the nose for no reason.)</p></blockquote><p></p>
[QUOTE="Rechan, post: 3862572, member: 54846"] Yes, I'm pointing at an example in 3e and saying "This is what happens when MAD goes Bad". I think it's a false assumption to just say "oh they'll fix that, they won't make that mistake". Because I know the designers are human, and that [i]something[/i] in the system [i]will[/i] be flawed, that some problem is overlooked. Sure, it may not be this one, but I don't believe they'll fix everything. They [i]can't[/i]. Heck, there are those who think the things they are doing isn't changing problem X enough. And of all the things they are declaring fixing, issues of MAD, and swapping out class ability A for class ability B is something we haven't heard about. Another pet peeve, system wise for me, is Turn Undead. Not the undead turning mechanic itself, but rather, that 1) Unless you have Domain #13 that lets you turn red bellied finches like you Turn Undead, your Turn ability only works against a single type of monster, thus 2) all other times, it's a feature of your class you're just not using half the time. Much like a rogue or barb in a campaign with few traps, you're not getting a lot of mileage out of the motley crew of class abilities just slapped on your class. ("At 3rd level, I get a +2 on Tuesdays!") This changed with Divine Feats, but that seems, to me, to be more of a bandaid. "Here, we'll let you spend one of your rare, precious feats so you can actually get some USE out of that old Turn Undead class ability you got in your closet!" Rather, they should do something about Turn Undead so it doesn't [i]need[/i] feats to actually get some use in the class. Once more, it's a 3e example. But we know that there's Turn Undead in the game (rather than Priests having Divine Channeling that lets them Turn X, where X is designated by their deity/talent tree/etc). It'd be a better framework if you could make a priest who doesn't turn at all - who swaps his Turn out for something else. (But then, I'm heavily in favor of specialty priest for each Deity, given that I just have a hard time swallowing that every god for some reason grants their priests the ability to poke undead in the nose for no reason.) [/QUOTE]
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Rich Baker on his 4e Warlord
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