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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rich Baker on his 4e Warlord
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<blockquote data-quote="Khaalis" data-source="post: 3862588" data-attributes="member: 2167"><p>To throw in a late $0.02 worth:</p><p></p><p>1) Rich says he thought about a Half-Elf "<em><strong>because they multiclass well</strong></em>" NOT "Better". Also note that he Did Not go with Half-Elf, instead choosing Human, which to me says that the human offered something just as desirable to the character build, but different. As has been pointed out Half-elves may simply have some nice racial/class abilities that work well with a variety of classes versus some races that may be more specialized (such as the dwarven preference for melee/axe abilities).</p><p></p><p>2) MAD - I personally get the impression that all classes will rely on multiple stats, and that it is not meant to penalize. When it comes down to it, this is really not much different than 3E. Even a fighter or rogue needs to truly rely on at least 3 Stats. We also know form the Spined Devil sample that Ability Score Modifiers work differently in 4E than 3E. We also know that part of this is meant to compensate for doing away with the reliance on Stat Boost Magic Items. I highly doubt anyone will "hurt" for stats unless they specifically gimp themselves. Rich doesn't seem to bothered with having an 8 and a 10 for scores.</p><p></p><p>I also get the impression that classes are being built to allow players to choose a "build" or "path" allowing them to play differently even in the same class (e.g. the warlord has at least 2 - more melee or more healing oriented). Much of this will be linked to the Ability Scores. Note that Rich specifically states that he is "<em><strong>a competent healer</strong></em>" even though he has a Wisdom of only 10 and that he could have chosen to be an even better healer but instead chose "<em><strong>mostly offensive powers</strong></em>". I would be willing to bet that a Fighter can also choose to go down multiple paths based on Ability Scores as well, being able to focus on Brute Strength, Agility/Mobility, Toughness, etc. and thus not every fighter will "Have" to have a high STR to be effective.</p><p></p><p>JMHO. YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 3862588, member: 2167"] To throw in a late $0.02 worth: 1) Rich says he thought about a Half-Elf "[i][b]because they multiclass well[/b][/i]" NOT "Better". Also note that he Did Not go with Half-Elf, instead choosing Human, which to me says that the human offered something just as desirable to the character build, but different. As has been pointed out Half-elves may simply have some nice racial/class abilities that work well with a variety of classes versus some races that may be more specialized (such as the dwarven preference for melee/axe abilities). 2) MAD - I personally get the impression that all classes will rely on multiple stats, and that it is not meant to penalize. When it comes down to it, this is really not much different than 3E. Even a fighter or rogue needs to truly rely on at least 3 Stats. We also know form the Spined Devil sample that Ability Score Modifiers work differently in 4E than 3E. We also know that part of this is meant to compensate for doing away with the reliance on Stat Boost Magic Items. I highly doubt anyone will "hurt" for stats unless they specifically gimp themselves. Rich doesn't seem to bothered with having an 8 and a 10 for scores. I also get the impression that classes are being built to allow players to choose a "build" or "path" allowing them to play differently even in the same class (e.g. the warlord has at least 2 - more melee or more healing oriented). Much of this will be linked to the Ability Scores. Note that Rich specifically states that he is "[i][b]a competent healer[/b][/i]" even though he has a Wisdom of only 10 and that he could have chosen to be an even better healer but instead chose "[i][b]mostly offensive powers[/b][/i]". I would be willing to bet that a Fighter can also choose to go down multiple paths based on Ability Scores as well, being able to focus on Brute Strength, Agility/Mobility, Toughness, etc. and thus not every fighter will "Have" to have a high STR to be effective. JMHO. YMMV. [/QUOTE]
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Rich Baker on his 4e Warlord
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