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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rich Baker on his 4e Warlord
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<blockquote data-quote="Khaalis" data-source="post: 3862618" data-attributes="member: 2167"><p>Gloombunny:</p><p></p><p>Actually the Warblade IS considered a MAD class. Why? Because of their INT skills. In all respects the Warblade is just as reliant on STR, DEX and CON as a fighter... AND they have to have a decent INT score to make any use of their class abilities. Sacrificing any of the 3 physical stats is just as impactive to a warblade as it is to a fighter. Yes it provides a different "feel" to the class, but in a purely mechanical viewpoint, the Warblade is gimped by having to sacrifice STR, DEX or CON to feed INT. In all respects, the Warblade is a Fighter that has to have INT on top of everything else.</p><p></p><p>Now, do I see this as bad? Not in design theory. However, with the way 3E stats work, it can be very painful, especially since the Warblade INT abilities just aren't quite good enough to make up for the losses in other stats. Example trading a +1 STR mod to gain a +1 modifier to confirm criticals and hit flat-footed opponents isn't balanced since the +1 STR does this anyway. Thus to make these abilities useful, the INT bonus needs to be above and beyond what you would normally have in STR. That generally means still having to sack other stats, thus MAD.</p><p></p><p>However, I can say that I too would like to see a fightert that has an INT "build" option, relying on tactical combat (such as Tactical feats) over brute force.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 3862618, member: 2167"] Gloombunny: Actually the Warblade IS considered a MAD class. Why? Because of their INT skills. In all respects the Warblade is just as reliant on STR, DEX and CON as a fighter... AND they have to have a decent INT score to make any use of their class abilities. Sacrificing any of the 3 physical stats is just as impactive to a warblade as it is to a fighter. Yes it provides a different "feel" to the class, but in a purely mechanical viewpoint, the Warblade is gimped by having to sacrifice STR, DEX or CON to feed INT. In all respects, the Warblade is a Fighter that has to have INT on top of everything else. Now, do I see this as bad? Not in design theory. However, with the way 3E stats work, it can be very painful, especially since the Warblade INT abilities just aren't quite good enough to make up for the losses in other stats. Example trading a +1 STR mod to gain a +1 modifier to confirm criticals and hit flat-footed opponents isn't balanced since the +1 STR does this anyway. Thus to make these abilities useful, the INT bonus needs to be above and beyond what you would normally have in STR. That generally means still having to sack other stats, thus MAD. However, I can say that I too would like to see a fightert that has an INT "build" option, relying on tactical combat (such as Tactical feats) over brute force. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Rich Baker on his 4e Warlord
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