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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Rich Baker on his 4e Warlord
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<blockquote data-quote="Gloombunny" data-source="post: 3862650" data-attributes="member: 54916"><p>It only leads to that if you oversimplify and overgeneralize. The Int-based benefits a warblade gets are fundamentally different from class features like bonus feats or wildshape, because to use them at all you have to give up something else important to your character. (Assuming you're point-buying attributes or otherwise having to decide which attributes should be higher and which lower.) Bonus feats and wildshape you get for free. Having the Int bonus you need to make use of these warblade features requires a tradeoff. A class feature that inherently requires you to make a tradeoff for it do <em>anything</em> is very unlike one that you automatically have no matter what.</p><p></p><p></p><p>Can you quote the writers of the class saying that, or are you just assuming? Because it seems pretty plain to me that these particular class features were expressly designed to be optional.</p><p></p><p></p><p>Um, no, the warlord healing thing is because 4e characters are supposed to fill their party role adequately no matter what choices they make. That has absolutely nothing to do with this.</p><p></p><p></p><p>It doesn't give them a decided advantage at all. Again, any combat benefit a warblade can get from a point of Int he can get from a point of Str, and the Str point gives other major benefits as well.</p><p></p><p>Looking at the class design your way, it's absurdly poor design, because it completely fails to achieve those goals. Looking at it my way, it's fairly clever. Do you really think that the writers meant to do one thing with the class, completely botched it, and just by accident wound up with something really good in a different way?</p><p></p><p>*sigh* Whatever. Think what you want.</p></blockquote><p></p>
[QUOTE="Gloombunny, post: 3862650, member: 54916"] It only leads to that if you oversimplify and overgeneralize. The Int-based benefits a warblade gets are fundamentally different from class features like bonus feats or wildshape, because to use them at all you have to give up something else important to your character. (Assuming you're point-buying attributes or otherwise having to decide which attributes should be higher and which lower.) Bonus feats and wildshape you get for free. Having the Int bonus you need to make use of these warblade features requires a tradeoff. A class feature that inherently requires you to make a tradeoff for it do [i]anything[/i] is very unlike one that you automatically have no matter what. Can you quote the writers of the class saying that, or are you just assuming? Because it seems pretty plain to me that these particular class features were expressly designed to be optional. Um, no, the warlord healing thing is because 4e characters are supposed to fill their party role adequately no matter what choices they make. That has absolutely nothing to do with this. It doesn't give them a decided advantage at all. Again, any combat benefit a warblade can get from a point of Int he can get from a point of Str, and the Str point gives other major benefits as well. Looking at the class design your way, it's absurdly poor design, because it completely fails to achieve those goals. Looking at it my way, it's fairly clever. Do you really think that the writers meant to do one thing with the class, completely botched it, and just by accident wound up with something really good in a different way? *sigh* Whatever. Think what you want. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Rich Baker on his 4e Warlord
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