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General Tabletop Discussion
*Pathfinder & Starfinder
Rich Baker on Paladin Mounts and Multiclassing
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3987732" data-attributes="member: 5143"><p>I hope not, I love the idea. Plus, it's the only one I can think of that fits all the facts I've heard so far:</p><p></p><p>-Not able to create a substandard character accidentally(Not having to give up your fighterness in order to be the party diplomat)</p><p>-The Paladin article on Smites(all of them being gained at odd levels and all of them doing almost the exact same damage, even the level 27 one)</p><p>-The Powers section being one of the biggest ones in the PHB</p><p>-Spells being named after the lever you get them at (level 20 spells, etc)</p><p>-Bo9S being a preview of 4th Ed(where almost all the classes get a couple of abilities, but are mostly defined by their choice of maneuvers)</p><p>-All classes getting the same BAB, the same saves, the same bonus to AC</p><p>-At one point in testing the classes were a little too similar and combat a little too homogeneous in that everyone was using the same powers over and over again until they added per day abilities back into the game and added in the bloodied state in order to change the feel of the battle part way through </p><p></p><p>All of it points to a system where the classes are as equal as possible in everything except their Powers. Which powers you take and how you use them will define the difference between a Strength specialized Fighter with a Greatsword who likes to output large damage to the enemy vs an Intelligence specialized Fighter who likes to debuff the enemy through trips and disarms.</p><p></p><p>Outside of combat, I think it will be your choice of skills(as it sounds like you choose skills a lot like non weapon proficiencies in 2e) and your choice of feats that matters rather than your class.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3987732, member: 5143"] I hope not, I love the idea. Plus, it's the only one I can think of that fits all the facts I've heard so far: -Not able to create a substandard character accidentally(Not having to give up your fighterness in order to be the party diplomat) -The Paladin article on Smites(all of them being gained at odd levels and all of them doing almost the exact same damage, even the level 27 one) -The Powers section being one of the biggest ones in the PHB -Spells being named after the lever you get them at (level 20 spells, etc) -Bo9S being a preview of 4th Ed(where almost all the classes get a couple of abilities, but are mostly defined by their choice of maneuvers) -All classes getting the same BAB, the same saves, the same bonus to AC -At one point in testing the classes were a little too similar and combat a little too homogeneous in that everyone was using the same powers over and over again until they added per day abilities back into the game and added in the bloodied state in order to change the feel of the battle part way through All of it points to a system where the classes are as equal as possible in everything except their Powers. Which powers you take and how you use them will define the difference between a Strength specialized Fighter with a Greatsword who likes to output large damage to the enemy vs an Intelligence specialized Fighter who likes to debuff the enemy through trips and disarms. Outside of combat, I think it will be your choice of skills(as it sounds like you choose skills a lot like non weapon proficiencies in 2e) and your choice of feats that matters rather than your class. [/QUOTE]
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Rich Baker on Paladin Mounts and Multiclassing
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