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*Pathfinder & Starfinder
Rich Baker on the Points of Light Setting.
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<blockquote data-quote="Darrin Drader" data-source="post: 3975365" data-attributes="member: 7394"><p>What I see here is that they're going to be selling us an incomplete setting with the core rules. In fact, they'll be giving us an incomplete set of rules with the core rules. There are plenty of people playing gnomes out there right now. Guess what? No gnomes for at least a year after the core rules come out. That means that the expectation is that you won't be converting your existing game to the new rules. Instead they expect you to start a new game with the 4E rules. But rather than at least giving you a map and some names to go with the implied setting, they'll just leave it all completely vague so you are left to puzzle out how to put it together on your own.</p><p></p><p>But there will be gnomes eventually. There will most likely be a full writeup on the Points of Light setting eventually. In the meantime, what we have is a bunch of blank spots to be filled out later by WotC. Come on guys, we know you need to sell books, but the least you could do is give us a system that caters to the way we want to play it. The more I read about 4E, the more it looks like it's trying to restrict us rather than give us the tools we need to run the games we want, which is exactly the opposite of the design philosophy of 3E.</p><p></p><p>Sorry, I like the Points of Light idea. I've liked it since the first time I heard it. In fact, so far, it's the one thing about 4E that I have liked. However, it seems incredibly cheesy that they can't even give us a map and a brief overview that puts the pieces together in some way that is halfway coherent. I'm still not convinced that switching to the new edition will be in my game's best interest, and I have a Points of Light setting already - Gazetteer of the Known Realms by Goodman Games, which I will likely be sticking with.</p><p></p><p>I really like the guys who are designing the new edition, and they've done great work in the past, but so far I'm really disagreeing with a lot of the design philosophy going on here. Of course this isn't the first time. My idea of what level 20 and above play should look like was a lot different than what the Epic Level Handbook ended up being. In my opinion, D&D is about ordinary characters harnessing extraordinary powers, not becoming comic book style super heroes.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 3975365, member: 7394"] What I see here is that they're going to be selling us an incomplete setting with the core rules. In fact, they'll be giving us an incomplete set of rules with the core rules. There are plenty of people playing gnomes out there right now. Guess what? No gnomes for at least a year after the core rules come out. That means that the expectation is that you won't be converting your existing game to the new rules. Instead they expect you to start a new game with the 4E rules. But rather than at least giving you a map and some names to go with the implied setting, they'll just leave it all completely vague so you are left to puzzle out how to put it together on your own. But there will be gnomes eventually. There will most likely be a full writeup on the Points of Light setting eventually. In the meantime, what we have is a bunch of blank spots to be filled out later by WotC. Come on guys, we know you need to sell books, but the least you could do is give us a system that caters to the way we want to play it. The more I read about 4E, the more it looks like it's trying to restrict us rather than give us the tools we need to run the games we want, which is exactly the opposite of the design philosophy of 3E. Sorry, I like the Points of Light idea. I've liked it since the first time I heard it. In fact, so far, it's the one thing about 4E that I have liked. However, it seems incredibly cheesy that they can't even give us a map and a brief overview that puts the pieces together in some way that is halfway coherent. I'm still not convinced that switching to the new edition will be in my game's best interest, and I have a Points of Light setting already - Gazetteer of the Known Realms by Goodman Games, which I will likely be sticking with. I really like the guys who are designing the new edition, and they've done great work in the past, but so far I'm really disagreeing with a lot of the design philosophy going on here. Of course this isn't the first time. My idea of what level 20 and above play should look like was a lot different than what the Epic Level Handbook ended up being. In my opinion, D&D is about ordinary characters harnessing extraordinary powers, not becoming comic book style super heroes. [/QUOTE]
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