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<blockquote data-quote="Khairn" data-source="post: 3996242" data-attributes="member: 20153"><p>In my experience, which is personal and not meant to be viewed as a blanket assumption for anyone else, players who wanted to go "kill Thor" because it would be cool, GM's who hand out Rods of Ressurection at 1st Lvs, or enabled the 3rd lv characters to discover a dragon's hoard complete with multiple +5 Holy Avengers that they can dual wield, are all examples of a munchkin, power gaming (sorry for the stereotypes) type of game that I truly dislike.  </p><p></p><p>The 4E books haven't been published yet and things may change.  To include (even as a reference) the ability to kill a god as an example of the power scale that the developers are working on, is a clear indication (to me) of the kind of game that they are developing.</p><p></p><p>I know I'm not being forced to play it that way.  But as part of the design philosophy it does have an effect on the over-all product and shouldn't be viewed as a component completely divorced from the rest of the game.</p><p></p><p>Just a few thoughts.</p></blockquote><p></p>
[QUOTE="Khairn, post: 3996242, member: 20153"] In my experience, which is personal and not meant to be viewed as a blanket assumption for anyone else, players who wanted to go "kill Thor" because it would be cool, GM's who hand out Rods of Ressurection at 1st Lvs, or enabled the 3rd lv characters to discover a dragon's hoard complete with multiple +5 Holy Avengers that they can dual wield, are all examples of a munchkin, power gaming (sorry for the stereotypes) type of game that I truly dislike. The 4E books haven't been published yet and things may change. To include (even as a reference) the ability to kill a god as an example of the power scale that the developers are working on, is a clear indication (to me) of the kind of game that they are developing. I know I'm not being forced to play it that way. But as part of the design philosophy it does have an effect on the over-all product and shouldn't be viewed as a component completely divorced from the rest of the game. Just a few thoughts. [/QUOTE]
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