Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rich Baker says a little on paragon adventure(s)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 3986287" data-attributes="member: 704"><p>I think you are reading a bit too much into Rich Bakers statement. It appears to me that he is saying that at that range of levels, the general nature of the adventures your going on will change. I am guessing that the Paragon Tier is less about visiting the planes than it is about interacting with villains from those planes.</p><p></p><p>A 3rd level character is going to be much less powerful than a 8th level character. But I do not think that as soon as you hit level 11, your adventures will go from putting an evil thieves guild out of business to storming the gates of hell. But perhaps instead of a thieves guild led by a Neutral Evil Halfling Rogue, the guild is being led by a Neutral Evil devil who has a motive a bit more complicated than 'steal money from people and kill those who do not give it up'. In any event, I suspect that the planar stuff does not start to become a factor until the mid to upper end of the Paragon tier.</p><p></p><p>Also, saving a small kingdom may very well be on par with visiting other planes, depending on what your definition of a small kingdom is, and what you are saving it from. Are we talking about a kingdom with 40 000 subjects, or 400 000? Are we talking about an area of 80 square miles, or 300 square miles? 1000 square miles? Relative terms are not very informative. Also, saving a kingdom of 400 000 people from an invading army in the 10's of thousands is one thing. Saving a kingdom of 40 000 from some escaped minor (ie: 6 hd) demons is another.</p><p></p><p>The more relevant thing to take from Rich Bakers comments, I think, is that by the time you hit the Paragon tier, you are now the kind of hero that people start looking for to solve their problems, and the problems are of a sort that are no longer strictly local in scale. As a player you should no longer simply wander into a tavern and hear about a local crisis in most cases. If you do hear about it in a Tavern, it is probably a week or so of hard travel away, and a pretty bad problem. And if you are there as the crises begins, it is the kind of thing everyone will have heard of. If Orcs raid a nearby farm or town, that is a Heroic problem. If a massive Orcish horde sacks and besiges the king in his own city / castle, that is a Paragon problem.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3986287, member: 704"] I think you are reading a bit too much into Rich Bakers statement. It appears to me that he is saying that at that range of levels, the general nature of the adventures your going on will change. I am guessing that the Paragon Tier is less about visiting the planes than it is about interacting with villains from those planes. A 3rd level character is going to be much less powerful than a 8th level character. But I do not think that as soon as you hit level 11, your adventures will go from putting an evil thieves guild out of business to storming the gates of hell. But perhaps instead of a thieves guild led by a Neutral Evil Halfling Rogue, the guild is being led by a Neutral Evil devil who has a motive a bit more complicated than 'steal money from people and kill those who do not give it up'. In any event, I suspect that the planar stuff does not start to become a factor until the mid to upper end of the Paragon tier. Also, saving a small kingdom may very well be on par with visiting other planes, depending on what your definition of a small kingdom is, and what you are saving it from. Are we talking about a kingdom with 40 000 subjects, or 400 000? Are we talking about an area of 80 square miles, or 300 square miles? 1000 square miles? Relative terms are not very informative. Also, saving a kingdom of 400 000 people from an invading army in the 10's of thousands is one thing. Saving a kingdom of 40 000 from some escaped minor (ie: 6 hd) demons is another. The more relevant thing to take from Rich Bakers comments, I think, is that by the time you hit the Paragon tier, you are now the kind of hero that people start looking for to solve their problems, and the problems are of a sort that are no longer strictly local in scale. As a player you should no longer simply wander into a tavern and hear about a local crisis in most cases. If you do hear about it in a Tavern, it is probably a week or so of hard travel away, and a pretty bad problem. And if you are there as the crises begins, it is the kind of thing everyone will have heard of. If Orcs raid a nearby farm or town, that is a Heroic problem. If a massive Orcish horde sacks and besiges the king in his own city / castle, that is a Paragon problem. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rich Baker says a little on paragon adventure(s)
Top