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Richard Baker on Orcus and Deity Slaying
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<blockquote data-quote="Ultimatecalibur" data-source="post: 4130311" data-attributes="member: 59539"><p>This was originally posted by Richard Baker in the <a href="http://forums.gleemax.com/showpost.php?p=15430696&postcount=3276" target="_blank"> The one and only "Ask the Realms authors/designers thread" 3</a> on Wednesday.</p><p></p><p><span style="color: orange">Maaaybe. We haven't statted up a deity for fightin' just yet. The toughest thing currently in the game is Orcus, who's around level 33 -- so he's a tough fight for level 30 characters. Of course, Orcus is about the toughest demon, and there are other demon princes who sit in the high 20's.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">We've kicked around the idea that a greater god like Moradin could handle Orcus, but couldn't handle Orcus and Demogorgon together. Hence, the greater gods are cautious about picking fights with demons, because you never know if Demogorgon and Grazzt are hiding just around the corner, waiting to jump out and ambush you. That would suggest that Moradin (or any greater god, really) is maybe something like level 37 or 38. He's going to be out of the reach of even 30th-level PCs. That's why I said that taking on a god might involve a whole chain of epic quests to line things up just right--to find the weapon, the place, and the time where you catch a Bane or Shar at their weakest.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">So, to sum up: Any high-epic party will likely do in an archdevil, exarch, or demon prince somewhere in their last four or five levels of adventuring, possibly even two or three if the DM sets up the adventures that way. But taking out a greater power is probably something you only do once, and even then, you only do it if the DM decides to make it the theme of the last big adventure your characters have as mortal heroes. It's hardly working your way through Deities & Demigods in alphabetical order.</span></p><p></p><p>Interesting explanation about epic opponents isn't it?</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 4130311, member: 59539"] This was originally posted by Richard Baker in the [url=http://forums.gleemax.com/showpost.php?p=15430696&postcount=3276] The one and only "Ask the Realms authors/designers thread" 3[/url] on Wednesday. [color=orange]Maaaybe. We haven't statted up a deity for fightin' just yet. The toughest thing currently in the game is Orcus, who's around level 33 -- so he's a tough fight for level 30 characters. Of course, Orcus is about the toughest demon, and there are other demon princes who sit in the high 20's. We've kicked around the idea that a greater god like Moradin could handle Orcus, but couldn't handle Orcus and Demogorgon together. Hence, the greater gods are cautious about picking fights with demons, because you never know if Demogorgon and Grazzt are hiding just around the corner, waiting to jump out and ambush you. That would suggest that Moradin (or any greater god, really) is maybe something like level 37 or 38. He's going to be out of the reach of even 30th-level PCs. That's why I said that taking on a god might involve a whole chain of epic quests to line things up just right--to find the weapon, the place, and the time where you catch a Bane or Shar at their weakest. So, to sum up: Any high-epic party will likely do in an archdevil, exarch, or demon prince somewhere in their last four or five levels of adventuring, possibly even two or three if the DM sets up the adventures that way. But taking out a greater power is probably something you only do once, and even then, you only do it if the DM decides to make it the theme of the last big adventure your characters have as mortal heroes. It's hardly working your way through Deities & Demigods in alphabetical order.[/color] Interesting explanation about epic opponents isn't it? [/QUOTE]
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