Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Richard Baker talks Magic in the 4E Realms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SPECTRE666" data-source="post: 3982436" data-attributes="member: 55449"><p><a href="http://forums.gleemax.com/showpost.php?p=14778045&postcount=2150" target="_blank">http://forums.gleemax.com/showpost.php?p=14778045&postcount=2150</a> </p><p></p><p>[SBLOCK=Richard Baker]Good questions, Landro.</p><p></p><p>Here's the way Ed G. explained it to me years ago: The Weave is an interface. It's the conduit through which the spellcaster accesses the raw potential of magic lurking in every atom of the cosmos. When the interface is removed, magic doesn't die--it's still locked up in everything around you. It's one of the fundamental forces of the universe. Electromagnetics, strong force, weak force, gravity, and magic. Well, I might be exaggerating a bit; it's not clear to me that things like atoms or radio waves or the nuclear strong force exist in a world composed of the classic elements. But I digress.</p><p></p><p>In the absence of the interface they're used to (the Weave), spellcasters in the Realms have to learn new methods for accessing magic. I expect that brilliant archmages (and the more clever gods) probably figure out a "workaround" in a matter of days. But in some places, it might be years before someone manages to reinvent spellcasting.</p><p></p><p>Regarding clerics, we do have an answer that I'm not at liberty to share just yet. More on that later. Regarding the Shadow Weave, we'll be looking to evolve that concept to match the Shadow power source hinted at in the preview books. Again, more detail on that later.</p><p></p><p>Finally, a note about the City of Shade... the Spellplague flowed "around" places with big, powerful, pervasive magical effects. So places with mythals (and Shade, which has something just as strong as a mythal) were sheltered to some degree from the ravages of the Spellplague. Secondary effects (like archmages going mad) did damage some of these places, but they generally made out OK.</p><p></p><p></p><p></p><p></p><p>Quote:</p><p>Originally Posted by Landro </p><p>Back on topic.....</p><p></p><p>Rich, I appologize if any of this has been asked before, but can you please give us any info on what the origin of arcane and divine magic users powers will be in the 4E Realms?</p><p></p><p>My understanding is that the Weave was the source of all magic in Faerun, and that with Mystra dead it has unraveled completely. Several years and a number of newly insane mages later and we have wizards walking around apparently casting spells like nothing has happened. Apparently this is true of the divine casters as well.</p><p></p><p>OK, I'm making light of the situation somewhat - clearly things have changed. I'm unclear on a few points though, and I'm hoping you can shed some light on them.</p><p></p><p>1) Is magic still the same as before? By this I mean: does it still bear some relationship with the weave even though it no longer functions the same as before. In other words - do mages who lived through the whole spellplague (elves, undead, otherwise immortal, etc) have any kind of continuity of power, or did everyone at the top now have to start from square one again? Is magical lore from before the spellplague still applicable in any way?</p><p></p><p>2) Is there still a divine connection with all magic? Mystra is dead, but we don't know if there is another god of magic now or whether magic is completely unregulated by the powers that be. </p><p></p><p>3) Do gods now grant their divine spells through some other medium, or do clerics now have a Big Red Telephone Line directly to their gods when it comes to the granting of their powers?</p><p></p><p>4)Is the Shadow Weave still around? If not, what happened to it? Perhaps it's now the primary source of power for everyone....?</p><p></p><p>5)The City of Shade was made into a floating fortress some time before the discovery of the Shadow Weave. When the Weave unravels and magic fails or becomes unpredictable, does it plummet from the skies and become the worlds largest and most lethal ammusement ride? </p><p></p><p>__________________</p><p>Rich Baker</p><p>Senior Designer</p><p>Roleplaying R&D</p><p>Wizards of the Coast, Inc.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SPECTRE666, post: 3982436, member: 55449"] [url]http://forums.gleemax.com/showpost.php?p=14778045&postcount=2150[/url] [SBLOCK=Richard Baker]Good questions, Landro. Here's the way Ed G. explained it to me years ago: The Weave is an interface. It's the conduit through which the spellcaster accesses the raw potential of magic lurking in every atom of the cosmos. When the interface is removed, magic doesn't die--it's still locked up in everything around you. It's one of the fundamental forces of the universe. Electromagnetics, strong force, weak force, gravity, and magic. Well, I might be exaggerating a bit; it's not clear to me that things like atoms or radio waves or the nuclear strong force exist in a world composed of the classic elements. But I digress. In the absence of the interface they're used to (the Weave), spellcasters in the Realms have to learn new methods for accessing magic. I expect that brilliant archmages (and the more clever gods) probably figure out a "workaround" in a matter of days. But in some places, it might be years before someone manages to reinvent spellcasting. Regarding clerics, we do have an answer that I'm not at liberty to share just yet. More on that later. Regarding the Shadow Weave, we'll be looking to evolve that concept to match the Shadow power source hinted at in the preview books. Again, more detail on that later. Finally, a note about the City of Shade... the Spellplague flowed "around" places with big, powerful, pervasive magical effects. So places with mythals (and Shade, which has something just as strong as a mythal) were sheltered to some degree from the ravages of the Spellplague. Secondary effects (like archmages going mad) did damage some of these places, but they generally made out OK. Quote: Originally Posted by Landro Back on topic..... Rich, I appologize if any of this has been asked before, but can you please give us any info on what the origin of arcane and divine magic users powers will be in the 4E Realms? My understanding is that the Weave was the source of all magic in Faerun, and that with Mystra dead it has unraveled completely. Several years and a number of newly insane mages later and we have wizards walking around apparently casting spells like nothing has happened. Apparently this is true of the divine casters as well. OK, I'm making light of the situation somewhat - clearly things have changed. I'm unclear on a few points though, and I'm hoping you can shed some light on them. 1) Is magic still the same as before? By this I mean: does it still bear some relationship with the weave even though it no longer functions the same as before. In other words - do mages who lived through the whole spellplague (elves, undead, otherwise immortal, etc) have any kind of continuity of power, or did everyone at the top now have to start from square one again? Is magical lore from before the spellplague still applicable in any way? 2) Is there still a divine connection with all magic? Mystra is dead, but we don't know if there is another god of magic now or whether magic is completely unregulated by the powers that be. 3) Do gods now grant their divine spells through some other medium, or do clerics now have a Big Red Telephone Line directly to their gods when it comes to the granting of their powers? 4)Is the Shadow Weave still around? If not, what happened to it? Perhaps it's now the primary source of power for everyone....? 5)The City of Shade was made into a floating fortress some time before the discovery of the Shadow Weave. When the Weave unravels and magic fails or becomes unpredictable, does it plummet from the skies and become the worlds largest and most lethal ammusement ride? __________________ Rich Baker Senior Designer Roleplaying R&D Wizards of the Coast, Inc.[/SBLOCK] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Richard Baker talks Magic in the 4E Realms
Top