Great article in the Nov-06 Game Developer magazine. It's by Richard Garfield (creator of Magic: The Gathering), titled "Getting Lucky". (http://gdmag.com/homepage.htm)
He writes this:
Discussion question: Do you think this has happened to D&D over the past 30 years?
He writes this:
Historically, games usually evolved in such a way as to reduce the amount of luck in them. Even chess at one time had dice. The people who are in a position to modify a game are likely to be very good at it, and the sort of modifications they will be drawn toward are the ones that showcase their talents and their friends' talents - although they, of course, are all top players.
In other words, as games evolve, they tend to become better for the experts, but not necessarily better for new or non-dedicated players.
Discussion question: Do you think this has happened to D&D over the past 30 years?