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Richard Garfield on Luck
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<blockquote data-quote="kenobi65" data-source="post: 3162251" data-attributes="member: 1515"><p>Separate questions, I think, and, in D&D, one does not necessarily come at the expense of the other.</p><p></p><p>1) Compared to 30 years ago, I think it's <strong>more</strong> accessible / easy to pick up for new players, though it could still stand more improvement in that regard. The original books were pretty inscrutable to novices, and even the early attempts at "Basic D&D" were still challenging.</p><p></p><p>D&D is still the first RPG that most RPGers play, but it's still not tremendously newbie-friendly, although the unified d20 mechanic in 3E does simplify it, compared to earlier editions. OTOH, things like the Introductory Game, "D&D for Dummies", and even the D&D Minis game probably do help to ease that learning curve, not to mention that many young players may now be coming into the hobby from card games like Pokemon or Yu-Gi-Oh, or video RPGs, so they may already be familiar with some of the concepts.</p><p></p><p>2) What the game offers now, for "experts", is a lot more opportunity to customize your character, thanks to all the splatbooks, prestige classes, feats, etc. that are available now. As skinnydwarf has already noted, each edition of the game has added additional levels of customization and options...things that are not necessary to play the game at its basic level, but that can increase the enjoyment level for the experienced player.</p></blockquote><p></p>
[QUOTE="kenobi65, post: 3162251, member: 1515"] Separate questions, I think, and, in D&D, one does not necessarily come at the expense of the other. 1) Compared to 30 years ago, I think it's [b]more[/b] accessible / easy to pick up for new players, though it could still stand more improvement in that regard. The original books were pretty inscrutable to novices, and even the early attempts at "Basic D&D" were still challenging. D&D is still the first RPG that most RPGers play, but it's still not tremendously newbie-friendly, although the unified d20 mechanic in 3E does simplify it, compared to earlier editions. OTOH, things like the Introductory Game, "D&D for Dummies", and even the D&D Minis game probably do help to ease that learning curve, not to mention that many young players may now be coming into the hobby from card games like Pokemon or Yu-Gi-Oh, or video RPGs, so they may already be familiar with some of the concepts. 2) What the game offers now, for "experts", is a lot more opportunity to customize your character, thanks to all the splatbooks, prestige classes, feats, etc. that are available now. As skinnydwarf has already noted, each edition of the game has added additional levels of customization and options...things that are not necessary to play the game at its basic level, but that can increase the enjoyment level for the experienced player. [/QUOTE]
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