Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Richard Garfield on Luck
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Huw" data-source="post: 3162452" data-attributes="member: 33093"><p>Unfortunately, I disagree with everything Garfield says here, though I can understand how he's drawn his conclusions.</p><p></p><p>First, the people who are good at a game are not going necessarily going to be good at modifying. I'm a huge fan of chess variants, and there have been numerous "improvements" suggested by Grandmasters throughout chess' history, yet last big change to chess rules (i.e. not counting en-passant or modern drawing conventions - which Garfield probably was thinking of, as they do improve the game for experts) was the boost to the queen's power. Similarly, <a href="http://en.wikipedia.org/wiki/Korean_chess" target="_blank">changgi</a>, or Korean chess, made several changes to <a href="http://en.wikipedia.org/wiki/Xiangqi" target="_blank">xiangqi</a>, or Chinese chess, but most people familiar with both will say that xiangqi is the better game. Changgi, with numerous long range pieces and highly mobile pawns, is "munchkinned", and encourages defensive, slow play.</p><p></p><p>Secondly, many games have becoming more accessible to casual players. Garfield's own <em>Magic: the Gathering</em> is one of them, and I think D&D is another. Simple example: when I was DM'ing 1e and 2e, I had new, casual players who weren't interested in learning the rules. They kept asking "is high or low good?" (and in pre-3e D&D, ICYDNK, some numbers went up, some went down). When I DM such players in 3e, it's easy - the higher the better. The result is they get more into the game, rather than just rolling the dice when asked.</p><p></p><p>For a traditional game which has got more accessible and increased the role of luck, compare <a href="http://en.wikipedia.org/wiki/Pachisi" target="_blank">pachisi</a> with it's modern variants <em>ludo, parcheesi, sorry, frustration, etc.</em></p></blockquote><p></p>
[QUOTE="Huw, post: 3162452, member: 33093"] Unfortunately, I disagree with everything Garfield says here, though I can understand how he's drawn his conclusions. First, the people who are good at a game are not going necessarily going to be good at modifying. I'm a huge fan of chess variants, and there have been numerous "improvements" suggested by Grandmasters throughout chess' history, yet last big change to chess rules (i.e. not counting en-passant or modern drawing conventions - which Garfield probably was thinking of, as they do improve the game for experts) was the boost to the queen's power. Similarly, [URL=http://en.wikipedia.org/wiki/Korean_chess]changgi[/URL], or Korean chess, made several changes to [URL=http://en.wikipedia.org/wiki/Xiangqi]xiangqi[/URL], or Chinese chess, but most people familiar with both will say that xiangqi is the better game. Changgi, with numerous long range pieces and highly mobile pawns, is "munchkinned", and encourages defensive, slow play. Secondly, many games have becoming more accessible to casual players. Garfield's own [I]Magic: the Gathering[/I] is one of them, and I think D&D is another. Simple example: when I was DM'ing 1e and 2e, I had new, casual players who weren't interested in learning the rules. They kept asking "is high or low good?" (and in pre-3e D&D, ICYDNK, some numbers went up, some went down). When I DM such players in 3e, it's easy - the higher the better. The result is they get more into the game, rather than just rolling the dice when asked. For a traditional game which has got more accessible and increased the role of luck, compare [URL=http://en.wikipedia.org/wiki/Pachisi]pachisi[/URL] with it's modern variants [I]ludo, parcheesi, sorry, frustration, etc.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Richard Garfield on Luck
Top