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General Tabletop Discussion
*TTRPGs General
Richard Garfield vs. Gary Gygax
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<blockquote data-quote="gideon_thorne" data-source="post: 1590202" data-attributes="member: 17896"><p>But you do [like it], so i'm wondering what differences you see between the feel/style of current D&D and D&D under Gygax's direction.</p><p></p><p></p><p>Ill take a stab at this. Its simply because, in 3e, its a clear case of too much information. Everything is spelled out for you. And while I am not saying that is a bad thing, for those who like such a style. It is definitely not the type of gaming feel created when the industry started.</p><p></p><p>I for one prefer an interaction where game masters create antagonists and the players character interaction creates story. From my experiences with 3e, and yes I have played ALL editions, its a matter of who has the highest stack of rule books that contain some hitherto unknown feat. Some quite alien race/species combo's have come out of it as well. Most of which make no logical consistent sense, and appear to be created to see who gets the most power. </p><p></p><p>Again, not saying this is entirely wrong, its just not the style of game once played in 2e and editions previous. </p><p></p><p>Stylisticly, idealisticly, the 3.0 system and beyond is quite removed from the sense of the games roots. Again, I am not condeming anyones choice for the system they choose to game with. I am pointing out that the ideologies of the systems are headed in quite different directions. And these directions are going to be suited to certain temperments and styles. </p><p></p><p>Having everything micromanaged and spelled out for me just doesnt' happen to be MY style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="gideon_thorne, post: 1590202, member: 17896"] But you do [like it], so i'm wondering what differences you see between the feel/style of current D&D and D&D under Gygax's direction. Ill take a stab at this. Its simply because, in 3e, its a clear case of too much information. Everything is spelled out for you. And while I am not saying that is a bad thing, for those who like such a style. It is definitely not the type of gaming feel created when the industry started. I for one prefer an interaction where game masters create antagonists and the players character interaction creates story. From my experiences with 3e, and yes I have played ALL editions, its a matter of who has the highest stack of rule books that contain some hitherto unknown feat. Some quite alien race/species combo's have come out of it as well. Most of which make no logical consistent sense, and appear to be created to see who gets the most power. Again, not saying this is entirely wrong, its just not the style of game once played in 2e and editions previous. Stylisticly, idealisticly, the 3.0 system and beyond is quite removed from the sense of the games roots. Again, I am not condeming anyones choice for the system they choose to game with. I am pointing out that the ideologies of the systems are headed in quite different directions. And these directions are going to be suited to certain temperments and styles. Having everything micromanaged and spelled out for me just doesnt' happen to be MY style. ;) [/QUOTE]
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Richard Garfield vs. Gary Gygax
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