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Richard's SAGAized D&D
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<blockquote data-quote="Daniel D. Fox" data-source="post: 3949742" data-attributes="member: 55033"><p>Richard,</p><p></p><p>I myself was going through a standarized Iron Heroes conversion system to something resembling Saga a while back as well. The system detracts from the standarized D20 system in that there are three classes, and each class has a specific focus.Here is what I came up with (very similar to what you're using). I apologize for the formatting, as I have this all in an Excel spreadsheet at home:</p><p></p><p>Tri-class system</p><p></p><p>Warrior - focus is in feats</p><p>Adept - focus is in skills</p><p>Expert - focus is in talents</p><p></p><p>All classes received 30HP at first level/d10 at every subsequent level</p><p></p><p>Primary system relies off of 1/2 level modifier for BAB and Defenses. </p><p></p><p>Base Mechanical bonuses for Talents and Feats, as well as penalties revolve around a 1, 2, 4, 8, 16, 32 principle. Base bonuses for Classes revolve around a 1, 2, 3 bonus structure.</p><p></p><p>Warriors get +3 Fort, +2 Reflex, +1 Will</p><p>Expert get +3 reflex, +2 Will, +1 Fortitude</p><p>Adept get +3 Will, +2 Fortitude, +1 Reflex</p><p></p><p>Warriors start out with 3 bonus feats/1 bonus talent</p><p>Experts start out with 2 bonus feats/2 bonus talents</p><p>Adepts start out with 1 bonus feat/3 bonus talents</p><p></p><p>Defenses are base 10+1/2 level+relevant ability mod+class modifier+magic modifier+misc. modifier</p><p></p><p>AC = Total Reflex</p><p></p><p>Armor and shields translate directly to DR and penalties by armor type are equal to the bonus to DR they provide (thus eliminating the max dex. by armor - e.g. Chain Mail is DR 5/-5 to skill checks)</p><p></p><p>base DR is equal to 1/2 level + armor and shield. Thus, a 10th level fighter with a tower shield and chain mail would have a DR of 5+5+5 = 15</p><p></p><p>Warriors get a +3 to strike with Martial Weapons (d10-d12 weapons) +2 to strike with Finesse Weapons (d6-d8 weapons), +1 to strike with Simple Weapons (d2-d4 weapons)</p><p></p><p>Experts get +2 to strike with Finesse Weapons (d6-d8 weapons), +1 to strike with Simple Weapons (d2-d4 weapons)</p><p></p><p>Adepts get a +1 to strike with Simple Weapons (d2-d4 weapons)</p><p></p><p>Warriors get 2 bonus skills at first level</p><p>Experts get 8 bonus skills at first level</p><p>Adepts get 6 bonus skillls at first level</p><p></p><p>Characters gain 1 feat at first level, and one every other level thereafter (1, 3, 5, 7, 9 etc...)</p><p>Characters gain 1 talent at second level, and one every other level thereafter (2, 4, 6, 8, etc...)</p><p></p><p>All characters start with Light Armor Proficiency, Shields and the relevant weapon group type they're strongest in (Warriors get Martial, Experts get Finesse, Adepts get Simple).</p><p></p><p>There is no class limit as to what skills or feats you can take. Each class has a specific Talent tree, and can opt to adopt other Talent trees by taking a Feat to open up that Talent tree. </p><p></p><p>I did a complete conversion of the Archer Talent tree I'll post here sometime in the next few days.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 3949742, member: 55033"] Richard, I myself was going through a standarized Iron Heroes conversion system to something resembling Saga a while back as well. The system detracts from the standarized D20 system in that there are three classes, and each class has a specific focus.Here is what I came up with (very similar to what you're using). I apologize for the formatting, as I have this all in an Excel spreadsheet at home: Tri-class system Warrior - focus is in feats Adept - focus is in skills Expert - focus is in talents All classes received 30HP at first level/d10 at every subsequent level Primary system relies off of 1/2 level modifier for BAB and Defenses. Base Mechanical bonuses for Talents and Feats, as well as penalties revolve around a 1, 2, 4, 8, 16, 32 principle. Base bonuses for Classes revolve around a 1, 2, 3 bonus structure. Warriors get +3 Fort, +2 Reflex, +1 Will Expert get +3 reflex, +2 Will, +1 Fortitude Adept get +3 Will, +2 Fortitude, +1 Reflex Warriors start out with 3 bonus feats/1 bonus talent Experts start out with 2 bonus feats/2 bonus talents Adepts start out with 1 bonus feat/3 bonus talents Defenses are base 10+1/2 level+relevant ability mod+class modifier+magic modifier+misc. modifier AC = Total Reflex Armor and shields translate directly to DR and penalties by armor type are equal to the bonus to DR they provide (thus eliminating the max dex. by armor - e.g. Chain Mail is DR 5/-5 to skill checks) base DR is equal to 1/2 level + armor and shield. Thus, a 10th level fighter with a tower shield and chain mail would have a DR of 5+5+5 = 15 Warriors get a +3 to strike with Martial Weapons (d10-d12 weapons) +2 to strike with Finesse Weapons (d6-d8 weapons), +1 to strike with Simple Weapons (d2-d4 weapons) Experts get +2 to strike with Finesse Weapons (d6-d8 weapons), +1 to strike with Simple Weapons (d2-d4 weapons) Adepts get a +1 to strike with Simple Weapons (d2-d4 weapons) Warriors get 2 bonus skills at first level Experts get 8 bonus skills at first level Adepts get 6 bonus skillls at first level Characters gain 1 feat at first level, and one every other level thereafter (1, 3, 5, 7, 9 etc...) Characters gain 1 talent at second level, and one every other level thereafter (2, 4, 6, 8, etc...) All characters start with Light Armor Proficiency, Shields and the relevant weapon group type they're strongest in (Warriors get Martial, Experts get Finesse, Adepts get Simple). There is no class limit as to what skills or feats you can take. Each class has a specific Talent tree, and can opt to adopt other Talent trees by taking a Feat to open up that Talent tree. I did a complete conversion of the Archer Talent tree I'll post here sometime in the next few days. [/QUOTE]
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