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Ridding D&D of All Races - Multiple Choice Poll
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<blockquote data-quote="Lanefan" data-source="post: 7533293" data-attributes="member: 29398"><p>Well, in organized play that's exactly the case: if a race is in an allowed book then it's allowed, and the DM has no choice.</p><p></p><p>That same mentality bleeds over into home games*, leaving the DM stuck between either allowing something she doesn't want in her game or being the villain and saying no.</p><p></p><p>* - perhaps a bit more controversially, I'll posit this mentality is far stronger now than it was, say, 30 years ago; in part due to all the 2e splatbooks from the '90s (and the resulting push from players to include their contents in the game) and in bigger part due to 4e's "everything is core" marketing approach.</p><p></p><p>For my own part, I can live with Gnomes far more than with Dragonborn or Tieflings. D's and T's to me are just the sort of monsters adventurers spend years learning how to kill. Warforged don't fit into every campaign, though having them as a clearly-labelled <strong>option</strong> is fine for those as wants 'em. </p><p></p><p>That said: Centaur, Leprechaun, Dryad, Part-YuanTi - all these have appeared in my games as one-off PCs, accessed only by the most unusual of random rolls. You can't choose one of these (and yes, you can choose from the basic races native to the area), but you can decline one should the dice take you there.</p><p></p><p>As for Part-xxxx's, a long time ago I came up with a table and large chart in an attempt to show what can breed with what. It's messy, but it works.</p><p></p><p>Lan-"the phrase 'sending no message' has Gnomes hidden in it"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7533293, member: 29398"] Well, in organized play that's exactly the case: if a race is in an allowed book then it's allowed, and the DM has no choice. That same mentality bleeds over into home games*, leaving the DM stuck between either allowing something she doesn't want in her game or being the villain and saying no. * - perhaps a bit more controversially, I'll posit this mentality is far stronger now than it was, say, 30 years ago; in part due to all the 2e splatbooks from the '90s (and the resulting push from players to include their contents in the game) and in bigger part due to 4e's "everything is core" marketing approach. For my own part, I can live with Gnomes far more than with Dragonborn or Tieflings. D's and T's to me are just the sort of monsters adventurers spend years learning how to kill. Warforged don't fit into every campaign, though having them as a clearly-labelled [B]option[/B] is fine for those as wants 'em. That said: Centaur, Leprechaun, Dryad, Part-YuanTi - all these have appeared in my games as one-off PCs, accessed only by the most unusual of random rolls. You can't choose one of these (and yes, you can choose from the basic races native to the area), but you can decline one should the dice take you there. As for Part-xxxx's, a long time ago I came up with a table and large chart in an attempt to show what can breed with what. It's messy, but it works. Lan-"the phrase 'sending no message' has Gnomes hidden in it"-efan [/QUOTE]
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