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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="Shiroiken" data-source="post: 7527319" data-attributes="member: 6775477"><p>Technically 5E has basically gone back to infravision (since everyone forgot/ignored ultravision). Simplicity is good, but I wish they would have prevented it from working in Normal Light and required you to adjust between the two at the end of your turn. This would then only require one description, rather than two (those who only see 40 feet from the torch vs. 60 feet for darkvision), and blind darkvision characters for about a round if the lights suddenly go out. I've considered houseruling it, but I don't know if my players will go for it.</p><p></p><p>Given my choice, I would have designed both Darkvision and Low-Light Vision, each with a listed distance. </p><p></p><p>Darkvision: you can see in Darkness within this range as if it were Dim Light.</p><p>Low-Light: you can see in Dim Light within this range as if it were Normal Light.</p><p></p><p>Darkvision: Dwarf 60 ft, Gnome 40 ft, Half-Orc 60 ft, Tiefling 40 ft</p><p>Low-Light: Elf 60 ft, Half-Elf 40 ft, Dragonborn 40 ft</p><p>Neither: Human, Halfling</p><p>Both: Drow 120 ft/ 60 ft, Half-Drow 60 ft/ 40 ft</p><p></p><p>Arguments could be made about distance and possibly moving Tiefling and Dragonborn between the two, but they shouldn't have both. Ideally you want a balance of 1-2 with good of each type</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7527319, member: 6775477"] Technically 5E has basically gone back to infravision (since everyone forgot/ignored ultravision). Simplicity is good, but I wish they would have prevented it from working in Normal Light and required you to adjust between the two at the end of your turn. This would then only require one description, rather than two (those who only see 40 feet from the torch vs. 60 feet for darkvision), and blind darkvision characters for about a round if the lights suddenly go out. I've considered houseruling it, but I don't know if my players will go for it. Given my choice, I would have designed both Darkvision and Low-Light Vision, each with a listed distance. Darkvision: you can see in Darkness within this range as if it were Dim Light. Low-Light: you can see in Dim Light within this range as if it were Normal Light. Darkvision: Dwarf 60 ft, Gnome 40 ft, Half-Orc 60 ft, Tiefling 40 ft Low-Light: Elf 60 ft, Half-Elf 40 ft, Dragonborn 40 ft Neither: Human, Halfling Both: Drow 120 ft/ 60 ft, Half-Drow 60 ft/ 40 ft Arguments could be made about distance and possibly moving Tiefling and Dragonborn between the two, but they shouldn't have both. Ideally you want a balance of 1-2 with good of each type [/QUOTE]
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Ridding Elves and Half-Elves of Darkvision
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