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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7528322"><p>Thanks all for the input. I can understand the Darkvision interpretation debate from either side, and don't think either reading is more sensible than the other. One was the spirit of the ability, the other the literal interpretation of the text. The reading of all darkness as dim lights removes the arbitrary 60" range on total sight distance, instead limiting the bright light from dim to that range. Either works. *shrug*</p><p></p><p>While I can understand the idea of Elves having "telescopic" vision ("Legolas, what do your elf-eyes see?"), I think making 2 miles seem like 5 feet is a bit extreme IMO, but if it works for you then cool. I like the idea, but I would probably make the mechanic work differently. For me, somewhere around making Elf-eyes 5-10 times more accurate would be more than enough. Since there is no rule for making perception checks at distances (say over 100 feet or something), game mechanic-wise the DM would have to rule when Elf-eyes come into play. Maybe for Perception checks beyond 120 feet, Elves have advantage? Or, if you house-rule any sight-based Perception check beyond 120 feet is at disadvantage, Elf-eyes would counter that.</p><p></p><p>Right now we're still playing RAW, but I did give the Dragonborn character Darkvision simply because it was also my error from the beginning. The player appreciates it, because he was shocked when I told him Dragonborn normally don't have it. Since I nerfed their Move Speed to 25, it seems like a balanced trade-off.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7528322"] Thanks all for the input. I can understand the Darkvision interpretation debate from either side, and don't think either reading is more sensible than the other. One was the spirit of the ability, the other the literal interpretation of the text. The reading of all darkness as dim lights removes the arbitrary 60" range on total sight distance, instead limiting the bright light from dim to that range. Either works. *shrug* While I can understand the idea of Elves having "telescopic" vision ("Legolas, what do your elf-eyes see?"), I think making 2 miles seem like 5 feet is a bit extreme IMO, but if it works for you then cool. I like the idea, but I would probably make the mechanic work differently. For me, somewhere around making Elf-eyes 5-10 times more accurate would be more than enough. Since there is no rule for making perception checks at distances (say over 100 feet or something), game mechanic-wise the DM would have to rule when Elf-eyes come into play. Maybe for Perception checks beyond 120 feet, Elves have advantage? Or, if you house-rule any sight-based Perception check beyond 120 feet is at disadvantage, Elf-eyes would counter that. Right now we're still playing RAW, but I did give the Dragonborn character Darkvision simply because it was also my error from the beginning. The player appreciates it, because he was shocked when I told him Dragonborn normally don't have it. Since I nerfed their Move Speed to 25, it seems like a balanced trade-off. [/QUOTE]
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