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Ridding Elves and Half-Elves of Darkvision
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<blockquote data-quote="doctorbadwolf" data-source="post: 7528536" data-attributes="member: 6704184"><p>Yeah, that's what I meant by lawyering, btw. Very poorly worded. I think you just go through that process automatically, where others don't. </p><p>Anyway, for what it's worth, I think that your first interpretation is how it should work. Darkvision should make all darkness into dim light, but dim light only becomes bright within 60 feet. </p><p></p><p></p><p></p><p>I like the elf vision variant you've got there. Simpler, for sure. Then again, is it simpler to have rules for how far you can see without disadvantage? I know there is data on this for humans with statistically average eyesight and those with perfect eyesight, so it's not like we couldn't have an accurate-ish simplified range at which it becomes hard to see fine details, and then another range at which is becomes impossible, and elf eyes could simply double those range, and have the ability to treat an area far away as within their normal vision range. I think this general idea could benefit from a thread. </p><p></p><p></p><p></p><p>The Gloom Stalker isn't built that way because darkvision is too common. They're built that way because many of the creatures they are thematically fighting/stalking have always had something like darkvision, and the point of the ability is that they are invisible to such creatures' special sight, making them terrifying monsters in the dark, for races that have never had to fear the dark. </p><p></p><p>Low light and Dark vision as separate visions isn't less complex. 5e darkvision is simple. In dim light, you see clearly within the radius, and in darkness you see at disadvantage within the radius. </p><p></p><p>If night ambushes aren't working "as intended" with 5e RAW, that's on the DM, not the rules. </p><p></p><p></p><p></p><p>Just like sneaking up on a character carrying a torch, you have to start the turn in darkness, and gank the fool before they have a chance to see you. Your DM might call for a stealth check just for the last part of sneaking up on him, ie a check to avoid his field of vision for the moment before you strike, or you might simply have to attack from outside the range of the torch/darkvision. </p><p></p><p>Creatures with darkvision don't have any benefit to sight outside the radius of their darkvision. It's narratively weird, but mechanically simple. </p><p></p><p></p><p></p><p>But what are your thoughts on rapiers, and gnomes? Gnome Paladins with rapiers? </p><p></p><p>What are your thoughts on Gnome Paladins with Rapiers riding giant Corgis?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7528536, member: 6704184"] Yeah, that's what I meant by lawyering, btw. Very poorly worded. I think you just go through that process automatically, where others don't. Anyway, for what it's worth, I think that your first interpretation is how it should work. Darkvision should make all darkness into dim light, but dim light only becomes bright within 60 feet. I like the elf vision variant you've got there. Simpler, for sure. Then again, is it simpler to have rules for how far you can see without disadvantage? I know there is data on this for humans with statistically average eyesight and those with perfect eyesight, so it's not like we couldn't have an accurate-ish simplified range at which it becomes hard to see fine details, and then another range at which is becomes impossible, and elf eyes could simply double those range, and have the ability to treat an area far away as within their normal vision range. I think this general idea could benefit from a thread. The Gloom Stalker isn't built that way because darkvision is too common. They're built that way because many of the creatures they are thematically fighting/stalking have always had something like darkvision, and the point of the ability is that they are invisible to such creatures' special sight, making them terrifying monsters in the dark, for races that have never had to fear the dark. Low light and Dark vision as separate visions isn't less complex. 5e darkvision is simple. In dim light, you see clearly within the radius, and in darkness you see at disadvantage within the radius. If night ambushes aren't working "as intended" with 5e RAW, that's on the DM, not the rules. Just like sneaking up on a character carrying a torch, you have to start the turn in darkness, and gank the fool before they have a chance to see you. Your DM might call for a stealth check just for the last part of sneaking up on him, ie a check to avoid his field of vision for the moment before you strike, or you might simply have to attack from outside the range of the torch/darkvision. Creatures with darkvision don't have any benefit to sight outside the radius of their darkvision. It's narratively weird, but mechanically simple. But what are your thoughts on rapiers, and gnomes? Gnome Paladins with rapiers? What are your thoughts on Gnome Paladins with Rapiers riding giant Corgis? [/QUOTE]
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